Files
blitzkit/packages/scripts/src/buildAssets/gameModeBanners.ts
T
2026-04-01 21:40:15 -05:00

49 lines
1.6 KiB
TypeScript

import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader";
import { vfs } from "./constants";
import { SquadBattleTypeStyles } from "./definitions";
export async function gameModeBanners() {
console.log("Building game mode banners...");
using uploader = new AssetUploader("game mode banners");
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
);
const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
);
const bannerMatches: { name: string; path: string }[] = [];
for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/eGameMode\.([a-zA-Z]+) -> "~res:([^"]+)"/g,
)) {
bannerMatches.push({ name: match[1], path: match[2] });
}
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "battleType\/([a-zA-Z]+)"/g,
)) {
const id = Number(match[1]);
const name = match[2];
let path = bannerMatches.find(
(bannerMatch) => bannerMatch.name.toLowerCase() === name.toLowerCase(),
)?.path;
if (path === undefined) {
path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`;
}
const content = await sharp(await vfs.file(`Data${path}.packed.webp`))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
await uploader.add({
path: `icons/game_mode_banners/${id}.webp`,
content,
});
}
await uploader.flush();
}