Files
blitzkit/src/commands/clanEvent.ts
T

98 lines
3.9 KiB
TypeScript

import { SlashCommandBuilder, escapeMarkdown } from 'discord.js';
import markdownEscape from 'markdown-escape';
import { WARGAMING_APPLICATION_ID } from '../constants/wargamingApplicationID';
import getWargamingResponse from '../core/blitz/getWargamingResponse';
import { PlayerHistoriesRaw } from '../core/blitzstars/getPlayerHistories';
import getTimeDaysAgo from '../core/blitzstars/getTimeDaysAgo';
import addClanChoices from '../core/discord/addClanChoices';
import autocompleteClan from '../core/discord/autocompleteClan';
import embedWarning from '../core/discord/embedWarning';
import resolveClanFromCommand from '../core/discord/resolveClanFromCommand';
import { CommandRegistry } from '../events/interactionCreate';
import { AccountAchievements } from '../types/accountAchievements';
import { AccountInfo } from '../types/accountInfo';
import { ClanInfo } from '../types/clanInfo';
export const clanEventCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('clan-event')
.setDescription('Lists all inactive players')
.addStringOption(addClanChoices),
async handler(interaction) {
const { region, id } = await resolveClanFromCommand(interaction);
const clan = (
await getWargamingResponse<ClanInfo>(
`https://api.wotblitz.${region}/wotb/clans/info/?application_id=${WARGAMING_APPLICATION_ID}&clan_id=${id}`,
)
)[id];
const memberIds = clan.members_ids.join(',');
const [players, achievements, previousJointVictories] = await Promise.all([
getWargamingResponse<AccountInfo>(
`https://api.wotblitz.${region}/wotb/account/info/?application_id=${WARGAMING_APPLICATION_ID}&account_id=${memberIds}`,
),
getWargamingResponse<AccountAchievements>(
`https://api.wotblitz.${region}/wotb/account/achievements/?application_id=${WARGAMING_APPLICATION_ID}&account_id=${memberIds}`,
),
Promise.all(
clan.members_ids.map((id) =>
fetch(`https://www.blitzstars.com/api/playerstats/${id}`)
.then((response) => response.json() as Promise<PlayerHistoriesRaw>)
.then((data) => ({
id,
jointVictory: data[0]?.achievements.jointVictoryCount as
| number
| undefined,
})),
),
).then((data) =>
data.reduce<Record<number, number | undefined>>(
(accumulator, value) => ({
...accumulator,
[value.id]: value.jointVictory,
}),
{},
),
),
]);
const jointVictories = clan.members_ids.map((id) => ({
id,
joinVictory:
players[id].last_battle_time > getTimeDaysAgo(region, 1)
? previousJointVictories[id] === undefined
? 0
: achievements[id].max_series.jointVictory -
previousJointVictories[id]!
: 0,
}));
return [
`# ${escapeMarkdown(clan.name)} [${escapeMarkdown(
clan.tag,
)}]'s platoon wins today: ${(
jointVictories.reduce(
(accumulator, { joinVictory }) => accumulator + joinVictory,
0,
) / 2
).toFixed(0)}\n${jointVictories
.filter(({ joinVictory }) => joinVictory)
.sort((a, b) => b.joinVictory - a.joinVictory)
.map(
({ id, joinVictory }) =>
`- ${markdownEscape(players[id].nickname)}: ${joinVictory}`,
)
.join('\n')}`,
embedWarning(
'This is an approximation!',
"Wargaming provides very little information about platoons publicly. Caveats:\n- Players in two different clans platooning artificially inflates the total count\n- Game-mode battles aren't counted since Wargaming doesn't publicly share that data\n- This command is also subject to Blitzkrieg's reset times (use `/help timezones` for more info)",
),
];
},
autocomplete: autocompleteClan,
};