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blitzkit/packages/bot/src/components/GenericAllStats/index.tsx
T
2025-10-13 23:15:32 -05:00

150 lines
4.7 KiB
TypeScript

import {
type BlitzStats,
getWN8Percentile,
isNumber,
type SupplementaryStats,
} from '@blitzkit/core';
import { Locale } from 'discord.js';
import { translator } from '../../core/localization/translator';
import { Card } from './components/Card';
import { Root } from './components/Root';
import { Row } from './components/Row';
interface GenericAllStatsProps {
stats: BlitzStats;
supplementaryStats?: SupplementaryStats;
locale: Locale;
}
export function GenericAllStats({
stats,
supplementaryStats,
locale,
}: GenericAllStatsProps) {
const { strings } = translator(locale);
const damageRatio = stats.damage_dealt / stats.damage_received;
const killsToDeathRatio =
stats.frags / (stats.battles - stats.survived_battles);
return (
<Root>
<Row>
<Card
title={strings.bot.commands.full_stats.body.cards.games.title}
items={[
{
label: strings.bot.commands.full_stats.body.cards.games.winrate,
value: `${(100 * (stats.wins / stats.battles)).toFixed(2)}%`,
},
{
label: strings.bot.commands.full_stats.body.cards.games.battles,
value: stats.battles,
},
{
label:
strings.bot.commands.full_stats.body.cards.games.wins_losses,
value: `${stats.wins} / ${stats.losses}`,
},
]}
/>
<Card
title={strings.bot.commands.full_stats.body.cards.efficiency.title}
items={[
{
label: strings.bot.commands.full_stats.body.cards.efficiency.wn8,
value:
supplementaryStats && isNumber(supplementaryStats.WN8)
? supplementaryStats.WN8!.toFixed(0)
: undefined,
percentile: isNumber(supplementaryStats?.WN8)
? getWN8Percentile(supplementaryStats!.WN8!)
: undefined,
},
{
label:
strings.bot.commands.full_stats.body.cards.efficiency.survival,
value: `${(
100 *
(stats.survived_battles / stats.battles)
).toFixed(2)}%`,
},
{
label:
strings.bot.commands.full_stats.body.cards.efficiency.accuracy,
value: `${((stats.hits / stats.shots) * 100).toFixed(2)}%`,
},
]}
/>
</Row>
<Row>
<Card
title={strings.bot.commands.full_stats.body.cards.lethality.title}
items={[
{
label:
strings.bot.commands.full_stats.body.cards.lethality
.average_damage,
value: (stats.damage_dealt / stats.battles).toFixed(0),
},
{
label:
strings.bot.commands.full_stats.body.cards.lethality
.damage_per_tier,
value: supplementaryStats?.tier
? (
stats.damage_dealt /
stats.battles /
supplementaryStats.tier
).toFixed(0)
: undefined,
},
{
label:
strings.bot.commands.full_stats.body.cards.lethality
.damage_ratio,
value: isFinite(damageRatio) ? damageRatio.toFixed(2) : undefined,
},
{
label:
strings.bot.commands.full_stats.body.cards.lethality
.average_kills,
value: (stats.frags / stats.battles).toFixed(0),
},
]}
/>
<Card
title={strings.bot.commands.full_stats.body.cards.miscellaneous.title}
items={[
{
label:
strings.bot.commands.full_stats.body.cards.miscellaneous
.average_tier,
value: supplementaryStats?.tier?.toFixed(2),
},
{
label:
strings.bot.commands.full_stats.body.cards.miscellaneous
.average_spots,
value: (stats.spotted / stats.battles).toFixed(2),
},
{
label:
strings.bot.commands.full_stats.body.cards.miscellaneous
.average_xp,
value: (stats.xp / stats.battles).toFixed(0),
},
{
label:
strings.bot.commands.full_stats.body.cards.miscellaneous
.kills_to_death_ratio,
value: isFinite(killsToDeathRatio)
? killsToDeathRatio.toFixed(2)
: undefined,
},
]}
/>
</Row>
</Root>
);
}