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blitzkit/packages/website/src/core/blitz/applyPitchYawLimits.ts
T
2025-08-18 11:05:10 -05:00

92 lines
2.9 KiB
TypeScript

import {
normalizeAngleRad,
type PitchLimits,
type YawLimits,
} from '@blitzkit/core';
import { clamp } from 'lodash-es';
import { degToRad } from 'three/src/math/MathUtils.js';
export const DEFAULT_PITCH_TRANSITION = 15;
export function applyPitchYawLimits(
pitch: number, // rad
yaw: number, // rad
pitchLimits: PitchLimits, // deg
yawLimits?: YawLimits, // deg
verticalStabilizer = false,
downVerticalStabilizer = false,
) {
let newPitch = pitch;
let newYaw = yaw;
if (yawLimits) {
newYaw = normalizeAngleRad(
clamp(newYaw, -degToRad(yawLimits.max), -degToRad(yawLimits.min)),
);
}
const depressionBuff =
verticalStabilizer || downVerticalStabilizer ? degToRad(3) : 0;
const elevationBuff = verticalStabilizer ? degToRad(4) : 0;
let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff;
let upperPitch = -degToRad(pitchLimits.min) + elevationBuff;
const transition = degToRad(
pitchLimits.transition ?? DEFAULT_PITCH_TRANSITION,
);
if (pitchLimits.back) {
const range = degToRad(pitchLimits.back.range);
const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
if (yawRotatedAbs <= range / 2 + transition) {
if (yawRotatedAbs <= range / 2) {
// inside range
lowerPitch = -degToRad(pitchLimits.back.max);
upperPitch = -degToRad(pitchLimits.back.min);
} else {
// inside transition
const transitionProgress = (yawRotatedAbs - range / 2) / transition;
// console.log(transitionProgress);
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.back.max +
transitionProgress * pitchLimits.max;
const minInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.back.min +
transitionProgress * pitchLimits.min;
lowerPitch = -degToRad(maxInterpolatedPitch);
upperPitch = -degToRad(minInterpolatedPitch);
}
}
}
if (pitchLimits.front) {
const range = degToRad(pitchLimits.front.range);
const yawAbs = Math.abs(normalizeAngleRad(newYaw));
if (yawAbs <= range / 2 + transition) {
if (yawAbs <= range / 2) {
// inside range
lowerPitch = -degToRad(pitchLimits.front.max);
upperPitch = -degToRad(pitchLimits.front.min);
} else {
// inside transition
const transitionProgress = (yawAbs - range / 2) / transition;
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.front.max +
transitionProgress * pitchLimits.max;
const minInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.front.min +
transitionProgress * pitchLimits.min;
lowerPitch = -degToRad(maxInterpolatedPitch);
upperPitch = -degToRad(minInterpolatedPitch);
}
}
}
newPitch = clamp(newPitch, lowerPitch, upperPitch);
return [newPitch, newYaw] as const;
}