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blitzkit/packages/core/src/streams/dds.ts
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import { times } from "lodash-es";
import { WindowsReadStream } from "./windows";
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enum DxgiFormat {
UNKNOWN = 0,
R32G32B32A32_TYPELESS = 1,
R32G32B32A32_FLOAT = 2,
R32G32B32A32_UINT = 3,
R32G32B32A32_SINT = 4,
R32G32B32_TYPELESS = 5,
R32G32B32_FLOAT = 6,
R32G32B32_UINT = 7,
R32G32B32_SINT = 8,
R16G16B16A16_TYPELESS = 9,
R16G16B16A16_FLOAT = 10,
R16G16B16A16_UNORM = 11,
R16G16B16A16_UINT = 12,
R16G16B16A16_SNORM = 13,
R16G16B16A16_SINT = 14,
R32G32_TYPELESS = 15,
R32G32_FLOAT = 16,
R32G32_UINT = 17,
R32G32_SINT = 18,
R32G8X24_TYPELESS = 19,
D32_FLOAT_S8X24_UINT = 20,
R32_FLOAT_X8X24_TYPELESS = 21,
X32_TYPELESS_G8X24_UINT = 22,
R10G10B10A2_TYPELESS = 23,
R10G10B10A2_UNORM = 24,
R10G10B10A2_UINT = 25,
R11G11B10_FLOAT = 26,
R8G8B8A8_TYPELESS = 27,
R8G8B8A8_UNORM = 28,
R8G8B8A8_UNORM_SRGB = 29,
R8G8B8A8_UINT = 30,
R8G8B8A8_SNORM = 31,
R8G8B8A8_SINT = 32,
R16G16_TYPELESS = 33,
R16G16_FLOAT = 34,
R16G16_UNORM = 35,
R16G16_UINT = 36,
R16G16_SNORM = 37,
R16G16_SINT = 38,
R32_TYPELESS = 39,
D32_FLOAT = 40,
R32_FLOAT = 41,
R32_UINT = 42,
R32_SINT = 43,
R24G8_TYPELESS = 44,
D24_UNORM_S8_UINT = 45,
R24_UNORM_X8_TYPELESS = 46,
X24_TYPELESS_G8_UINT = 47,
R8G8_TYPELESS = 48,
R8G8_UNORM = 49,
R8G8_UINT = 50,
R8G8_SNORM = 51,
R8G8_SINT = 52,
R16_TYPELESS = 53,
R16_FLOAT = 54,
D16_UNORM = 55,
R16_UNORM = 56,
R16_UINT = 57,
R16_SNORM = 58,
R16_SINT = 59,
R8_TYPELESS = 60,
R8_UNORM = 61,
R8_UINT = 62,
R8_SNORM = 63,
R8_SINT = 64,
A8_UNORM = 65,
R1_UNORM = 66,
R9G9B9E5_SHAREDEXP = 67,
R8G8_B8G8_UNORM = 68,
G8R8_G8B8_UNORM = 69,
BC1_TYPELESS = 70,
BC1_UNORM = 71,
BC1_UNORM_SRGB = 72,
BC2_TYPELESS = 73,
BC2_UNORM = 74,
BC2_UNORM_SRGB = 75,
BC3_TYPELESS = 76,
BC3_UNORM = 77,
BC3_UNORM_SRGB = 78,
BC4_TYPELESS = 79,
BC4_UNORM = 80,
BC4_SNORM = 81,
BC5_TYPELESS = 82,
BC5_UNORM = 83,
BC5_SNORM = 84,
B5G6R5_UNORM = 85,
B5G5R5A1_UNORM = 86,
B8G8R8A8_UNORM = 87,
B8G8R8X8_UNORM = 88,
R10G10B10_XR_BIAS_A2_UNORM = 89,
B8G8R8A8_TYPELESS = 90,
B8G8R8A8_UNORM_SRGB = 91,
B8G8R8X8_TYPELESS = 92,
B8G8R8X8_UNORM_SRGB = 93,
BC6H_TYPELESS = 94,
BC6H_UF16 = 95,
BC6H_SF16 = 96,
BC7_TYPELESS = 97,
BC7_UNORM = 98,
BC7_UNORM_SRGB = 99,
AYUV = 100,
Y410 = 101,
Y416 = 102,
NV12 = 103,
P010 = 104,
P016 = 105,
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"420_OPAQUE" = 106,
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YUY2 = 107,
Y210 = 108,
Y216 = 109,
NV11 = 110,
AI44 = 111,
IA44 = 112,
P8 = 113,
A8P8 = 114,
B4G4R4A4_UNORM = 115,
P208 = 130,
V208 = 131,
V408 = 132,
SAMPLER_FEEDBACK_MIN_MIP_OPAQUE,
SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE,
FORCE_UINT = 0xffffffff,
}
enum BlockFormat {
BC1,
BC2,
BC3,
}
// red, green and blue of a packed 5:6:5 color
const CHANNEL_SHIFTS = [11, 5, 0];
const CHANNEL_MAXIMUMS = [31, 63, 31];
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enum DdsDimension {
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UNKNOWN = 0,
BUFFER = 1,
TEXTURE1D = 2,
TEXTURE2D = 3,
TEXTURE3D = 4,
}
enum DdsdFlags {
CAPS = 0x1,
HEIGHT = 0x2,
WIDTH = 0x4,
PITCH = 0x8,
PIXELFORMAT = 0x1000,
MIPMAPCOUNT = 0x20000,
LINEARSIZE = 0x80000,
DEPTH = 0x800000,
}
enum DdpfFlags {
ALPHA = 0x1,
FOURCC = 0x4,
RGB = 0x40,
YUV = 0x200,
LUMINANCE = 0x20000,
}
enum DdsCaps {
COMPLEX = 0x8,
MIPMAP = 0x400000,
TEXTURE = 0x1000,
}
enum DdsCaps2 {
CUBEMAP = 0x200,
CUBEMAP_POSITIVEX = 0x400,
CUBEMAP_NEGATIVEX = 0x800,
CUBEMAP_POSITIVEY = 0x1000,
CUBEMAP_NEGATIVEY = 0x2000,
CUBEMAP_POSITIVEZ = 0x4000,
CUBEMAP_NEGATIVEZ = 0x8000,
VOLUME = 0x200000,
}
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export class DdsReadStream extends WindowsReadStream {
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async dds() {
this.magicNumber();
const header = this.header();
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const dxgiFormat = this.resolveDxgiFormat(header);
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switch (dxgiFormat) {
case DxgiFormat.BC1_TYPELESS:
case DxgiFormat.BC1_UNORM:
case DxgiFormat.BC1_UNORM_SRGB:
return this.decodeBlocks(header.width, header.height, BlockFormat.BC1);
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case DxgiFormat.BC2_TYPELESS:
case DxgiFormat.BC2_UNORM:
case DxgiFormat.BC2_UNORM_SRGB:
return this.decodeBlocks(header.width, header.height, BlockFormat.BC2);
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case DxgiFormat.BC3_TYPELESS:
case DxgiFormat.BC3_UNORM:
case DxgiFormat.BC3_UNORM_SRGB:
return this.decodeBlocks(header.width, header.height, BlockFormat.BC3);
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default:
throw new TypeError(
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`Unsupported DXGI format: ${DxgiFormat[dxgiFormat]} (${dxgiFormat})`
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);
}
}
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magicNumber() {
const magic = this.dword();
if (magic !== 0x20534444) {
throw new Error(`Invalid DDS magic number: 0x${magic.toString(16)}`);
}
return magic;
}
pixelFormat() {
return {
size: this.dword(),
flags: this.dword() as DdpfFlags,
fourCC: this.ascii(4),
rgbBitCount: this.dword(),
rBitMask: this.dword(),
gBitMask: this.dword(),
bBitMask: this.dword(),
aBitMask: this.dword(),
};
}
header() {
return {
size: this.dword(),
flags: this.dword() as DdsdFlags,
height: this.dword(),
width: this.dword(),
pitchOrLinearSize: this.dword(),
depth: this.dword(),
mipMapCount: this.dword(),
reserved1: times(11, () => this.dword()),
pf: this.pixelFormat(),
caps: this.dword() as DdsCaps,
caps2: this.dword() as DdsCaps2,
caps3: this.dword(),
caps4: this.dword(),
reserved2: times(1, () => this.dword()),
};
}
headerDxt10() {
return {
dxgiFormat: this.dword() as DxgiFormat,
resourceDimension: this.dword() as DdsDimension,
miscFlag: this.dword(),
arraySize: this.dword(),
miscFlags2: this.dword(),
};
}
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resolveDxgiFormat(header: ReturnType<typeof this.header>) {
switch (header.pf.fourCC) {
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case "DXT1":
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return DxgiFormat.BC1_UNORM;
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case "DXT3":
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return DxgiFormat.BC2_UNORM;
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case "DXT5":
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return DxgiFormat.BC3_UNORM;
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case "DX10":
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return this.headerDxt10().dxgiFormat;
default:
throw new TypeError(`Unsupported FourCC: ${header.pf.fourCC}`);
}
}
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assetFactor4(width: number, height: number) {
if (width % 4 !== 0 || height % 4 !== 0) {
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throw new RangeError("Width and height must be divisible by 4");
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}
}
/**
* writes each 4x4 block straight into the image; a block's palette is worked
* out from 0 to 1 and rounded to bytes once, as each pixel would round it
*/
decodeBlocks(width: number, height: number, format: BlockFormat) {
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this.assetFactor4(width, height);
const data = Buffer.alloc(width * height * 4);
const bytes = new Uint8Array(this.buffer);
// 4 colors of red, green, blue and alpha
const colors = new Uint8Array(16);
// BC2 has an alpha per pixel, BC3 a palette of 8
const alphas = new Uint8Array(16);
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for (let blockY = 0; blockY < height; blockY += 4) {
for (let blockX = 0; blockX < width; blockX += 4) {
let index = this.index;
// BC3's 3 bit alpha keys, 8 pixels to each half
let alphaKeysLow = 0;
let alphaKeysHigh = 0;
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if (format === BlockFormat.BC2) {
for (let pixel = 0; pixel < 16; pixel++) {
const alpha =
(bytes[index + (pixel >> 1)] >> ((pixel & 1) * 4)) & 0b1111;
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alphas[pixel] = Math.round((alpha / 15) * 255);
}
index += 8;
} else if (format === BlockFormat.BC3) {
this.bc3Alphas(bytes[index] / 255, bytes[index + 1] / 255, alphas);
alphaKeysLow =
bytes[index + 2] |
(bytes[index + 3] << 8) |
(bytes[index + 4] << 16);
alphaKeysHigh =
bytes[index + 5] |
(bytes[index + 6] << 8) |
(bytes[index + 7] << 16);
index += 8;
}
const int0 = bytes[index] | (bytes[index + 1] << 8);
const int1 = bytes[index + 2] | (bytes[index + 3] << 8);
const colorKeys =
bytes[index + 4] |
(bytes[index + 5] << 8) |
(bytes[index + 6] << 16) |
(bytes[index + 7] << 24);
// only BC1 has a transparent color
this.blockColors(
int0,
int1,
format === BlockFormat.BC1 && int0 < int1,
colors
);
this.index = index + 8;
for (let pixel = 0; pixel < 16; pixel++) {
const offset =
4 * ((blockY + (pixel >> 2)) * width + blockX + (pixel & 3));
const color = 4 * ((colorKeys >>> (pixel * 2)) & 0b11);
data[offset] = colors[color];
data[offset + 1] = colors[color + 1];
data[offset + 2] = colors[color + 2];
if (format === BlockFormat.BC1) {
data[offset + 3] = colors[color + 3];
} else if (format === BlockFormat.BC2) {
data[offset + 3] = alphas[pixel];
} else {
const alphaKey =
pixel < 8
? (alphaKeysLow >> (pixel * 3)) & 0b111
: (alphaKeysHigh >> ((pixel - 8) * 3)) & 0b111;
data[offset + 3] = alphas[alphaKey];
}
}
}
}
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return { data, width, height, channels: 4 as const };
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}
blockColors(
int0: number,
int1: number,
transparent: boolean,
colors: Uint8Array
) {
for (let channel = 0; channel < 3; channel++) {
const shift = CHANNEL_SHIFTS[channel];
const maximum = CHANNEL_MAXIMUMS[channel];
const value0 = ((int0 >> shift) & maximum) / maximum;
const value1 = ((int1 >> shift) & maximum) / maximum;
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colors[channel] = Math.round(value0 * 255);
colors[4 + channel] = Math.round(value1 * 255);
colors[8 + channel] = Math.round(
(transparent ? (value0 + value1) / 2 : (2 * value0 + value1) / 3) * 255
);
colors[12 + channel] = transparent
? 0
: Math.round(((value0 + 2 * value1) / 3) * 255);
}
colors[3] = 255;
colors[7] = 255;
colors[11] = 255;
colors[15] = transparent ? 0 : 255;
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}
bc3Alphas(alpha0: number, alpha1: number, alphas: Uint8Array) {
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const full = alpha0 > alpha1;
const values = full
? [
alpha0,
alpha1,
(6 * alpha0 + 1 * alpha1) / 7,
(5 * alpha0 + 2 * alpha1) / 7,
(4 * alpha0 + 3 * alpha1) / 7,
(3 * alpha0 + 4 * alpha1) / 7,
(2 * alpha0 + 5 * alpha1) / 7,
(1 * alpha0 + 6 * alpha1) / 7,
]
: [
alpha0,
alpha1,
(4 * alpha0 + 1 * alpha1) / 5,
(3 * alpha0 + 2 * alpha1) / 5,
(2 * alpha0 + 3 * alpha1) / 5,
(1 * alpha0 + 4 * alpha1) / 5,
0,
// kept as the decoder always had it, which wraps to 1 as a byte
255,
];
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for (let key = 0; key < 8; key++) {
alphas[key] = Math.round(values[key] * 255);
}
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}
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}