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blitzkit/src/components/ArmorMesh/index.tsx
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import { MeshProps } from '@react-three/fiber';
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import { MeshStandardMaterial } from 'three';
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import CustomShaderMaterial from 'three-custom-shader-material';
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import { useTankopedia } from '../../stores/tankopedia';
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import fragment from './shaders/fragment.glsl';
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import fragmentOpaque from './shaders/fragmentOpaque.glsl';
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import vertex from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
thickness: number;
penetration: number;
ricochet: number;
caliber: number;
normalization: number;
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spaced?: boolean;
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}
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// shader split: https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/issues/48
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export function ArmorMesh({
thickness,
penetration,
caliber,
ricochet,
normalization,
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spaced = false,
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...props
}: ArmorMeshProps) {
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const opaqueArmor = useTankopedia((state) => state.model.opaqueArmor);
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return (
<>
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{!spaced && (
<mesh {...props}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
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<mesh {...props} renderOrder={spaced ? 3 : 1}>
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<CustomShaderMaterial
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baseMaterial={MeshStandardMaterial}
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transparent
silent
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// depthWrite={false}
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uniforms={{
thickness: { value: thickness },
penetration: { value: penetration },
ricochet: { value: ricochet * (Math.PI / 180) },
caliber: { value: caliber },
normalization: { value: normalization * (Math.PI / 180) },
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spaced: { value: spaced },
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}}
vertexShader={vertex}
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fragmentShader={opaqueArmor && !spaced ? fragmentOpaque : fragment}
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/>
</mesh>
</>
);
}