chore: tank tree algorithm changed

This commit is contained in:
Mikhail Shabanov committed 2022-08-07 17:14:50 +02:00
1 parent d1dbceb04b
commit a9453a4370
1 file changed
+92 -31
@@ -68,7 +68,6 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
Notifications.ReportError("Can not get data from backend", e.Message);
}
FrameHeigth = screenHeight + 390;
}
public int GetTextWidth(string text, string fontFace, int fontSize)
@@ -80,47 +79,94 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
{
TreeItems.Clear();
var vehiclesTree = VehiclesLibrary.Where(v => v.IsPremium == false).ToList();
for (int tier = 1; tier < 11; tier++)
{
var vehiclesByTier = vehiclesTree.Where(v => v.Tier == tier).ToList();
int row = 0;
foreach (var vehicleFromDictionary in vehiclesByTier)
{
var treeItem = BuildNonPremTreeItem(tier, vehicleFromDictionary, row);
TreeItems.Add(treeItem);
row++;
}
}
// for (int tier = 1; tier < 11; tier++)
// {
// var vehiclesByTier = vehiclesTree.Where(v => v.Tier == tier).ToList();
// int row = 0;
// foreach (var vehicleFromDictionary in vehiclesByTier)
// {
// var treeItem = BuildNonPremTreeItem(vehicleFromDictionary, row);
// TreeItems.Add(treeItem);
// row++;
// }
// }
var firstTank = vehiclesTree.First(v => v.Tier == 1);
TreeItems.AddRange(BuildTree(firstTank, 0, vehiclesTree));
int maxNonPremTreeRow = GetMaxRowNumber(TreeItems);
// TODO: build matrix and connections
// Adding prem tanks
foreach (var prem in TanksList.Where(t => t.IsPremium && t.TankNationId == SelectedNation))
var premTanks = TanksList.Where(t => t.IsPremium && t.TankNationId == SelectedNation).ToList();
int maxPremsCount = maxNonPremTreeRow;
foreach (var premTier in premTanks.Select(b => b.Tier).Distinct())
{
int row = TreeItems.Count(i => i.Tier == prem.Tier) + 1;
TreeItems.Add(new TankTreeItem
int row = maxNonPremTreeRow + 1;
foreach (var prem in premTanks.Where(t => t.Tier == premTier))
{
Tier = prem.Tier,
TankId = prem.TankId,
Name = prem.Name,
PreviewImage = prem.PreviewImage,
TankTypeId = prem.TankTypeId,
IsPremium = true,
MarkOfMastery = prem.MarkOfMastery,
WinRate = prem.WinRate,
AvgDamage = prem.AvgDamage,
Battles = prem.Battles,
LastBattleTime = prem.LastBattleTime,
IsResearched = true,
Row = row
});
TreeItems.Add(new TankTreeItem
{
Tier = prem.Tier,
TankId = prem.TankId,
Name = prem.Name,
PreviewImage = prem.PreviewImage,
TankTypeId = prem.TankTypeId,
IsPremium = true,
MarkOfMastery = prem.MarkOfMastery,
WinRate = prem.WinRate,
AvgDamage = prem.AvgDamage,
Battles = prem.Battles,
LastBattleTime = prem.LastBattleTime,
IsResearched = true,
Row = row
});
row++;
if (row > maxPremsCount)
{
maxPremsCount = row;
}
}
}
FrameHeigth = maxPremsCount * (CardHeigth + 20) + 20;
}
private TankTreeItem BuildNonPremTreeItem(int tier, IDictionary_Vehicles vehicleFromDictionary, int row)
private List<TankTreeItem> BuildTree(IDictionary_Vehicles firstTank, int rowNumber, List<IDictionary_Vehicles> vehiclesTree)
{
var result = new List<TankTreeItem>();
result.Add(BuildNonPremTreeItem(firstTank, rowNumber));
var nextTierTanks = vehiclesTree.Where(
v => firstTank.NexTanksInTree != null && firstTank.NexTanksInTree.Contains(v.TankId)).ToList();
if (nextTierTanks.Count == 1)
{
result.AddRange(BuildTree(nextTierTanks[0], rowNumber, vehiclesTree));
return result;
}
// If more than one, sort them AT first, Heavy, Middle and light
int nextRow = rowNumber;
string[] tankTypes = { "AT-SPG", "heavyTank", "mediumTank", "lightTank" };
foreach (var tankType in tankTypes)
{
foreach (var nextTierTank in nextTierTanks.Where(t => t.TypeId == tankType))
{
var branch = BuildTree(nextTierTank, nextRow, vehiclesTree);
result.AddRange(branch);
nextRow += GetMaxRowNumber(branch);
}
}
return result;
}
private TankTreeItem BuildNonPremTreeItem(IDictionary_Vehicles vehicleFromDictionary, int row)
{
var treeItem = new TankTreeItem
{
Tier = tier,
Tier = vehicleFromDictionary.Tier,
TankId = vehicleFromDictionary.TankId,
Name = vehicleFromDictionary.Name,
PriceCredit = vehicleFromDictionary.PriceCredit,
@@ -142,5 +188,20 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
return treeItem;
}
private int GetMaxRowNumber(List<TankTreeItem> branch)
{
int maxRowsCount = 0;
foreach (var tier in branch.Select(b => b.Tier).Distinct())
{
int tierTanksCount = branch.Count(t => t.Tier == tier);
if (tierTanksCount > maxRowsCount)
{
maxRowsCount = tierTanksCount;
}
}
return maxRowsCount;
}
}
}