Files
blitzkit/src/core/blitzkrieg/readTexture/index.ts
T
2024-03-16 15:34:48 -05:00

80 lines
2.6 KiB
TypeScript

import { existsSync } from 'fs';
import sharp from 'sharp';
import { readDVPLFile } from '../../blitz/readDVPLFile';
import { DdsReadStream } from '../../streams/dds';
import { PvrReadStream } from '../../streams/pvr';
import { TextureMutation } from './constants';
export async function readTexture(path: string, mutation?: TextureMutation) {
const ddsTexturePath = path.replace('.tex', '.dx11.dds.dvpl');
const isDds = existsSync(ddsTexturePath);
const resolvedTexturePath = isDds
? ddsTexturePath
: ddsTexturePath.replace('.dds', '.pvr');
const decompressedDvpl = await readDVPLFile(resolvedTexturePath);
const raw = isDds
? await new DdsReadStream(decompressedDvpl.buffer).dds()
: new PvrReadStream(decompressedDvpl.buffer).pvr();
switch (mutation) {
case TextureMutation.Normal: {
const bytes = 4 * raw.width * raw.height;
for (let index = 0; index < bytes; index += 4) {
/**
* Red is always 255 and blue is always 0. Only alpha and green contain any
* sort of information.
*/
let x = raw.data[index + 3] * (2 / 255) - 1;
let y = raw.data[index + 1] * (2 / 255) - 1;
const underSqrt = 1 - x ** 2 - y ** 2;
let z = underSqrt > 0 ? Math.sqrt(underSqrt) : -Math.sqrt(-underSqrt);
raw.data[index] = Math.round((x + 1) * (255 / 2));
raw.data[index + 1] = Math.round((y + 1) * (255 / 2));
raw.data[index + 2] = Math.round((z + 1) * (255 / 2));
raw.data[index + 3] = 255;
}
return await sharp(raw.data, { raw }).jpeg().toBuffer();
}
case TextureMutation.RoughnessMetallicness: {
const newImage = sharp(Buffer.alloc(raw.width * raw.height), {
raw: { ...raw, channels: 1 },
});
const metallicness = sharp(raw.data, { raw })
.extractChannel('green')
.jpeg()
.toBuffer();
const roughness = sharp(raw.data, { raw })
.extractChannel('alpha')
.jpeg()
.toBuffer();
return await newImage
.joinChannel(await Promise.all([roughness, metallicness]))
.jpeg()
.toBuffer();
}
case TextureMutation.Miscellaneous: {
/**
* Alpha is ambient occlusion and green is emissive. But very few tanks
* use emissive so I am ignoring it for now.
*/
return await sharp(raw.data, { raw })
.extractChannel('alpha')
.jpeg()
.toBuffer();
}
case TextureMutation.Albedo: {
return await sharp(raw.data, { raw }).removeAlpha().jpeg().toBuffer();
}
default:
return await sharp(raw.data, { raw }).jpeg().toBuffer();
}
}