Files
blitzkit/public/protos/BattleResultsClient.proto
T
2024-06-30 19:59:32 -05:00

299 lines
7.7 KiB
Protocol Buffer

syntax = "proto3";
package BattleResultsGenerated;
import "PlayerAvatarImage.proto";
message Int32List {
repeated int32 values = 1;
}
message PlayerInfo {
message AvatarEntry {
int32 key = 1;
.PlayerAvatarInfo value = 2;
}
string name = 1;
int32 prebattleID = 2;
int32 team = 3;
int64 clanID = 4;
string clanTag = 5;
repeated int32 chatMessageCount = 6;
repeated .BattleResultsGenerated.PlayerInfo.AvatarEntry avatar = 7;
int32 profileBackground = 8;
int32 vehicleRank = 9;
}
message TeamInfo {
string title = 1;
string icon = 2;
}
message VehiclePublicResults {
message ExtVehAchievementsEntry {
int32 key = 1;
int32 value = 2;
}
message ExtAccAchievementsEntry {
int32 key = 1;
int32 value = 2;
}
int32 health = 1;
int32 credits = 2;
int32 xp = 3;
int32 shots = 4;
int32 directHits = 5;
int32 explosionHits = 6;
int32 piercings = 7;
int32 damageDealt = 8;
int32 damageAssistedRadio = 9;
int32 damageAssistedTrack = 10;
int32 damageReceived = 11;
int32 directHitsReceived = 12;
int32 noDamageDirectHitsReceived = 13;
int32 explosionHitsReceived = 14;
int32 piercingsReceived = 15;
int32 spotted = 16;
int32 damaged = 17;
int32 kills = 18;
int32 tdamageDealt = 19;
int32 tkills = 20;
int32 capturePoints = 21;
int32 droppedCapturePoints = 22;
int32 mileage = 23;
int32 lifeTime = 24;
int32 killerID = 25;
repeated int32 achievements = 26;
repeated .BattleResultsGenerated.VehiclePublicResults.ExtVehAchievementsEntry extVehAchievements = 27;
repeated .BattleResultsGenerated.VehiclePublicResults.ExtAccAchievementsEntry extAccAchievements = 28;
int32 xpDamage = 29;
int32 xpAssist = 30;
int32 xpTeamBonus = 31;
int32 wpEarned = 32;
int32 wpStolen = 33;
int32 heroCreditsBonus = 34;
int32 heroXpBonus = 35;
int64 accountDBID = 101;
int32 team = 102;
int32 serializedVehType = 103;
int32 gold = 104;
int32 deathReason = 105;
int32 camouflage = 106;
float mmr = 107;
float mmrDiff = 108;
int32 calibrationBattlesLeft = 109;
int32 healedHP = 114;
int32 wasHealedFor = 115;
int32 xpActivity = 36;
int32 customization = 116;
int32 potentialEnemyDamage = 117;
int32 rammingDamage = 118;
int32 helpedToKill = 119;
}
message BattleResultsFinalXp {
int32 xpDamagePure = 1;
int32 xpDamagePrem = 2;
int32 xpAssistPure = 3;
int32 xpAssistPrem = 4;
int32 xpActivityPure = 5;
int32 xpActivityPrem = 6;
int32 xpTeamBonusPure = 7;
int32 xpTeamBonusPrem = 8;
int32 healingXpPure = 9;
int32 healingXpPrem = 10;
int32 heroXpBonusPure = 11;
int32 heroXpBonusPrem = 12;
int32 earnedFreeXpPure = 13;
int32 earnedFreeXpPrem = 14;
int32 earnedAvatarXpPure = 15;
int32 earnedAvatarXpPrem = 16;
int32 xpNoModifiers = 17;
int32 xpPure = 18;
int32 xpPrem = 19;
int32 totalFreeXpPure = 20;
int32 totalFreeXpPrem = 21;
int32 totalAvatarXpPure = 22;
int32 totalAvatarXpPrem = 23;
}
message Ribbons {
int32 id = 1;
int32 grade = 2;
int32 amount = 3;
int32 value = 4;
}
message BattleResultsUpdate {
message ExcellentBattleDataEntry {
string key = 1;
int32 value = 2;
}
message StuffEntry {
int32 key = 1;
int32 value = 2;
}
message RatingBattleStuffBonusEntry {
int32 key = 1;
int32 value = 2;
}
int32 avatarXP = 1;
int32 eventCredits = 2;
int32 eventGold = 3;
int32 eventXP = 4;
int32 eventFreeXP = 5;
int32 eventAvatarXP = 6;
int32 autoRepairCost = 7;
repeated int32 autoLoadCost = 8;
repeated int32 autoEquipCost = 9;
repeated int32 autoProvCost = 10;
bool isPremium = 12;
int32 premiumXPFactor10 = 13;
int32 premiumCreditsFactor10 = 14;
int32 xpFactor10 = 15;
int32 creditsFactor10 = 16;
int32 aogasFactor10 = 17;
int32 markOfMastery = 18;
repeated .BattleResultsGenerated.BattleResultsUpdate.ExcellentBattleDataEntry excellentBattleData = 19;
bytes vehDossier = 20;
bytes accDossier = 21;
bytes vehDossierPrev = 22;
bytes accDossierPrev = 23;
int32 autoRepairDiscount = 24;
repeated int32 autoEquipDiscount = 25;
repeated int32 autoProvDiscount = 26;
repeated .BattleResultsGenerated.BattleResultsUpdate.StuffEntry stuff = 27;
int32 boosterCredits = 29;
int32 boosterXp = 30;
int32 boosterFreeXp = 31;
int32 boosterAvatarXp = 32;
int32 complimentsLimit = 33;
repeated int32 autoAbilsCost = 34;
repeated int32 autoAbilsDiscount = 35;
bool hasHealingReward = 36;
int32 healingCredits = 37;
int32 healingXp = 38;
int32 healingFreeXp = 39;
int32 healingAvatarXp = 40;
float mmr = 107;
float mmrDiff = 108;
int32 calibrationBattlesLeft = 109;
int32 ratingBattleXp = 110;
int32 ratingBattleFreeXp = 111;
int32 ratingBattleAvatarXp = 112;
repeated .BattleResultsGenerated.BattleResultsUpdate.RatingBattleStuffBonusEntry ratingBattleStuffBonus = 113;
repeated .BattleResultsGenerated.Ribbons ribbons = 114;
}
message DropData {
message StuffEntry {
int32 key = 1;
int32 value = 2;
}
int32 credits = 1;
int32 gold = 2;
int32 xp = 3;
int32 freeXP = 4;
int32 avatarXP = 5;
repeated .BattleResultsGenerated.DropData.StuffEntry stuff = 27;
}
message VehicleInteractionDetails {
message DamagedModulesEntry {
int32 key = 1;
int32 value = 2;
}
message DestroyedModulesEntry {
int32 key = 1;
int32 value = 2;
}
bool spotted = 1;
int32 deathReason = 2;
int32 directHits = 3;
int32 directHitWithoutDamage = 4;
int32 explosionHits = 5;
int32 piercings = 6;
int32 damageDealt = 7;
int32 damageAssistedTrack = 8;
int32 damageAssistedRadio = 9;
int32 fire = 10;
repeated .BattleResultsGenerated.VehicleInteractionDetails.DamagedModulesEntry damagedModules = 11;
repeated .BattleResultsGenerated.VehicleInteractionDetails.DestroyedModulesEntry destroyedModules = 12;
int32 ricochetHitWithoutDamage = 13;
}
message InteractionDetails {
message VehiclesEntry {
int32 key = 1;
.BattleResultsGenerated.VehicleInteractionDetails value = 2;
}
repeated .BattleResultsGenerated.InteractionDetails.VehiclesEntry vehicles = 1;
}
message PrebattleStats {
int32 freeXp = 1;
int32 vehicleXp = 2;
}
message BattleResultsClient {
message QuestsProgressEntry {
string key = 1;
.BattleResultsGenerated.Int32List value = 2;
}
message DropCategoriesEntry {
string key = 1;
.BattleResultsGenerated.DropData value = 2;
}
message PlayersEntry {
int64 key = 1;
.BattleResultsGenerated.PlayerInfo value = 2;
}
message VehiclesEntry {
int32 key = 1;
.BattleResultsGenerated.VehiclePublicResults value = 2;
}
int32 arenaTypeID = 1;
int32 arenaCreateTime = 2;
int32 winnerTeam = 3;
int32 finishReason = 4;
int32 duration = 5;
int32 bonusType = 6;
int32 vehLockMode = 7;
.BattleResultsGenerated.VehiclePublicResults public = 8;
int32 gameModeID = 9;
int32 observerMode = 10;
.BattleResultsGenerated.BattleResultsFinalXp finalXp = 11;
int32 repair = 136;
int32 freeXP = 137;
int32 xpPenalty = 145;
int32 creditsPenalty = 146;
int32 creditsContributionIn = 147;
int32 creditsContributionOut = 148;
.BattleResultsGenerated.BattleResultsUpdate update = 150;
int32 originalXP = 181;
int32 originalFreeXP = 182;
int32 originalCredits = 183;
repeated .BattleResultsGenerated.BattleResultsClient.QuestsProgressEntry questsProgress = 184;
repeated .BattleResultsGenerated.BattleResultsClient.DropCategoriesEntry dropCategories = 185;
.BattleResultsGenerated.TeamInfo teamInfo = 186;
repeated .BattleResultsGenerated.BattleResultsClient.PlayersEntry players = 201;
repeated .BattleResultsGenerated.BattleResultsClient.VehiclesEntry vehicles = 301;
.BattleResultsGenerated.InteractionDetails interactionDetails = 302;
.BattleResultsGenerated.PrebattleStats prebattleStats = 303;
}