Files
blitzkit/packages
Mark Greene c2c586c2e7 Fix: scroll track textures at the same rate
Dragging a tank's track scrolled its roughness/metalness texture at twice the speed of the base color and normal textures, so highlights drifted off the track links.

**Cause**
- `translateTexture` added the scroll offset to `roughnessMap` and `metalnessMap` separately
- glTF has a single metallic-roughness texture, and the loader assigns that same texture object to both slots, so it received the offset twice

**Changes**
- Collect the track's maps in a `Set` before scrolling so a texture shared between slots is offset exactly once
2026-10-04 20:00:51 +13:00
..
2026-06-22 19:54:09 -05:00
2026-10-02 16:55:53 -05:00
2026-10-02 15:35:49 -07:00
2026-09-30 13:51:13 -05:00
2025-10-13 23:10:48 -05:00