mirror of
https://github.com/blitzkit/blitzkit.git
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154 lines
4.5 KiB
TypeScript
154 lines
4.5 KiB
TypeScript
import {
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AutocompleteInteraction,
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ButtonBuilder,
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ButtonInteraction,
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CacheType,
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ChatInputCommandInteraction,
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EmbedBuilder,
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Interaction,
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REST,
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RESTPostAPIChatInputApplicationCommandsJSONBody,
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Routes,
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SlashCommandBuilder,
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SlashCommandSubcommandsOnlyBuilder,
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} from 'discord.js';
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import discord from '../../../discord.json' assert { type: 'json' };
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import debug from '../../commands/debug.js';
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import eligible from '../../commands/eligible.js';
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import evolution from '../../commands/evolution.js';
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import help from '../../commands/help.js';
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import inactive from '../../commands/inactive.js';
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import ownedtanks from '../../commands/ownedtanks.js';
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import ping from '../../commands/ping.js';
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import playerachievements from '../../commands/playerachievements.js';
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import playerinfo from '../../commands/playerinfo.js';
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import searchclans from '../../commands/searchclans.js';
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import searchplayers from '../../commands/searchplayers.js';
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import searchtanks from '../../commands/searchtanks.js';
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import stats from '../../commands/stats.js';
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import today from '../../commands/today.js';
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import verify from '../../commands/verify.js';
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import { DISCORD_TOKEN } from '../../core/node/args.js';
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import getClientId from '../../core/node/getClientId.js';
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import isDev from '../../core/node/isDev.js';
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import handleAutocomplete from './handlers/autocomplete.js';
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import handleButton from './handlers/button.js';
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import handleChatInputCommand from './handlers/chatInputCommand.js';
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export type InteractionRawReturnable =
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| EmbedBuilder
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| ButtonBuilder
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| JSX.Element;
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export type InteractionIterableReturnable =
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| InteractionRawReturnable
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| InteractionRawReturnable[];
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export type InteractionReturnable =
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| InteractionIterableReturnable
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| Promise<InteractionIterableReturnable>;
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export interface Registry {
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inDevelopment: boolean;
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inProduction: boolean;
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}
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export interface CommandRegistry<HandlesInteraction extends boolean = false>
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extends Registry {
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inPublic: boolean;
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handlesInteraction?: HandlesInteraction;
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command:
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| SlashCommandBuilder
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| SlashCommandSubcommandsOnlyBuilder
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| Omit<SlashCommandBuilder, 'addSubcommand' | 'addSubcommandGroup'>;
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handler: (
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interaction: ChatInputCommandInteraction<CacheType>,
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) => HandlesInteraction extends true ? void : InteractionReturnable;
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autocomplete?: (interaction: AutocompleteInteraction<CacheType>) => void;
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button?: (interaction: ButtonInteraction<CacheType>) => InteractionReturnable;
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}
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const rest = new REST().setToken(DISCORD_TOKEN);
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export const commands: Record<string, CommandRegistry> = (
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[
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debug,
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eligible,
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help,
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inactive,
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ownedtanks,
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playerachievements,
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playerinfo,
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searchclans,
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searchplayers,
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searchtanks,
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stats,
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today,
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verify,
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ping,
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evolution,
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] as CommandRegistry[]
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).reduce((accumulator, registry) => {
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// if (isDev()) registry.command.setName(`${registry.command.name}dev`);
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return { ...accumulator, [registry.command.name]: registry };
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}, {});
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export const guildCommands: RESTPostAPIChatInputApplicationCommandsJSONBody[] =
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[];
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export const publicCommands: RESTPostAPIChatInputApplicationCommandsJSONBody[] =
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[];
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Object.entries(commands).forEach(([, registry]) => {
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if (isDev() ? registry.inDevelopment : registry.inProduction) {
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const json = registry.command.toJSON();
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if (registry.inPublic) {
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publicCommands.push(json);
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} else {
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guildCommands.push(json);
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}
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}
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});
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try {
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console.log(`Refreshing ${publicCommands.length} public command(s).`);
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rest
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.put(Routes.applicationCommands(getClientId()), { body: publicCommands })
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.then((publicData) => {
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console.log(
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`Successfully refreshed ${
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(publicData as RESTPostAPIChatInputApplicationCommandsJSONBody[])
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.length
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} public command(s).`,
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);
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});
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console.log(`Refreshing ${guildCommands.length} guild command(s).`);
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rest
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.put(
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Routes.applicationGuildCommands(getClientId(), discord.tres_guild_id),
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{ body: guildCommands },
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)
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.then((guildData) => {
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console.log(
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`Successfully refreshed ${
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(guildData as unknown[]).length
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} guild command(s).`,
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);
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});
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} catch (error) {
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console.error(error);
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}
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export default async function interactionCreate(
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interaction: Interaction<CacheType>,
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) {
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if (interaction.isAutocomplete()) {
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handleAutocomplete(interaction);
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} else if (interaction.isChatInputCommand()) {
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handleChatInputCommand(interaction);
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} else if (interaction.isButton()) {
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handleButton(interaction);
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}
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}
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