Files
blitzkit/src/components/ArmorMesh/index.tsx
T
2024-01-10 19:04:04 -06:00

60 lines
1.6 KiB
TypeScript

import { MeshProps } from '@react-three/fiber';
import { MeshStandardMaterial } from 'three';
import CustomShaderMaterial from 'three-custom-shader-material';
import { useTankopedia } from '../../stores/tankopedia';
import fragment from './shaders/fragment.glsl';
import fragmentOpaque from './shaders/fragmentOpaque.glsl';
import vertex from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
thickness: number;
penetration: number;
ricochet: number;
caliber: number;
normalization: number;
spaced?: boolean;
}
// shader split: https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/issues/48
export function ArmorMesh({
thickness,
penetration,
caliber,
ricochet,
normalization,
spaced = false,
...props
}: ArmorMeshProps) {
const opaqueArmor = useTankopedia((state) => state.model.opaqueArmor);
return (
<>
{!spaced && (
<mesh {...props}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
<mesh {...props} renderOrder={spaced ? 3 : 1}>
<CustomShaderMaterial
baseMaterial={MeshStandardMaterial}
transparent
silent
// depthWrite={false}
uniforms={{
thickness: { value: thickness },
penetration: { value: penetration },
ricochet: { value: ricochet * (Math.PI / 180) },
caliber: { value: caliber },
normalization: { value: normalization * (Math.PI / 180) },
spaced: { value: spaced },
}}
vertexShader={vertex}
fragmentShader={opaqueArmor && !spaced ? fragmentOpaque : fragment}
/>
</mesh>
</>
);
}