mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 02:17:20 +02:00
198 lines
5.2 KiB
C#
198 lines
5.2 KiB
C#
// <auto-generated/>
|
|
#nullable enable
|
|
|
|
namespace WotBlitzStatisticsPro.Blazor.GraphQl
|
|
{
|
|
/// <summary>
|
|
/// Information about player's tank
|
|
/// </summary>
|
|
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
|
|
public interface IPlayer_AccountInfo_Tanks
|
|
{
|
|
/// <summary>
|
|
/// Tank identifier
|
|
/// </summary>
|
|
public global::System.Int64 TankId { get; }
|
|
|
|
/// <summary>
|
|
/// Total time in battle until tank killed
|
|
/// </summary>
|
|
public global::System.Int32 BattleLifeTimeInSeconds { get; }
|
|
|
|
/// <summary>
|
|
/// Last battle
|
|
/// </summary>
|
|
public global::System.DateTimeOffset LastBattleTime { get; }
|
|
|
|
/// <summary>
|
|
/// Mark of Mastery
|
|
/// </summary>
|
|
public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; }
|
|
|
|
/// <summary>
|
|
/// Battles count
|
|
/// </summary>
|
|
public global::System.Int64 Battles { get; }
|
|
|
|
/// <summary>
|
|
/// Base capture points
|
|
/// </summary>
|
|
public global::System.Int64 CapturePoints { get; }
|
|
|
|
/// <summary>
|
|
/// Damage dealt
|
|
/// </summary>
|
|
public global::System.Int64 DamageDealt { get; }
|
|
|
|
/// <summary>
|
|
/// Damage received
|
|
/// </summary>
|
|
public global::System.Int64 DamageReceived { get; }
|
|
|
|
/// <summary>
|
|
/// Base dropped capture points
|
|
/// </summary>
|
|
public global::System.Int64 DroppedCapturePoints { get; }
|
|
|
|
/// <summary>
|
|
/// Frags count
|
|
/// </summary>
|
|
public global::System.Int64 Frags { get; }
|
|
|
|
/// <summary>
|
|
/// Frags count after 8 tier
|
|
/// </summary>
|
|
public global::System.Int64 Frags8P { get; }
|
|
|
|
/// <summary>
|
|
/// Hits count
|
|
/// </summary>
|
|
public global::System.Int64 Hits { get; }
|
|
|
|
/// <summary>
|
|
/// Losses count
|
|
/// </summary>
|
|
public global::System.Int64 Losses { get; }
|
|
|
|
/// <summary>
|
|
/// Max frags per battle
|
|
/// </summary>
|
|
public global::System.Int64 MaxFrags { get; }
|
|
|
|
/// <summary>
|
|
/// Max XP per battle
|
|
/// </summary>
|
|
public global::System.Int64 MaxXp { get; }
|
|
|
|
/// <summary>
|
|
/// Shots count
|
|
/// </summary>
|
|
public global::System.Int64 Shots { get; }
|
|
|
|
/// <summary>
|
|
/// Spotted vehicles count
|
|
/// </summary>
|
|
public global::System.Int64 Spotted { get; }
|
|
|
|
/// <summary>
|
|
/// Amount of survived battles
|
|
/// </summary>
|
|
public global::System.Int64 SurvivedBattles { get; }
|
|
|
|
/// <summary>
|
|
/// Amount of survived and wined battles
|
|
/// </summary>
|
|
public global::System.Int64 WinAndSurvived { get; }
|
|
|
|
/// <summary>
|
|
/// Wins count
|
|
/// </summary>
|
|
public global::System.Int64 Wins { get; }
|
|
|
|
/// <summary>
|
|
/// Total experience
|
|
/// </summary>
|
|
public global::System.Int64 Xp { get; }
|
|
|
|
/// <summary>
|
|
/// Wn7 coefficient
|
|
/// </summary>
|
|
public global::System.Double Wn7 { get; }
|
|
|
|
/// <summary>
|
|
/// Tank's win rate
|
|
/// </summary>
|
|
public global::System.Decimal WinRate { get; }
|
|
|
|
/// <summary>
|
|
/// Average tank's damage
|
|
/// </summary>
|
|
public global::System.Decimal AvgDamage { get; }
|
|
|
|
/// <summary>
|
|
/// Average XP
|
|
/// </summary>
|
|
public global::System.Decimal AvgXp { get; }
|
|
|
|
/// <summary>
|
|
/// Damage coefficient
|
|
/// </summary>
|
|
public global::System.Decimal DamageCoefficient { get; }
|
|
|
|
/// <summary>
|
|
/// Rate of survival
|
|
/// </summary>
|
|
public global::System.Decimal SurvivalRate { get; }
|
|
|
|
/// <summary>
|
|
/// Average life time in battle until tank is killed.
|
|
/// </summary>
|
|
public global::System.Decimal AvgBattleLifeTimeInMinutes { get; }
|
|
|
|
/// <summary>
|
|
/// Tank name
|
|
/// </summary>
|
|
public global::System.String? Name { get; }
|
|
|
|
/// <summary>
|
|
/// Tank nation dictionary identifier
|
|
/// </summary>
|
|
public global::System.String? TankNationId { get; }
|
|
|
|
/// <summary>
|
|
/// Localized tank nation name
|
|
/// </summary>
|
|
public global::System.String? TankNation { get; }
|
|
|
|
/// <summary>
|
|
/// Tank tier
|
|
/// </summary>
|
|
public global::System.Int32 Tier { get; }
|
|
|
|
/// <summary>
|
|
/// Tank type dictionary identifier
|
|
/// </summary>
|
|
public global::System.String? TankTypeId { get; }
|
|
|
|
/// <summary>
|
|
/// Localized tank type name
|
|
/// </summary>
|
|
public global::System.String? TankType { get; }
|
|
|
|
/// <summary>
|
|
/// Is it premium tank or not
|
|
/// </summary>
|
|
public global::System.Boolean IsPremium { get; }
|
|
|
|
/// <summary>
|
|
/// Vehicle preview image
|
|
/// </summary>
|
|
public global::System.String? PreviewImage { get; }
|
|
|
|
/// <summary>
|
|
/// Vehicle normal image
|
|
/// </summary>
|
|
public global::System.String? NormalImage { get; }
|
|
}
|
|
}
|