Files
blitzkit/packages/core/src/protos/tank_definitions.proto
T
Mark Greene 940c3c537b Feature: track repair time in Tankopedia
Adds track repair time to the Tankopedia survivability stats, matching the value the game lists.

- Added a required `repair_time` to track definitions, filled from each chassis's hysteresis health divided by its health regen per second
- Applied the toolbox, the repair crew skill and the protective kit as multiplicative repair speed bonuses
- Added a Track repair time row under fire chance; it appears once the definitions are regenerated on the next build

Fixes #308
2026-10-08 18:02:05 +13:00

246 lines
7.4 KiB
Protocol Buffer

syntax = "proto2";
package blitzkit;
import "i18n.proto";
message TankDefinitions {
map<uint32, TankDefinition> tanks = 1;
}
message TankDefinition {
required uint32 id = 1;
required string slug = 2;
map<string, uint32> roles = 3;
required bool fixed_camouflage = 5;
repeated int32 camouflages = 6;
repeated int32 ancestors = 7;
repeated int32 successors = 8;
repeated Crew crew = 9;
required uint32 health = 10;
required string nation = 11;
required I18nString name = 12;
required TankType type = 13;
required uint32 max_consumables = 14;
required uint32 max_provisions = 15;
required uint32 tier = 16;
required TankClass class = 17;
required bool testing = 18;
required bool deprecated = 19;
repeated TurretDefinition turrets = 20;
repeated EngineDefinition engines = 21;
repeated TrackDefinition tracks = 22;
required TankPrice price = 23;
optional ResearchCost research_cost = 24;
required float speed_forwards = 25;
required float speed_backwards = 26;
required float camouflage_still = 27;
required float camouflage_moving = 28;
required float camouflage_on_fire = 29;
required string equipment_preset = 30;
required uint32 weight = 31;
required string dev_name = 32;
optional Equalizer equalizer = 33;
optional I18nString name_full = 34;
}
message Equalizer {
required float health = 1;
required float penetration = 2;
required float module_health = 3;
required float damage = 4;
required float armor = 5;
}
message ResearchCost {
oneof research_cost_type {
uint32 xp = 1;
ResearchCostSeasonalTokens seasonal_tokens = 2;
}
}
message ResearchCostSeasonalTokens {
required uint32 season = 1;
required uint32 tokens = 2;
}
enum TankPriceType {
TANK_PRICE_TYPE_CREDITS = 0;
TANK_PRICE_TYPE_GOLD = 1;
}
message TankPrice {
required TankPriceType type = 1;
required uint32 value = 2;
}
message TrackDefinition {
required uint32 id = 1;
required uint32 tier = 2;
required I18nString name = 3;
required uint32 weight = 4;
required float traverse_speed = 5;
optional ResearchCost research_cost = 6;
required float dispersion_move = 7;
required float dispersion_traverse = 8;
required float resistance_hard = 9;
required float resistance_medium = 10;
required float resistance_soft = 11;
repeated Unlock unlocks = 12;
required float repair_time = 13;
}
message EngineDefinition {
required uint32 id = 1;
required I18nString name = 2;
optional ResearchCost research_cost = 3;
required uint32 tier = 4;
required float fire_chance = 5;
required uint32 power = 6;
required uint32 weight = 7;
repeated Unlock unlocks = 8;
}
message TurretDefinition {
required uint32 id = 1;
required uint32 health = 2;
required uint32 view_range = 3;
required float traverse_speed = 4;
optional ResearchCost research_cost = 5;
required I18nString name = 6;
required uint32 tier = 7;
required uint32 weight = 8;
repeated GunDefinition guns = 9;
repeated Unlock unlocks = 10;
}
message GunDefinition {
oneof gun_type {
GunDefinitionRegular regular = 1;
GunDefinitionAutoLoader auto_loader = 2;
GunDefinitionAutoReloader auto_reloader = 3;
}
required uint32 id = 4;
required float rotation_speed = 5;
optional ResearchCost research_cost = 6;
required uint32 weight = 7;
required I18nString name = 8;
required uint32 tier = 9;
repeated ShellDefinition shells = 10;
required float camouflage_loss = 11;
required float aim_time = 12;
required float dispersion_base = 13;
required float dispersion_traverse = 14;
required float dispersion_shot = 15;
required float dispersion_damaged = 16;
repeated Unlock unlocks = 17;
required uint32 shell_capacity = 18;
optional AssaultRanges assault_ranges = 19;
optional Burst burst = 20;
}
message GunDefinitionRegular {
required float reload = 1;
}
message GunDefinitionAutoLoader {
required float clip_reload = 1;
required float intra_clip = 2;
required float shell_count = 3;
}
message Burst {
required uint32 count = 1;
required float interval = 2;
}
message GunDefinitionAutoReloader {
repeated float shell_reloads = 1;
required float intra_clip = 2;
required float shell_count = 3;
}
message AssaultRanges {
repeated AssaultRange ranges = 1;
repeated ShellType types = 2;
}
message AssaultRange {
required float distance = 1;
required float factor = 2;
}
message ShellDefinition {
required uint32 id = 1;
required I18nString name = 2;
required uint32 velocity = 3;
required uint32 armor_damage = 4;
required uint32 module_damage = 5;
required float caliber = 6;
required string icon = 7;
required ShellPenetration penetration = 8;
required ShellType type = 9;
optional float normalization = 10;
optional float ricochet = 11;
optional float explosion_radius = 12;
required uint32 range = 13;
}
enum ShellType {
SHELL_TYPE_AP = 0;
SHELL_TYPE_APCR = 1;
SHELL_TYPE_HEAT = 2;
SHELL_TYPE_HE = 3;
}
message ShellPenetration {
required float near = 1;
required float far = 2;
}
message Unlock {
required int32 id = 1;
required ModuleType type = 2;
required UnlockCost cost = 3;
}
message UnlockCost {
required string type = 1;
required int32 value = 2;
}
enum ModuleType {
MODULE_TYPE_VEHICLE = 0;
MODULE_TYPE_ENGINE = 1;
MODULE_TYPE_TRACKS = 2;
MODULE_TYPE_TURRET = 3;
MODULE_TYPE_GUN = 4;
}
enum TankClass {
TANK_CLASS_LIGHT = 0;
TANK_CLASS_MEDIUM = 1;
TANK_CLASS_HEAVY = 2;
TANK_CLASS_TANK_DESTROYER = 3;
}
enum TankType {
TANK_TYPE_RESEARCHABLE = 0;
TANK_TYPE_PREMIUM = 1;
TANK_TYPE_COLLECTOR = 2;
}
message Crew {
required CrewType type = 1;
required uint32 count = 2;
repeated CrewType substitute = 3;
}
enum CrewType {
CREW_TYPE_COMMANDER = 0;
CREW_TYPE_RADIOMAN = 1;
CREW_TYPE_GUNNER = 2;
CREW_TYPE_DRIVER = 3;
CREW_TYPE_LOADER = 4;
}