Files
blitzkit/packages/scripts/src/buildAssets/gameModeBanners.ts
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import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader";
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import { vfs } from "./constants";
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import { SquadBattleTypeStyles } from "./definitions";
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export async function gameModeBanners() {
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console.log("Building game mode banners...");
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using uploader = new AssetUploader("game mode banners");
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const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
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`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
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);
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const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
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`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
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);
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const bannerMatches: { name: string; path: string }[] = [];
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for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/eGameMode\.([a-zA-Z]+) -> "~res:([^"]+)"/g,
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)) {
bannerMatches.push({ name: match[1], path: match[2] });
}
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/"(\d+)" -> "battleType\/([a-zA-Z]+)"/g,
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)) {
const id = Number(match[1]);
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const name = match[2];
let path = bannerMatches.find(
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(bannerMatch) => bannerMatch.name.toLowerCase() === name.toLowerCase(),
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)?.path;
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if (path === undefined) {
path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`;
}
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const content = await sharp(await vfs.file(`Data${path}.packed.webp`))
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.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
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await uploader.add({
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path: `icons/game_mode_banners/${id}.webp`,
content,
});
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}
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await uploader.flush();
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}