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New: add n_enemies_damaged, n_enemies_destroyed, and credits
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@@ -82,6 +82,10 @@ pub struct PlayerResults {
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/// Extended player's results information.
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#[derive(Message)]
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pub struct PlayerResultsInfo {
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/// Credits earned – without special awards and medals and premium account excluded.
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#[prost(uint32, tag = "2")]
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pub credits: u32,
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/// Base XP (the total without multipliers).
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#[prost(uint32, tag = "3")]
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pub base_xp: u32,
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@@ -98,9 +102,11 @@ pub struct PlayerResultsInfo {
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#[prost(uint32, tag = "8")]
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pub damage_dealt: u32,
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/// TODO: distinguish the kinds of assisted damage.
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#[prost(uint32, tag = "9")]
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pub damage_assisted_1: u32,
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/// TODO: distinguish the kinds of assisted damage.
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#[prost(uint32, tag = "10")]
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pub damage_assisted_2: u32,
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@@ -113,6 +119,12 @@ pub struct PlayerResultsInfo {
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#[prost(uint32, tag = "15")]
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pub n_penetrations_received: u32,
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#[prost(uint32, tag = "17")]
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pub n_enemies_damaged: u32,
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#[prost(uint32, tag = "18")]
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pub n_enemies_destroyed: u32,
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/// TODO: distinguish earned vs seized.
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#[prost(uint32, tag = "32")]
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pub victory_points_1: u32,
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