Files
blitzkit/packages/website/src/components/PrimaryArmorScene.tsx
T
2026-09-27 16:46:22 -05:00

138 lines
4.7 KiB
TypeScript

import { memo, useRef } from "react";
import { Group } from "three";
import { correctZYTuple } from "../core/blitz/correctZYTuple";
import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
import { resolveArmor } from "../core/blitzkit/resolveThickness";
import { useArmor } from "../hooks/useArmor";
import { DuelModule, useDuel } from "../hooks/useDuel";
import { ModelTankWrapper } from "./ModelTankWrapper";
import { PrimaryArmorSceneComponent } from "./PrimaryArmorSceneComponent";
export const PrimaryArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tank = useDuel("protagonist", DuelModule.Tank);
const track = useDuel("protagonist", DuelModule.Track);
const turret = useDuel("protagonist", DuelModule.Turret);
const gun = useDuel("protagonist", DuelModule.Gun);
const armorGltf = useArmor(tank.id).gltf;
const armorNodes = Object.values(armorGltf.nodes);
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<ModelTankWrapper ref={wrapper}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith("hull_");
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor!,
armorId,
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
return (
<PrimaryArmorSceneComponent
key={node.uuid}
thickness={thickness}
node={node}
/>
);
})}
</group>
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model_id
.toString()
.padStart(2, "0")}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor!,
armorId,
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
return (
<group position={hullOrigin} key={node.uuid}>
<group position={turretOrigin}>
<PrimaryArmorSceneComponent
key={node.uuid}
thickness={thickness}
node={node}
/>
</group>
</group>
);
})}
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor!,
armorId,
);
if (
!isVisible ||
spaced ||
thickness === undefined ||
(isDynamicArmorActive && node.name.includes("state_01")) ||
(!isDynamicArmorActive && node.name.includes("state_00"))
)
return null;
return (
<group position={hullOrigin} key={node.uuid}>
<group position={turretOrigin.clone().add(gunOrigin)}>
<PrimaryArmorSceneComponent
thickness={thickness}
node={node}
/>
</group>
</group>
);
})}
</group>
</group>
</ModelTankWrapper>
);
});