Files
blitzkit/packages/scripts/src/buildAssets/definitions.ts
T

1816 lines
56 KiB
TypeScript

import {
Armor,
AssaultRanges,
type BlitzTankClass,
CamouflageDefinitions,
Consumable,
ConsumableDefinitions,
ConsumableTankCategoryFilterCategory,
Crew,
CrewType,
EquipmentDefinitions,
EquipmentSlot,
GameDefinitions,
GunDefinition,
I18nString,
MapDefinitions,
ModelDefinitions,
ModuleType,
Provision,
ProvisionDefinitions,
ResearchCost,
ShellType,
SkillDefinitions,
TankClass,
TankDefinitions,
TankPrice,
TankPriceType,
TankType,
toUniqueId,
Unlock,
Vector3,
} from "@blitzkit/core";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
import { deburr } from "lodash-es";
import { parse as parsePath } from "path";
import type { Vector3Tuple } from "three";
import { parse as parseYaml } from "yaml";
import { AssetUploader } from "../core/github/assetUploader";
import { vfs } from "./constants";
import type { Avatar } from "./skillIcons";
import type { TankParameters } from "./tankIcons";
const nonAlphanumericRegex = /[^a-z0-9]/g;
const multipleDashesRegex = /--+/g;
const trailingDashRegex = /-$/g;
const leadingDashRegex = /^-/g;
const nationSlugDiscriminators = {
china: "cn",
european: "eu",
france: "fr",
germany: "de",
japan: "jp",
other: "ot",
uk: "gb",
usa: "us",
ussr: "ru",
};
function parseResearchCost(raw: number | string) {
if (typeof raw === "number") {
return {
research_cost_type: { $case: "xp", value: raw },
} satisfies ResearchCost;
} else {
return {
research_cost_type: {
$case: "seasonal_tokens",
value: {
season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
},
},
} satisfies ResearchCost;
}
}
type BlitzTankFilterDefinitionCategory = "clip";
const blitzTankFilterDefinitionCategoryToBlitzkit: Record<
BlitzTankFilterDefinitionCategory,
ConsumableTankCategoryFilterCategory
> = {
clip: ConsumableTankCategoryFilterCategory.CLIP,
};
function vector3TupleToBlitzkit(tuple: Vector3Tuple) {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
}
const blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
lightTank: TankClass.LIGHT,
"AT-SPG": TankClass.TANK_DESTROYER,
heavyTank: TankClass.HEAVY,
mediumTank: TankClass.MEDIUM,
};
export interface BlitzStrings {
[key: string]: string;
}
type ShellKind =
| "ARMOR_PIERCING"
| "ARMOR_PIERCING_CR"
| "HIGH_EXPLOSIVE"
| "HOLLOW_CHARGE";
type ShellDefinitionsList = Record<
string,
{
id: number;
userString: string;
icon: string;
kind: ShellKind;
caliber: number;
damage: { armor: number; devices: number };
normalizationAngle?: number;
ricochetAngle?: number;
explosionRadius?: number;
}
> & {
icons: Record<string, string>;
};
interface EngineDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
shared: {
[key: string]: {
userString: string;
level: number;
fireStartingChance: number;
weight: number;
power: number;
};
};
}
export interface ChassisDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
}
type VehicleDefinitionArmor = Record<
string,
number | { vehicleDamageFactor: 0; "#text": number }
>;
interface UnlocksInner {
cost: number | string;
"#text": number;
}
type BlitzModuleType = {
[key in "vehicle" | "engine" | "chassis" | "turret" | "gun"]:
| UnlocksInner
| UnlocksInner[];
};
type UnlocksListing = BlitzModuleType | undefined;
type BlitzCrewType = "commander" | "radioman" | "gunner" | "driver" | "loader";
const blitzCrewTypeToBlitzkit: Record<BlitzCrewType, CrewType> = {
commander: CrewType.COMMANDER,
driver: CrewType.DRIVER,
gunner: CrewType.GUNNER,
loader: CrewType.LOADER,
radioman: CrewType.RADIOMAN,
};
const blitzkitCrewTypeToBlitz: Record<CrewType, BlitzCrewType> = {
[CrewType.COMMANDER]: "commander",
[CrewType.DRIVER]: "driver",
[CrewType.GUNNER]: "gunner",
[CrewType.LOADER]: "loader",
[CrewType.RADIOMAN]: "radioman",
};
interface VehicleDefinitions {
invisibility: {
moving: number;
still: number;
firePenalty: number;
};
crew: Record<BlitzCrewType, string | string[]>;
speedLimits: {
forward: number;
backward: number;
};
consumableSlots: number;
provisionSlots: number;
optDevicePreset: string | string[];
hull: {
armor: VehicleDefinitionArmor;
turretPositions: { turret: string };
turretInitialRotation?: { yaw: 0; pitch: 6.5; roll: 0 };
maxHealth: number;
weight: number;
};
chassis: {
[key: string]: {
unlocks: UnlocksListing;
weight: number;
terrainResistance: string;
rotationSpeed: number;
userString: string;
shotDispersionFactors: {
vehicleMovement: number;
vehicleRotation: number;
};
level: number;
hullPosition: string;
armor: {
leftTrack:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
"#text": number;
};
rightTrack:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
"#text": number;
};
};
};
};
engines: {
[key: string]: {
unlocks: UnlocksListing;
};
};
turrets0: {
[key: string]: {
unlocks: UnlocksListing;
rotationSpeed: number;
weight: number;
circularVisionRadius: number;
maxHealth: number;
armor: VehicleDefinitionArmor;
userString: string;
level: number;
yawLimits: string | string[];
gunPosition: string | string[];
models: { undamaged: string };
hitTester: {
collisionModel: string;
};
guns: {
[key: string]: {
unlocks: UnlocksListing;
armor: VehicleDefinitionArmor & {
gun?:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
"#text": number;
};
};
invisibilityFactorAtShot: number | number[];
reloadTime: number;
aimingTime?: number;
shotDispersionRadius: number;
shotDispersionFactors?: {
turretRotation: number;
afterShot: number;
whileGunDamaged: number;
};
maxAmmo: number;
extraPitchLimits?: {
front?: string;
back?: string;
transition?: number | number[];
};
pitchLimits?: string | string[];
pumpGunMode?: boolean;
pumpGunReloadTimes?: string;
clip?: { count: number; rate: number };
burst?: { count: number; rate: number };
models: { undamaged: string };
extras?: {
trayShell?: {
kinds: string;
sectors: Record<
string,
{ id: number; distance: number; factor: number }[]
>;
};
};
};
};
};
};
extras?: {
armorsStatesController?: {
state: [
{
id: 0;
armors: string;
type: "default";
enabled: true;
factorsModifiers: "";
default: "";
},
{
id: 1;
armors: string;
type: "default";
enabled: false;
factorsModifiers: "";
}
];
};
};
}
export interface VehicleDefinitionList {
[key: string]: {
id: number;
userString: string;
shortUserString?: string;
description: string;
price: number | { gold: ""; "#text": number };
sellPrice?: { gold: ""; "#text": number };
enrichmentPermanentCost: number;
notInShop?: boolean;
tags: string;
level: number;
combatRole?: Record<string, string>;
configurationModes: string;
};
}
interface TurretDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
}
interface GunDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
shared: {
[key: string]: {
rotationSpeed: number;
weight: number;
shotDispersionFactors: {
turretRotation: number;
afterShot: number;
whileGunDamaged: number;
};
maxAmmo: number;
aimingTime: number;
shotDispersionRadius: number;
userString: string;
tags: string;
level: number;
pitchLimits: string;
burst?: { count: number; rate: number };
clip?: { count: number; rate: number };
shots: {
[key: string]: {
speed: number;
piercingPower: string;
maxDistance: number;
};
};
};
};
}
export interface OptionalDevices {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
script: unknown;
display_params: unknown;
};
}
interface OptionalDeviceSlots {
presets: {
[key: string]: {
level0: OptionalDeviceSlotRow;
level1: OptionalDeviceSlotRow;
level2: OptionalDeviceSlotRow;
};
};
}
interface OptionalDeviceSlotRow {
[key: string]: { device0: string; device1: string };
}
export interface ConsumablesCommon {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
category: string;
tags: string;
vehicleFilter?: {
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
};
script: {
"#text": string;
automatic?: boolean;
cooldown: number;
duration?: number;
shotEffect?: string;
bonusValues?: { [key: string]: number };
} & Record<string, string>;
};
}
export interface ProvisionsCommon {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
category: string;
tags: string;
vehicleFilter?: {
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
};
script: {
"#text": string;
automatic?: boolean;
shotEffect?: string;
bonusValues?: { [key: string]: number };
} & Record<string, string>;
};
}
type CamouflagesInclude =
| {
nations?: string;
}
| {
vehicle?: { name?: string; minLevel?: number; maxLevel?: number };
};
interface CamouflagesXML {
camouflages: Record<
string,
{
id: number;
userString: string;
description: string;
category: string;
group: string;
kind: string;
notInShop: boolean;
unlockCostCategory?: string;
vehicleFilter: {
include?: CamouflagesInclude | CamouflagesInclude[];
};
script: string[] | string;
icon?: string;
unlockPremium?: string;
unlockQuest?: string;
unlockClanLevel?: number;
unlockShopBundle?: string;
unlockTankRank?: number;
}
>;
}
type CamouflagesYaml = Record<
string,
{
userString?: string;
shortUserString?: string;
}
>;
type ConsumablesVehicleFilter =
| { minLevel: number; maxLevel: number }
| { name: string }
| { extendedTags: string };
export interface Maps {
maps: {
[key: string]: {
id: number;
tags?: string;
localName: string;
avaliableInTrainingRoom: boolean; // lol wg typo
spriteFrame: number;
supremacyPointsThreshold?: number;
availableModes: number[];
shadowMapsAvailable?: boolean;
assaultRespawnPoints: {
allies: MapAlly[];
enemies: MapAlly[];
};
levels?: number[];
};
};
}
export interface MapAlly {
respawnNumber: number;
points: Array<number[]>;
}
interface AvailableNationsYaml {
available_nations: string[];
}
export interface SquadBattleTypeStyles {
Prototypes: {
components: {
UIDataLocalBindingsComponent: {
data: [string, string, string][];
};
};
}[];
}
type CombatRolesYaml = Record<
string,
{
id: number;
default_abilities: string[];
}
>;
const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: ShellType.AP,
ARMOR_PIERCING_CR: ShellType.APCR,
HIGH_EXPLOSIVE: ShellType.HE,
HOLLOW_CHARGE: ShellType.HEAT,
};
export const botPattern = /^.+((tutorial_bot(\d+)?)|(TU))$/;
const blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType> = {
chassis: ModuleType.TRACKS,
engine: ModuleType.ENGINE,
gun: ModuleType.GUN,
turret: ModuleType.TURRET,
vehicle: ModuleType.VEHICLE,
};
export async function definitions() {
console.log("Building definitions...");
const uploader = new AssetUploader("definitions");
const gameDefinitions: GameDefinitions = {
version: (await vfs.text("Data/version.txt")).split(" ")[0],
nations: (
await vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
).available_nations,
gameModes: {},
roles: {},
};
const tankDefinitions: TankDefinitions = { tanks: {} };
const camouflageDefinitions: CamouflageDefinitions = { camouflages: {} };
const modelDefinitions: ModelDefinitions = { models: {} };
const mapDefinitions: MapDefinitions = { maps: {} };
const equipmentDefinitions: EquipmentDefinitions = {
presets: {},
equipments: {},
};
const consumableDefinitions: ConsumableDefinitions = { consumables: {} };
const provisionDefinitions: ProvisionDefinitions = { provisions: {} };
const skillDefinitions: SkillDefinitions = {
classes: {
[TankClass.LIGHT]: { skills: [] },
[TankClass.MEDIUM]: { skills: [] },
[TankClass.HEAVY]: { skills: [] },
[TankClass.TANK_DESTROYER]: { skills: [] },
},
};
const nations = vfs
.dir("Data/XML/item_defs/vehicles")
.filter((nation) => nation !== "common");
const tankStringIdMap: Record<string, number> = {};
const optionalDevices = await vfs.xml<{ root: OptionalDevices }>(
"Data/XML/item_defs/vehicles/common/optional_devices.xml"
);
const stringsI18n: Record<string, Record<string, string>> = {};
await Promise.all(
locales.supported.map(async ({ locale }) => {
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
const cache = await fetch(
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`
)
.then((response) => response.text())
.then((string) => parseYaml(string) as BlitzStrings);
const preInstalled = await vfs.yaml<BlitzStrings>(
`Data/Strings/${blitzLocale}.yaml`
);
stringsI18n[locale] = {
...cache,
...preInstalled,
};
console.log(`Loaded strings for ${locale}`);
})
);
function getString(name: string) {
const collection: Record<string, string> = {
[locales.default]: stringsI18n[locales.default][name],
};
for (const { locale } of locales.supported) {
const localizedString = stringsI18n[locale][name];
if (
localizedString === undefined ||
localizedString === collection[locales.default]
) {
continue;
}
collection[locale] = localizedString;
}
return { locales: collection } satisfies I18nString;
}
const optionalDeviceSlots = await vfs.xml<{
root: OptionalDeviceSlots;
}>(`Data/XML/item_defs/vehicles/common/optional_device_slots.xml`);
const consumables: ConsumablesCommon = {};
const provisions: ProvisionsCommon = {};
for (const match of (
await vfs.text(`Data/XML/item_defs/vehicles/common/consumables/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
consumables,
(
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`
)
).root
);
}
for (const match of (
await vfs.text(`Data/XML/item_defs/vehicles/common/provisions/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
provisions,
(
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`
)
).root
);
}
const avatar = await vfs.xml<{ root: Avatar }>(
`Data/XML/item_defs/tankmen/avatar.xml`
);
const maps = await vfs.yaml<Maps>(`Data/maps.yaml`);
const tankXps = new Map<number, ResearchCost>();
const camouflagesXml = await vfs.xml<{ root: CamouflagesXML }>(
`Data/XML/item_defs/vehicles/common/camouflages.xml`
);
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
`Data/camouflages.yaml`
);
const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`
);
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`
);
const gameModeNativeNames: Record<string, number> = {};
const combatRoles = await vfs.yaml<CombatRolesYaml>(
`Data/XML/item_defs/vehicles/common/combat_roles.yaml`
);
const consumableNativeNames: Record<string, number> = {};
const provisionNativeNames: Record<string, number> = {};
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g
)) {
const id = Number(match[1]);
const name = getString(match[2]);
gameModeNativeNames[match[3]] = id;
gameDefinitions.gameModes[id] = {
name,
};
}
for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/eGameMode\.([a-zA-Z]+) -> "~res:\/Gfx\/UI\/Hangar\/GameTypes\/battle-type_([^"]+)"/g
)) {
Object.entries(gameModeNativeNames).forEach(([key, value]) => {
if (key.toLowerCase() === match[2].toLowerCase()) {
gameModeNativeNames[match[1]] = value;
}
});
}
camouflagesXmlEntries.forEach(([camoKey, camo]) => {
const yamlEntry = camouflagesYaml[camoKey];
const fullName = yamlEntry.userString
? getString(yamlEntry.userString)
: undefined;
const shortName = yamlEntry.shortUserString
? getString(yamlEntry.shortUserString)
: undefined;
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name: getString(camo.userString),
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
};
});
const slugRequesters = new Map<string, { id: number; key: string }[]>();
const idToNation: Record<number, string> = {};
for (const nation of nations) {
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
for (const tankKey in tankList.root) {
if (botPattern.test(tankKey)) continue;
const tank = tankList.root[tankKey];
const tankId = toUniqueId(nation, tank.id);
const name = (
(tank.shortUserString ? getString(tank.shortUserString) : undefined) ??
getString(tank.userString)
).locales.en;
let slug = deburr(name).toLowerCase();
slug = slug.replaceAll(nonAlphanumericRegex, "-");
slug = slug.replaceAll(multipleDashesRegex, "-");
slug = slug.replaceAll(trailingDashRegex, "");
slug = slug.replaceAll(leadingDashRegex, "");
idToNation[tankId] = nation;
if (slugRequesters.has(slug)) {
slugRequesters.get(slug)!.push({ id: tankId, key: tankKey });
} else {
slugRequesters.set(slug, [{ id: tankId, key: tankKey }]);
}
}
}
const slugs = new Map<number, string>();
slugRequesters.forEach((requesters, slug) => {
if (requesters.length === 1) {
slugs.set(requesters[0].id, slug);
return;
}
console.warn(
`Multiple tanks share slug ${slug}: ${requesters
.map(({ key }) => key)
.join(", ")}`
);
if (requesters.length !== 2) {
throw new Error("Unresolvable number of duplicates :(");
}
const nonCanonical = requesters.find(({ key }) => key.endsWith("TUR"));
if (nonCanonical === undefined) {
console.log("Using nations to discriminate");
// both are non-tutorial tanks, will have to discriminate using nation
requesters.forEach(({ id, key }) => {
const nation = idToNation[id];
const discriminator =
nationSlugDiscriminators[
nation as keyof typeof nationSlugDiscriminators
];
console.log(`Solution: ${key} -> ${slug}-${discriminator}`);
slugs.set(id, `${slug}-${discriminator}`);
});
} else {
console.log("Using tutorial bot suffix to discriminate");
const canonical = requesters.find(({ key }) => !key.endsWith("TUR"));
if (canonical === undefined) {
throw new Error(
"Two tutorial bots share the same slug? The world is truly broken."
);
}
console.log(`Solution: ${canonical.key} -> ${slug}`);
slugs.set(canonical.id, slug);
console.log(`Solution: ${nonCanonical.key} -> ${slug}-tur`);
slugs.set(nonCanonical.id, `${slug}-tur`);
}
});
for (const nation of nations) {
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
const turretList = await vfs.xml<{
root: TurretDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
const gunList = await vfs.xml<{
root: GunDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const shellList = await vfs.xml<{
root: ShellDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/shells.xml`);
const enginesList = await vfs.xml<{
root: EngineDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await vfs.xml<{
root: ChassisDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
function resolveUnlocks(unlocks?: BlitzModuleType) {
if (!unlocks) return [];
return Object.entries(unlocks)
.map(([type, list]) =>
(Array.isArray(list) ? list : [list]).map((item) => {
const typeTyped = type as keyof BlitzModuleType;
let rawId: number;
if (typeTyped === "chassis") {
rawId = chassisList.root.ids[item["#text"]];
} else if (typeTyped === "engine") {
rawId = enginesList.root.ids[item["#text"]];
} else if (typeTyped === "gun") {
rawId = gunList.root.ids[item["#text"]];
} else if (typeTyped === "turret") {
rawId = turretList.root.ids[item["#text"]];
} else if (typeTyped === "vehicle") {
rawId = tankList.root[item["#text"]].id;
}
return {
id: toUniqueId(nation, rawId!),
type: blitzModuleTypeToBlitzkit[typeTyped],
cost: {
type:
typeof item.cost === "number"
? "xp"
: item.cost.split(":")[0],
value:
typeof item.cost === "number"
? item.cost
: Number(item.cost.split(":")[1]),
},
} satisfies Unlock;
})
)
.flat();
}
for (const tankKey in tankList.root) {
if (botPattern.test(tankKey)) continue;
const gunXps = new Map<number, ResearchCost>();
const turretXps = new Map<number, ResearchCost>();
const engineXps = new Map<number, ResearchCost>();
const trackXps = new Map<number, ResearchCost>();
const tank = tankList.root[tankKey];
let tankPrice: TankPrice;
const tankDefinition = await vfs.xml<{ root: VehicleDefinitions }>(
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`
);
const tankParameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
);
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
.map(Number) as Vector3Tuple;
const tankId = toUniqueId(nation, tank.id);
const tankTags = tank.tags.split(" ");
const hullArmor: Armor = { spaced: [], thickness: {} };
const equipment = tankDefinition.root.optDevicePreset;
tankStringIdMap[`${nation}:${tankKey}`] = tankId;
const slug = slugs.get(tankId);
if (slug === undefined) {
throw new Error(
`Could not find slug for ${nation}/${tankKey} (${tankId})`
);
}
if (tank.sellPrice) {
tankPrice = {
type: TankPriceType.GOLD,
value: tank.sellPrice["#text"] * 2,
};
} else if (typeof tank.price === "number") {
tankPrice = {
type: TankPriceType.CREDITS,
value: tank.price,
};
} else {
tankPrice = {
type: TankPriceType.CREDITS,
value: tank.price["#text"] * 400,
};
}
Object.keys(tankDefinition.root.hull.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = tankDefinition.root.hull.armor[name];
if (typeof armorRaw === "number") {
hullArmor.thickness[armorId] = armorRaw;
} else {
if (!hullArmor.spaced) hullArmor.spaced = [];
hullArmor.thickness[armorId] = armorRaw["#text"];
hullArmor.spaced.push(armorId);
}
});
const crew: Crew[] = [];
const fixedCamouflage = tankTags.includes("eventCamouflage_user");
const totalUnlocks: UnlocksListing[] = [];
Object.entries(tankDefinition.root.crew).forEach(([crewKey, value]) => {
let entry: Crew;
const index = crew.findIndex(
({ type }) => blitzkitCrewTypeToBlitz[type] === crewKey
);
if (index === -1) {
if (crewKey === "#text") return;
entry = {
type: blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
count: 0,
substitute: [],
};
crew.push(entry);
} else {
entry = crew[index];
}
if (typeof value === "string") {
entry.count++;
if (value !== "") {
entry.substitute = value.split(/\n| /).map((member) => {
return blitzCrewTypeToBlitzkit[member.trim() as BlitzCrewType];
});
}
} else {
if (entry.count === undefined) {
entry.count = value.length;
} else {
entry.count += value.length;
}
}
});
const camouflages = camouflagesXmlEntries
.filter(([, camo]) => {
if (!camo.vehicleFilter.include) return false;
if (camo.unlockCostCategory !== "legendary-skins-gold") return false;
const includeArray = Array.isArray(camo.vehicleFilter.include)
? camo.vehicleFilter.include
: [camo.vehicleFilter.include];
return includeArray.some((filter) => {
if ("vehicle" in filter && filter.vehicle?.name) {
return filter.vehicle.name === `${nation}:${tankKey}`;
}
return false;
});
})
.map(([, camo]) => camo.id);
tankDefinitions.tanks[tankId] = {
ancestors: [],
successors: [],
id: tankId,
roles: {},
camouflages: camouflages,
fixed_camouflage: fixedCamouflage,
crew,
weight: tankDefinition.root.hull.weight,
health: tankDefinition.root.hull.maxHealth,
speed_forwards: tankDefinition.root.speedLimits.forward,
speed_backwards: tankDefinition.root.speedLimits.backward,
equipment_preset:
typeof equipment === "string" ? equipment : equipment.at(-1)!,
max_consumables: tankDefinition.root.consumableSlots,
max_provisions: tankDefinition.root.provisionSlots,
name:
(tank.shortUserString
? getString(tank.shortUserString)
: undefined) ?? getString(tank.userString),
slug,
nation,
type: tankTags.includes("collectible")
? TankType.COLLECTOR
: (typeof tank.price === "number" ? false : "gold" in tank.price)
? TankType.PREMIUM
: TankType.RESEARCHABLE,
tier: tank.level,
class: blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
testing: tankTags.includes("testTank"),
deprecated: tankTags.includes("deprecated"),
price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still,
camouflage_moving: tankDefinition.root.invisibility.moving,
camouflage_onFire: tankDefinition.root.invisibility.firePenalty,
turrets: [],
engines: [],
tracks: [],
};
if (tank.combatRole) {
Object.entries(tank.combatRole).forEach(([gameMode, role]) => {
const id = Object.entries(gameModeNativeNames).find(
([key]) => key.toLowerCase() === gameMode.toLowerCase()
)?.[1];
if (id === undefined) {
throw new Error(
`Unknown game mode in tank ${tankKey}: ${gameMode}`
);
}
tankDefinitions.tanks[tankId].roles[id] = combatRoles[role].id;
});
}
modelDefinitions.models[tankId] = {
armor: hullArmor,
turret_origin: vector3TupleToBlitzkit(turretOrigin),
initial_turret_rotation: tankDefinition.root.hull.turretInitialRotation
? {
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
roll: tankDefinition.root.hull.turretInitialRotation.roll,
}
: undefined,
bounding_box: {
min: vector3TupleToBlitzkit(tankParameters.collision.hull.bbox.min),
max: vector3TupleToBlitzkit(tankParameters.collision.hull.bbox.max),
},
turrets: {},
tracks: {},
};
Object.keys(tankDefinition.root.chassis).forEach((key) => {
const track = tankDefinition.root.chassis[key];
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
const terrainResistances = track.terrainResistance
.split(" ")
.map(Number);
const trackArmorRaw = track.armor.leftTrack;
const hullOrigin = track.hullPosition
.split(" ")
.map(Number) as Vector3Tuple;
totalUnlocks.push(track.unlocks);
tankDefinitions.tanks[tankId].tracks.push({
id: trackId,
weight: track.weight,
name: getString(track.userString),
traverse_speed: track.rotationSpeed,
dispersion_move: track.shotDispersionFactors.vehicleMovement,
dispersion_traverse: track.shotDispersionFactors.vehicleRotation,
resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2],
tier: track.level,
unlocks: resolveUnlocks(track.unlocks),
});
modelDefinitions.models[tankId].tracks[trackId] = {
thickness:
typeof trackArmorRaw === "number"
? trackArmorRaw
: trackArmorRaw["#text"],
origin: vector3TupleToBlitzkit(hullOrigin),
};
});
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
const engine = tankDefinition.root.engines[engineKey];
const engineListEntry = enginesList.root.shared[engineKey];
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
totalUnlocks.push(engine.unlocks);
tankDefinitions.tanks[tankId].engines.push({
id: engineId,
name: getString(engineListEntry.userString),
fire_chance: engineListEntry.fireStartingChance,
tier: engineListEntry.level,
weight: engineListEntry.weight,
power: engineListEntry.power,
unlocks: resolveUnlocks(engine.unlocks),
});
});
Object.keys(tankDefinition.root.turrets0).forEach(
(turretKey, turretIndex) => {
const turret = tankDefinition.root.turrets0[turretKey];
const turretModel = Number(
parsePath(turret.models.undamaged).name.split("_")[1]
);
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
const turretYaw = (
typeof turret.yawLimits === "string"
? turret.yawLimits
: turret.yawLimits.at(-1)!
)
.split(" ")
.map(Number) as [number, number];
const gunOrigin = (
typeof turret.gunPosition === "string"
? turret.gunPosition
: turret.gunPosition[0]
)
.split(" ")
.map(Number) as Vector3Tuple;
const turretArmor: Armor = { thickness: {}, spaced: [] };
totalUnlocks.push(turret.unlocks);
Object.keys(turret.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = turret.armor[name];
if (typeof armorRaw === "number") {
turretArmor.thickness[armorId] = armorRaw;
} else {
if (!turretArmor.spaced) turretArmor.spaced = [];
turretArmor.thickness[armorId] = armorRaw["#text"];
turretArmor.spaced.push(armorId);
}
});
turret.userString;
tankDefinitions.tanks[tankId].turrets.push({
id: turretId,
traverse_speed: turret.rotationSpeed,
name: getString(turret.userString),
tier: turret.level,
guns: [],
health: turret.maxHealth,
view_range: turret.circularVisionRadius,
weight: turret.weight,
unlocks: resolveUnlocks(turret.unlocks),
});
modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor,
gun_origin: vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
bounding_box: {
min: vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min
),
max: vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max
),
},
};
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
const gun = turret.guns[gunKey];
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
const gunListEntry = gunList.root.shared[gunKey];
const pitchLimitsRaw = gun.pitchLimits ?? gunListEntry.pitchLimits;
const gunPitch = (
typeof pitchLimitsRaw === "string"
? pitchLimitsRaw
: pitchLimitsRaw.at(-1)!
)
.split(" ")
.map(Number) as [number, number];
const gunModel = Number(
parsePath(gun.models.undamaged).name.split("_")[1]
);
const gunName = getString(gunListEntry.userString);
const gunType =
"clip" in gun
? gun.pumpGunMode
? "autoReloader"
: "autoLoader"
: "regular";
// const gunReload = gun.reloadTime;
// const shellReloads =
const gunClipCount = gunType === "regular" ? 1 : gun.clip!.count;
const front = gun.extraPitchLimits?.front
? gun.extraPitchLimits.front.split(" ").map(Number)
: undefined;
const back = gun.extraPitchLimits?.back
? gun.extraPitchLimits.back.split(" ").map(Number)
: undefined;
const transition = gun.extraPitchLimits?.transition
? typeof gun.extraPitchLimits.transition === "number"
? gun.extraPitchLimits.transition
: gun.extraPitchLimits.transition.at(-1)!
: undefined;
const gunArmor: Armor = { thickness: {}, spaced: [] };
const shotDispersionFactors =
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
const maskName = `gun_${gunModel.toString().padStart(2, "0")}`;
const maskEnabled =
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
let mask: number | undefined;
let assault_ranges: AssaultRanges | undefined;
if (gun.extras?.trayShell) {
const types = gun.extras.trayShell.kinds
.split(" ")
.map((string) => {
const trimmed = string.trim();
if (trimmed in blitzShellKindToBlitzkit) {
return blitzShellKindToBlitzkit[trimmed as ShellKind];
}
throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
});
const sectorNames = Object.keys(gun.extras.trayShell.sectors);
if (sectorNames.length !== 1 || sectorNames[0] !== "sector") {
throw new SyntaxError("Invalid tray shell sector");
}
const sector = gun.extras.trayShell.sectors.sector;
assault_ranges = {
types,
ranges: sector.map((value) => ({
factor: value.factor,
distance: value.distance,
})),
};
}
if (maskEnabled) {
const maskRaw = tankParameters.maskSlice![maskName]!;
mask = maskRaw.planePosition[1];
} else {
mask = undefined;
}
totalUnlocks.push(gun.unlocks);
Object.keys(gun.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = gun.armor[name];
if (typeof armorRaw === "number") {
gunArmor.thickness[armorId] = armorRaw;
} else {
if (!gunArmor.spaced) gunArmor.spaced = [];
gunArmor.thickness[armorId] = armorRaw["#text"];
gunArmor.spaced.push(armorId);
}
});
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
id: gunId,
weight: gunListEntry.weight,
rotation_speed: gunListEntry.rotationSpeed,
name: gunName,
tier: gunListEntry.level,
shells: [],
camouflage_loss:
typeof gun.invisibilityFactorAtShot === "number"
? gun.invisibilityFactorAtShot
: gun.invisibilityFactorAtShot.at(-1)!,
aim_time: gun.aimingTime ?? gunListEntry.aimingTime,
dispersion_base:
gun.shotDispersionRadius ?? gunListEntry.shotDispersionRadius,
dispersion_damaged: shotDispersionFactors.whileGunDamaged,
dispersion_shot: shotDispersionFactors.afterShot,
dispersion_traverse: shotDispersionFactors.turretRotation,
unlocks: resolveUnlocks(gun.unlocks),
shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
assault_ranges,
burst:
gun.burst && gun.burst.count > 1
? {
count: gun.burst.count,
interval: 60 / gun.burst.rate,
}
: undefined,
gun_type:
gunType === "regular"
? {
$case: "regular",
value: {
reload: gun.reloadTime,
},
}
: gunType === "autoReloader"
? {
$case: "auto_reloader",
value: {
intra_clip: 60 / gun.clip!.rate,
shell_count: gunClipCount,
shell_reloads: gun
.pumpGunReloadTimes!.split(" ")
.map(Number),
},
}
: {
$case: "auto_loader",
value: {
intra_clip: 60 / gun.clip!.rate,
clip_reload: gun.reloadTime,
shell_count: gunClipCount,
},
},
} satisfies GunDefinition);
modelDefinitions.models[tankId].turrets[turretId].guns[gunId] = {
armor: gunArmor,
model_id: gunModel,
mask,
thickness:
gun.armor.gun === undefined
? 0
: typeof gun.armor.gun === "number"
? gun.armor.gun
: gun.armor.gun["#text"],
pitch: {
min: gunPitch[0],
max: gunPitch[1],
front: front
? {
min: front[0],
max: front[1],
range: front[2],
}
: undefined,
back: back
? {
min: back[0],
max: back[1],
range: back[2],
}
: undefined,
transition,
},
};
Object.keys(gunListEntry.shots).forEach((shellKey) => {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
const shellId = toUniqueId(nation, shell.id);
const shellName = getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower
.split(" ")
.filter((penetrationString) => penetrationString !== "")
.map(Number);
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
gunIndex
].shells.push({
id: shellId,
name: shellName,
velocity: gunShellEntry.speed,
armor_damage: shell.damage.armor,
module_damage: shell.damage.devices,
caliber: shell.caliber,
normalization: shell.normalizationAngle,
ricochet: shell.ricochetAngle,
type: blitzShellKindToBlitzkit[shell.kind],
explosion_radius:
shell.kind === "HIGH_EXPLOSIVE"
? shell.explosionRadius ?? 0
: undefined,
icon: shell.icon,
penetration: {
near: penetrationRaw[0],
far: penetrationRaw[1],
},
range: gunShellEntry.maxDistance,
});
});
});
}
);
totalUnlocks.forEach((unlocks) => {
if (unlocks === undefined) return;
Object.entries(unlocks).forEach(([key, value]) => {
(Array.isArray(value) ? value : [value]).forEach((vehicle) => {
switch (key as keyof BlitzModuleType) {
case "vehicle": {
const tankListEntry = tankList.root[vehicle["#text"]];
const currentTank = tankDefinitions.tanks[tankId];
const successorId = toUniqueId(nation, tankListEntry.id);
tankXps.set(successorId, parseResearchCost(vehicle.cost));
if (currentTank.successors === undefined) {
currentTank.successors = [];
}
if (!currentTank.successors!.includes(successorId)) {
currentTank.successors!.push(successorId);
}
break;
}
case "gun": {
gunXps.set(
toUniqueId(nation, gunList.root.ids[vehicle["#text"]]),
parseResearchCost(vehicle.cost)
);
break;
}
case "turret": {
turretXps.set(
toUniqueId(nation, turretList.root.ids[vehicle["#text"]]),
parseResearchCost(vehicle.cost)
);
break;
}
case "engine": {
engineXps.set(
toUniqueId(nation, enginesList.root.ids[vehicle["#text"]]),
parseResearchCost(vehicle.cost)
);
break;
}
case "chassis": {
trackXps.set(
toUniqueId(nation, chassisList.root.ids[vehicle["#text"]]),
parseResearchCost(vehicle.cost)
);
break;
}
}
});
});
});
Object.values(tankDefinitions.tanks[tankId].turrets).forEach((turret) => {
turret.research_cost = turretXps.get(turret.id);
Object.values(turret.guns).forEach((gunRaw) => {
gunRaw.research_cost = gunXps.get(gunRaw.id);
});
});
Object.values(tankDefinitions.tanks[tankId].engines).forEach((engine) => {
engine.research_cost = engineXps.get(engine.id);
});
Object.values(tankDefinitions.tanks[tankId].tracks).forEach((track) => {
track.research_cost = trackXps.get(track.id);
});
}
}
Object.values(tankDefinitions.tanks).forEach((tank) => {
tank.research_cost = tankXps.get(tank.id);
});
Object.values(tankDefinitions.tanks).forEach((tank) => {
tank.successors?.forEach((predecessorId) => {
if (!tankDefinitions.tanks[predecessorId].ancestors?.includes(tank.id)) {
tankDefinitions.tanks[predecessorId].ancestors?.push(tank.id);
}
});
});
Object.entries(optionalDevices.root).forEach(
([optionalDeviceKey, optionalDeviceEntry]) => {
if (optionalDeviceKey === "nextAvailableId") return;
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
name: getString(optionalDeviceEntry.userString),
description: getString(optionalDeviceEntry.description),
};
}
);
Object.entries(optionalDeviceSlots.root.presets).forEach(
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
if (optionalDeviceSlotKey === "emptyPreset") return;
equipmentDefinitions.presets[optionalDeviceSlotKey] = {
slots: Object.values(optionalDeviceSlotEntry)
.map((level) => {
return Object.values(level).map((options) => {
return {
left: optionalDevices.root[options.device0].id,
right: optionalDevices.root[options.device1].id,
} satisfies EquipmentSlot;
});
})
.flat(),
};
}
);
Object.entries(consumables).forEach(([key, consumable]) => {
consumableNativeNames[key] = consumable.id;
const entry: Consumable = {
id: consumable.id,
game_mode_exclusive: "gameModeFilter" in consumable,
cooldown: consumable.script.cooldown,
duration: consumable.script.duration,
name: getString(consumable.userString),
exclude: [],
include: [],
};
consumableDefinitions.consumables[consumable.id] = entry;
const includeRaw = consumable.vehicleFilter?.include.vehicle;
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
},
});
} else throw new SyntaxError("Unhandled include type");
if (consumable.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.include.nations.split(" "),
},
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (consumable.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.exclude.nations.split(" "),
},
},
});
}
}
});
Object.entries(provisions).forEach(([key, provision]) => {
provisionNativeNames[key] = provision.id;
const entry: Provision = {
id: provision.id,
exclude: [],
include: [],
game_mode_exclusive: "gameModeFilter" in provision,
name: getString(provision.userString),
};
provisionDefinitions.provisions[provision.id] = entry;
const includeRaw = provision.vehicleFilter?.include.vehicle;
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
},
});
} else throw new SyntaxError("Unhandled include type");
if (provision.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.include.nations.split(" "),
},
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => tankStringIdMap[key]),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (provision.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.exclude.nations.split(" "),
},
},
});
}
}
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
provisionDefinitions.provisions[provision.id].crew =
provision.script.bonusValues?.crewLevelIncrease;
}
});
Object.entries(combatRoles).forEach(([, value]) => {
gameDefinitions.roles[value.id] = { provisions: [], consumables: [] };
value.default_abilities.forEach((ability) => {
if (ability in consumableNativeNames) {
gameDefinitions.roles[value.id].consumables.push(
consumableNativeNames[ability]
);
} else if (ability in provisionNativeNames) {
gameDefinitions.roles[value.id].provisions.push(
provisionNativeNames[ability]
);
} else throw new Error(`Unknown ability ${ability}`);
});
});
Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
skillDefinitions.classes[
blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
] = {
skills: skills.split(" "),
};
});
Object.entries(maps.maps).forEach(([key, map]) => {
mapDefinitions.maps[map.id] = {
id: map.id,
name: getString(`#maps:${key}:${map.localName}`),
};
});
await uploader.add({
content: GameDefinitions.encode(gameDefinitions).finish(),
path: "definitions/game.pb",
});
await uploader.add({
content: TankDefinitions.encode(tankDefinitions).finish(),
path: "definitions/tanks.pb",
});
await uploader.add({
content: ModelDefinitions.encode(modelDefinitions).finish(),
path: "definitions/models.pb",
});
await uploader.add({
content: EquipmentDefinitions.encode(equipmentDefinitions).finish(),
path: "definitions/equipment.pb",
});
await uploader.add({
content: ConsumableDefinitions.encode(consumableDefinitions).finish(),
path: "definitions/consumables.pb",
});
await uploader.add({
content: ProvisionDefinitions.encode(provisionDefinitions).finish(),
path: "definitions/provisions.pb",
});
await uploader.add({
content: SkillDefinitions.encode(skillDefinitions).finish(),
path: "definitions/skills.pb",
});
await uploader.add({
content: MapDefinitions.encode(mapDefinitions).finish(),
path: "definitions/maps.pb",
});
await uploader.add({
content: CamouflageDefinitions.encode(camouflageDefinitions).finish(),
path: "definitions/camouflages.pb",
});
await uploader.flush();
}