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WIReplay(): started
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@@ -1848,6 +1848,190 @@ class WoTinspector:
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return False
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## -----------------------------------------------------------
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#### Class WoTinspector
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## -----------------------------------------------------------
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class WIReplay:
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replayID = 1
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STATUS_UNINIT = 'uninitialized'
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STATUS_ERROR = 'error'
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STATUS_INCOMPLETE = 'teams only'
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STATUS_OK = 'OK'
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STATUS_PROCESSED = 'processed'
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@classmethod
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def warning(cls, msg: str = ''):
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bu.warning('Replay[' + str(self.ID) + ']: ' + msg + ': ' + (self.filename if self.filename != None else '') )
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@classmethod
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def check(cls, replay_json) -> str:
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try:
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if replay_json == None:
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return self.STATUS_ERROR
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except KeyError as err:
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debug('Replay JSON check failed', exception=err)
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except:
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debug("Replay JSON check failed: " + str(json_resp))
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return self.STATUS_ERROR
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def __init__(self, replay_json, player_id : int = None, filename : str = None):
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self.player_id = player_id
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self.filename = filename
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self.ID = self.replayID
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self.replayID += 1
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self.status = WIReplay.STATUS_UNINIT
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self.result = dict()
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try:
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self.status = self.check(replay_json)
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if self.status == self.STATUS_ERROR:
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self.warning('Invalid replay. Skipping')
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return
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self.result['_id'] = replay_json['_id']
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self.result['battle_start_timestamp'] = int(replay_json['data']['summary']['battle_start_timestamp'])
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protagonist = int(replay_json['data']['summary']['protagonist'])
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# For filtering replays per submitter
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result['protagonist'] = protagonist
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if account_id == None:
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account_id = protagonist
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elif protagonist != account_id:
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if account_id in replay_json['data']['summary']['enemies']:
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# switch the teams...
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if replay_json['data']['summary']['battle_result'] != 2:
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if replay_json['data']['summary']['battle_result'] == 0:
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replay_json['data']['summary']['battle_result'] = 1
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else:
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replay_json['data']['summary']['battle_result'] = 0
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tmp = replay_json['data']['summary']['enemies']
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replay_json['data']['summary']['enemies'] = replay_json['data']['summary']['allies']
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replay_json['data']['summary']['allies'] = tmp
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elif account_id in replay_json['data']['summary']['allies']:
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pass
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else:
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# looking for an account_id, but account_id not found in the teams => skipping the replay
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return None
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if url:
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result['url'] = replay_json['data']['view_url']
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for key in replay_summary_flds:
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result[key] = replay_json['data']['summary'][key]
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except Exception as err:
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bu.error(exception=err)
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return None
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try:
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#bu.debug('Part 2')
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result['allies'] = set()
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result['enemies'] = set()
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result['allies_survived'] = 0 # for steamroller stats
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result['enemies_survived'] = 0 # for steamroller stats
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btl_duration = 0
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btl_tier = 0
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protagonist_tank = None
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for player in replay_json['data']['summary']['details']:
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btl_duration = max(btl_duration, player['time_alive'])
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player_tank_tier = wg.get_tank_data(player['vehicle_descr'], 'tier')
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btl_tier = max(btl_tier, player_tank_tier)
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if (protagonist != None) and (player['dbid'] == protagonist):
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protagonist_tank = player['vehicle_descr']
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if player['dbid'] == account_id:
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# player itself is not put in results['allies']
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tmp = {}
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tmp['account_id'] = account_id
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tmp['tank_id'] = player['vehicle_descr']
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tmp['tank_tier'] = player_tank_tier
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tmp['tank_name'] = wg.get_tank_name(tmp['tank_id'])
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tmp['tank_type'] = wg.get_tank_type_id(tmp['tank_id'])
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tmp['tank_nation'] = wg.get_tank_nation_id(tmp['tank_id'])
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tmp['is_premium'] = int(wg.is_premium(tmp['tank_id']))
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tmp['squad_index'] = player['squad_index']
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for key in replay_details_flds:
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tmp[key] = player[key]
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if player['hitpoints_left'] == 0:
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tmp['survived'] = 0
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tmp['destroyed'] = 1
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else:
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tmp['survived'] = 1
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tmp['destroyed'] = 0
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result['allies_survived'] += 1
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for key in tmp.keys():
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result[key] = tmp[key]
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else:
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tmp_account_id = player['dbid']
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tmp_tank_id = player['vehicle_descr']
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tmp_battletime = result['battle_start_timestamp']
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if player['death_reason'] == -1:
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survived = True
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else:
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survived = False
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if player['dbid'] in replay_json['data']['summary']['allies']:
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result['allies'].add(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
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if survived:
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result['allies_survived'] += 1
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else:
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result['enemies'].add(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
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if survived:
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result['enemies_survived'] += 1
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## Rather use 'player' than incomprehensible 'protagonist'...
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result['player'] = get_stat_id(protagonist, protagonist_tank, result['battle_start_timestamp'])
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bu.debug('Player stats_id: ' + result['player'])
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# remove platoon buddy from stats
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if result['squad_index'] != None:
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for player in replay_json['data']['summary']['details']:
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bu.debug(str(player))
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if (player['squad_index'] == result['squad_index']) and (player['dbid'] in replay_json['data']['summary']['allies']) and (player['dbid'] != account_id):
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# platoon buddy found
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tmp_account_id = player['dbid']
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tmp_tank_id = player['vehicle_descr']
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#tmp_tank_tier = str(wg.get_tank_tier(tmp_tank_id))
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tmp_battletime = result['battle_start_timestamp']
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# platoon buddy removed from stats
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result['allies'].remove(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
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break
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for ratio in BattleCategory.get_result_fields_ratio(all=True):
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result[ratio] = BattleCategory.calc_ratio(ratio, result)
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result['time_alive%'] = result['time_alive'] / btl_duration
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result['battle_tier'] = btl_tier
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result['top_tier'] = 1 if (result['tank_tier'] == btl_tier) else 0
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result['win'] = 1 if result['battle_result'] == 1 else 0
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REPLAY_I += 1
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result['battle_i'] = REPLAY_I
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bu.print_progress()
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if result == None:
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bu.warning(msg_str + 'Invalid replay ' + (replay_file if replay_file != None else '') )
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queue.task_done()
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continue
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playerstanks.update(set(result['allies']))
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playerstanks.update(set(result['enemies']))
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playerstanks.update(set([result['player']]))
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results.append(result)
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bu.debug('Marking task ' + str(replayID) + ' done')
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class BlitzStars:
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URL_BLITZSTARS = 'https://www.blitzstars.com'
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