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Shows the chance a shot penetrates in the dynamic armor shot card, right-aligned on the shot's result line. - Penetration varies by ±5% (the same randomisation the armor highlighter shader uses), so the chance is the share of that range where the shot's final outcome is a penetration - Re-runs the existing shot calculation at different penetration values, so spaced armor, HEAT gap losses and ricochets are taken into account - For ricochets the chance is shown on the ricocheted shot's line; HE splashes don't count as penetrations - Adds the `shot_card.stats.penetration_chance` string Fixes #342