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WotBlitzStatisticsBlazor/WotBlitzStatisticsPro.Blazor/Generated/IPlayer_AccountInfo_Tanks.WotBlitzStatisticsProClient.StrawberryShake.cs
T

198 lines
5.2 KiB
C#

// <auto-generated/>
#nullable enable
namespace WotBlitzStatisticsPro.Blazor.GraphQl
{
/// <summary>
/// Information about player's tank
/// </summary>
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
public interface IPlayer_AccountInfo_Tanks
{
/// <summary>
/// Tank identifier
/// </summary>
public global::System.Int64 TankId { get; }
/// <summary>
/// Total time in battle until tank killed
/// </summary>
public global::System.Int32 BattleLifeTimeInSeconds { get; }
/// <summary>
/// Last battle
/// </summary>
public global::System.DateTimeOffset LastBattleTime { get; }
/// <summary>
/// Mark of Mastery
/// </summary>
public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; }
/// <summary>
/// Battles count
/// </summary>
public global::System.Int64 Battles { get; }
/// <summary>
/// Base capture points
/// </summary>
public global::System.Int64 CapturePoints { get; }
/// <summary>
/// Damage dealt
/// </summary>
public global::System.Int64 DamageDealt { get; }
/// <summary>
/// Damage received
/// </summary>
public global::System.Int64 DamageReceived { get; }
/// <summary>
/// Base dropped capture points
/// </summary>
public global::System.Int64 DroppedCapturePoints { get; }
/// <summary>
/// Frags count
/// </summary>
public global::System.Int64 Frags { get; }
/// <summary>
/// Frags count after 8 tier
/// </summary>
public global::System.Int64 Frags8P { get; }
/// <summary>
/// Hits count
/// </summary>
public global::System.Int64 Hits { get; }
/// <summary>
/// Losses count
/// </summary>
public global::System.Int64 Losses { get; }
/// <summary>
/// Max frags per battle
/// </summary>
public global::System.Int64 MaxFrags { get; }
/// <summary>
/// Max XP per battle
/// </summary>
public global::System.Int64 MaxXp { get; }
/// <summary>
/// Shots count
/// </summary>
public global::System.Int64 Shots { get; }
/// <summary>
/// Spotted vehicles count
/// </summary>
public global::System.Int64 Spotted { get; }
/// <summary>
/// Amount of survived battles
/// </summary>
public global::System.Int64 SurvivedBattles { get; }
/// <summary>
/// Amount of survived and wined battles
/// </summary>
public global::System.Int64 WinAndSurvived { get; }
/// <summary>
/// Wins count
/// </summary>
public global::System.Int64 Wins { get; }
/// <summary>
/// Total experience
/// </summary>
public global::System.Int64 Xp { get; }
/// <summary>
/// Wn7 coefficient
/// </summary>
public global::System.Double Wn7 { get; }
/// <summary>
/// Tank's win rate
/// </summary>
public global::System.Decimal WinRate { get; }
/// <summary>
/// Average tank's damage
/// </summary>
public global::System.Decimal AvgDamage { get; }
/// <summary>
/// Average XP
/// </summary>
public global::System.Decimal AvgXp { get; }
/// <summary>
/// Damage coefficient
/// </summary>
public global::System.Decimal DamageCoefficient { get; }
/// <summary>
/// Rate of survival
/// </summary>
public global::System.Decimal SurvivalRate { get; }
/// <summary>
/// Average life time in battle until tank is killed.
/// </summary>
public global::System.Decimal AvgBattleLifeTimeInMinutes { get; }
/// <summary>
/// Tank name
/// </summary>
public global::System.String? Name { get; }
/// <summary>
/// Tank nation dictionary identifier
/// </summary>
public global::System.String? TankNationId { get; }
/// <summary>
/// Localized tank nation name
/// </summary>
public global::System.String? TankNation { get; }
/// <summary>
/// Tank tier
/// </summary>
public global::System.Int32 Tier { get; }
/// <summary>
/// Tank type dictionary identifier
/// </summary>
public global::System.String? TankTypeId { get; }
/// <summary>
/// Localized tank type name
/// </summary>
public global::System.String? TankType { get; }
/// <summary>
/// Is it premium tank or not
/// </summary>
public global::System.Boolean IsPremium { get; }
/// <summary>
/// Vehicle preview image
/// </summary>
public global::System.String? PreviewImage { get; }
/// <summary>
/// Vehicle normal image
/// </summary>
public global::System.String? NormalImage { get; }
}
}