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https://github.com/blitzkit/blitzkit.git
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feat: generalization
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3 files changed
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Vendored
+12
@@ -16,6 +16,7 @@
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"cleandist",
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"cockroackdb",
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"corsproxy",
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"CUBEMAP",
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"CUBETEXCOORD",
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"customperiod",
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"datasource",
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@@ -42,10 +43,15 @@
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"krieg",
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"Leaderboard",
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"leaderboards",
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"LINEARSIZE",
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"loddist",
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"lods",
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"metallicness",
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"MIPMAPCOUNT",
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"MURICA",
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"NEGATIVEX",
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"NEGATIVEY",
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"NEGATIVEZ",
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"nmatname",
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"noout",
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"normalmap",
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@@ -53,9 +59,13 @@
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"outdir",
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"outfile",
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"ownedtanks",
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"PIXELFORMAT",
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"playerachievements",
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"playerinfo",
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"pngjs",
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"POSITIVEX",
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"POSITIVEY",
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"POSITIVEZ",
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"ratingsleaderboard",
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"ratingsplot",
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"researchable",
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@@ -82,8 +92,10 @@
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"texconv",
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"TEXCOORD",
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"tresabhi",
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"TYPELESS",
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"ubjson",
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"Unicum",
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"UNORM",
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"Unregistering",
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"vickers",
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"vitepress",
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@@ -1,12 +1,10 @@
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import sharp from 'sharp';
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import { readDVPLFile } from '../blitz/readDVPLFile';
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import { DdsStream } from '../streams/dds';
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import { ToJpgOptions } from './toJpg';
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export async function readTexture(
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path: string,
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options?: Partial<Omit<ToJpgOptions, 'format'>>,
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) {
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export async function readTexture(path: string) {
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console.log(path);
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const ddsTexturePath = path.replace('.tex', '.dx11.dds.dvpl');
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const decompressedDvpl = await readDVPLFile(ddsTexturePath);
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const stream = new DdsStream(decompressedDvpl);
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+303
-312
@@ -1,5 +1,4 @@
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import { times } from 'lodash';
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import { readDVPLFile } from '../blitz/readDVPLFile';
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import { WindowsStream } from './windows';
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enum DxgiFormat {
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@@ -172,16 +171,241 @@ enum DdsCaps2 {
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}
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export class DdsStream extends WindowsStream {
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magicNumber() {
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const magic = this.dword();
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if (magic !== 0x20534444) {
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throw new Error(`Invalid DDS magic number: 0x${magic.toString(16)}`);
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}
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return magic;
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}
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pixelFormat() {
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return {
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size: this.dword(),
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flags: this.dword() as DdpfFlags,
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fourCC: this.ascii(4),
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rgbBitCount: this.dword(),
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rBitMask: this.dword(),
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gBitMask: this.dword(),
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bBitMask: this.dword(),
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aBitMask: this.dword(),
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};
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}
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header() {
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return {
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size: this.dword(),
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flags: this.dword() as DdsdFlags,
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height: this.dword(),
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width: this.dword(),
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pitchOrLinearSize: this.dword(),
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depth: this.dword(),
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mipMapCount: this.dword(),
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reserved1: times(11, () => this.dword()),
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pf: this.pixelFormat(),
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caps: this.dword() as DdsCaps,
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caps2: this.dword() as DdsCaps2,
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caps3: this.dword(),
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caps4: this.dword(),
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reserved2: times(1, () => this.dword()),
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};
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}
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headerDxt10() {
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return {
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dxgiFormat: this.dword() as DxgiFormat,
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resourceDimension: this.dword() as DdsDimension,
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miscFlag: this.dword(),
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arraySize: this.dword(),
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miscFlags2: this.dword(),
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};
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}
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assetFactor4(width: number, height: number) {
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if (width % 4 !== 0 || height % 4 !== 0) {
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throw new RangeError('Width and height must be divisible by 4');
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}
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}
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iterateBlocks(
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width: number,
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height: number,
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iterator: (load: {
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data: Buffer;
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blockPosX: number;
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blockPosY: number;
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}) => void,
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) {
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this.assetFactor4(width, height);
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const data = Buffer.alloc(width * height * 4);
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const blocksX = width / 4;
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const blocksY = height / 4;
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times(blocksX * blocksY, (index) => {
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const blockPosX = (index % blocksX) * 4;
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const blockPosY = Math.floor(index / blocksX) * 4;
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iterator({ data, blockPosX, blockPosY });
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});
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return {
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data,
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width,
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height,
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channels: 4,
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};
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}
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iteratePixels(
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width: number,
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blockPosX: number,
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blockPosY: number,
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iterator: (load: { index: number; bufferIndex: number }) => void,
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) {
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times(16, (index) => {
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const pixelPosX = index % 4;
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const pixelPosY = Math.floor(index / 4);
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const x = blockPosX + pixelPosX;
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const y = blockPosY + pixelPosY;
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const bufferIndex = 4 * (y * width + x);
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iterator({ index, bufferIndex });
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});
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}
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bc1ColorInt() {
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return this.read(2).readUInt16LE();
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}
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bc1Color() {
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return [...this.bc2Color(), 1];
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}
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bc1ColorInterpolations() {
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const int0 = this.bc1ColorInt();
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const color0 = this.bc1Color();
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const int1 = this.bc1ColorInt();
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const color1 = this.bc1Color();
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const alpha = int0 < int1;
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const color2 = alpha
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? color0.map((channel0, index) => (channel0 + color1[index]) / 2)
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: color0.map((channel0, index) => (2 * channel0 + color1[index]) / 3);
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const color3 = alpha
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? [0, 0, 0, 0]
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: color0.map((channel0, index) => (channel0 + 2 * color1[index]) / 3);
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return {
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[0b00]: color0,
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[0b01]: color1,
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[0b10]: color2,
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[0b11]: color3,
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} as Record<number, number[]>;
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}
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bc1ColorKeys() {
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const buffer = this.consume(4);
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const d = (buffer[0] & 0b11000000) >>> 6;
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const c = (buffer[0] & 0b110000) >>> 4;
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const b = (buffer[0] & 0b1100) >>> 2;
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const a = buffer[0] & 0b11;
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const h = (buffer[1] & 0b11000000) >>> 6;
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const g = (buffer[1] & 0b110000) >>> 4;
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const f = (buffer[1] & 0b1100) >>> 2;
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const e = buffer[1] & 0b11;
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const l = (buffer[2] & 0b11000000) >>> 6;
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const k = (buffer[2] & 0b110000) >>> 4;
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const j = (buffer[2] & 0b1100) >>> 2;
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const i = buffer[2] & 0b11;
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const p = (buffer[3] & 0b11000000) >>> 6;
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const o = (buffer[3] & 0b110000) >>> 4;
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const n = (buffer[3] & 0b1100) >>> 2;
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const m = buffer[3] & 0b11;
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return [a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p];
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}
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bc2AlphaInterpolations() {
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const alphaBuffer = this.consume(8);
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return times(16, (index) => {
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const bufferIndex = Math.floor(index / 2);
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const buffer = alphaBuffer[bufferIndex];
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const alpha = index % 2 ? buffer & 0b1111 : (buffer & 0b11110000) >>> 4;
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return alpha / 0xf;
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});
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}
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bc2Color() {
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const buffer = this.consume(2);
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return [
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((buffer[1] & 0b11111000) >>> 3) / 0x1f,
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(((buffer[1] & 0b111) << 3) | ((buffer[0] & 0b11100000) >>> 5)) / 0x3f,
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(buffer[0] & 0b11111) / 0x1f,
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];
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}
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bc2ColorInterpolations() {
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const color0 = this.bc1Color();
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const color1 = this.bc1Color();
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const color2 = color0.map(
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(channel0, index) => (2 * channel0 + color1[index]) / 3,
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);
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const color3 = color0.map(
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(channel0, index) => (channel0 + 2 * color1[index]) / 3,
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);
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return {
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[0b00]: color0,
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[0b01]: color1,
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[0b10]: color2,
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[0b11]: color3,
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} as Record<number, number[]>;
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}
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bc3Alpha() {
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return this.uint8() / 0xff;
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}
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bc3AlphaInterpolations() {
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const a0 = this.bc3Alpha();
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const a1 = this.bc3Alpha();
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const full = a0 > a1;
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const a2 = full ? (6 * a0 + a1) / 7 : (4 * a0 + a1) / 5;
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const a3 = full ? (5 * a0 + 2 * a1) / 7 : (3 * a0 + 2 * a1) / 5;
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const a4 = full ? (4 * a0 + 3 * a1) / 7 : (2 * a0 + 3 * a1) / 5;
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const a5 = full ? (3 * a0 + 4 * a1) / 7 : (1 * a0 + 4 * a1) / 5;
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const a6 = full ? (2 * a0 + 5 * a1) / 7 : 0;
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const a7 = full ? (1 * a0 + 6 * a1) / 7 : 255;
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return {
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[0b000]: a0,
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[0b001]: a1,
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[0b010]: a2,
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[0b011]: a3,
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[0b100]: a4,
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[0b101]: a5,
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[0b110]: a6,
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[0b111]: a7,
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} as Record<number, number>;
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}
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bc3AlphaKeys() {
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const buffer = this.consume(6);
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const h = (buffer[0] & 0b11100000) >>> 5;
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const g = (buffer[0] & 0b11100) >>> 2;
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const f = ((buffer[0] & 0b11) << 1) | ((buffer[1] & 0b10000000) >>> 7);
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const e = (buffer[1] & 0b1110000) >>> 4;
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const d = (buffer[1] & 0b1110) >>> 1;
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const c = ((buffer[1] & 0b1) << 2) | ((buffer[2] & 0b11000000) >>> 6);
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const b = (buffer[2] & 0b111000) >>> 3;
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const a = buffer[2] & 0b111;
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const p = (buffer[1] & 0b11100000) >>> 5;
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const o = (buffer[1] & 0b11100) >>> 2;
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const n = ((buffer[1] & 0b11) << 1) | ((buffer[2] & 0b10000000) >>> 7);
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const m = (buffer[2] & 0b1110000) >>> 4;
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const l = (buffer[2] & 0b1110) >>> 1;
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const k = ((buffer[2] & 0b1) << 2) | ((buffer[3] & 0b11000000) >>> 6);
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const j = (buffer[3] & 0b111000) >>> 3;
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const i = buffer[3] & 0b111;
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return [a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p];
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}
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async dds() {
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this.magicNumber();
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const header = this.header();
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// if (header.pf.flags !== DdpfFlags.FOURCC) {
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// throw new TypeError(
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// `fourCC flag must be present, found ${DdsdFlags[header.pf.flags]}`,
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// );
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// }
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let dxgiFormat: DxgiFormat;
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switch (header.pf.fourCC) {
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@@ -208,127 +432,97 @@ export class DdsStream extends WindowsStream {
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case DxgiFormat.BC1_TYPELESS:
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case DxgiFormat.BC1_UNORM:
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case DxgiFormat.BC1_UNORM_SRGB: {
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this.assetFactor4(header.width, header.height);
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const data = Buffer.alloc(header.width * header.height * 4);
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const blocksX = header.width / 4;
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const blocksY = header.height / 4;
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return this.iterateBlocks(
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header.width,
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header.height,
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({ data, blockPosX, blockPosY }) => {
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const colorInterpolations = this.bc1ColorInterpolations();
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const colorKeys = this.bc1ColorKeys();
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times(blocksX * blocksY, (blockIndex) => {
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const blockPosX = (blockIndex % blocksX) * 4;
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const blockPosY = Math.floor(blockIndex / blocksX) * 4;
|
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const interpolations = this.bc1ColorInterpolations();
|
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const indices = this.bc1ColorIndices();
|
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this.iteratePixels(
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header.width,
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blockPosX,
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blockPosY,
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({ index, bufferIndex }) => {
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const colorKey = colorKeys[index];
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const color = colorInterpolations[colorKey].map((standard) =>
|
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Math.round(255 * standard),
|
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);
|
||||
|
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indices.forEach((index, indexIndex) => {
|
||||
let pixelPosX = indexIndex % 4;
|
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let pixelPosY = Math.floor(indexIndex / 4);
|
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let x = blockPosX + pixelPosX;
|
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let y = blockPosY + pixelPosY;
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||||
|
||||
const bufferIndex = 4 * (y * header.width + x);
|
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const color = interpolations[index].map((standard) =>
|
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Math.round(255 * standard),
|
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data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = color[3];
|
||||
},
|
||||
);
|
||||
|
||||
data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = color[3];
|
||||
});
|
||||
});
|
||||
|
||||
return {
|
||||
width: header.width,
|
||||
height: header.height,
|
||||
channels: 4 as const,
|
||||
data,
|
||||
};
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
case DxgiFormat.BC2_TYPELESS:
|
||||
case DxgiFormat.BC2_UNORM:
|
||||
case DxgiFormat.BC2_UNORM_SRGB: {
|
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this.assetFactor4(header.width, header.height);
|
||||
const data = Buffer.alloc(header.width * header.height * 4);
|
||||
const blocksX = header.width / 4;
|
||||
const blocksY = header.height / 4;
|
||||
return this.iterateBlocks(
|
||||
header.width,
|
||||
header.height,
|
||||
({ data, blockPosX, blockPosY }) => {
|
||||
const alphaInterpolations = this.bc2AlphaInterpolations();
|
||||
const colorInterpolations = this.bc2ColorInterpolations();
|
||||
const colorKeys = this.bc1ColorKeys();
|
||||
|
||||
times(blocksX * blocksY, (blockIndex) => {
|
||||
const blockPosX = (blockIndex % blocksX) * 4;
|
||||
const blockPosY = Math.floor(blockIndex / blocksX) * 4;
|
||||
const alphas = this.bc2Alphas();
|
||||
const interpolations = this.bc2ColorInterpolations();
|
||||
const indices = this.bc1ColorIndices();
|
||||
this.iteratePixels(
|
||||
header.width,
|
||||
blockPosX,
|
||||
blockPosY,
|
||||
({ index, bufferIndex }) => {
|
||||
const colorKey = colorKeys[index];
|
||||
const color = colorInterpolations[colorKey].map((standard) =>
|
||||
Math.round(255 * standard),
|
||||
);
|
||||
const alpha = alphaInterpolations[colorKey] * 255;
|
||||
|
||||
indices.forEach((index, indexIndex) => {
|
||||
let pixelPosX = indexIndex % 4;
|
||||
let pixelPosY = Math.floor(indexIndex / 4);
|
||||
let x = blockPosX + pixelPosX;
|
||||
let y = blockPosY + pixelPosY;
|
||||
|
||||
const bufferIndex = 4 * (y * header.width + x);
|
||||
const color = interpolations[index].map((standard) =>
|
||||
Math.round(255 * standard),
|
||||
data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = alpha;
|
||||
},
|
||||
);
|
||||
const alpha = alphas[index] * 255;
|
||||
|
||||
data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = alpha;
|
||||
});
|
||||
});
|
||||
|
||||
return {
|
||||
width: header.width,
|
||||
height: header.height,
|
||||
channels: 4 as const,
|
||||
data,
|
||||
};
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
case DxgiFormat.BC3_TYPELESS:
|
||||
case DxgiFormat.BC3_UNORM:
|
||||
case DxgiFormat.BC3_UNORM_SRGB: {
|
||||
this.assetFactor4(header.width, header.height);
|
||||
const data = Buffer.alloc(header.width * header.height * 4);
|
||||
const blocksX = header.width / 4;
|
||||
const blocksY = header.height / 4;
|
||||
return this.iterateBlocks(
|
||||
header.width,
|
||||
header.height,
|
||||
({ data, blockPosX, blockPosY }) => {
|
||||
const alphaInterpolations = this.bc3AlphaInterpolations();
|
||||
const alphaKeys = this.bc3AlphaKeys();
|
||||
const colorInterpolations = this.bc2ColorInterpolations();
|
||||
const colorKeys = this.bc1ColorKeys();
|
||||
|
||||
times(blocksX * blocksY, (blockIndex) => {
|
||||
const blockPosX = (blockIndex % blocksX) * 4;
|
||||
const blockPosY = Math.floor(blockIndex / blocksX) * 4;
|
||||
const alphaInterpolations = this.bc3AlphaInterpolations();
|
||||
const alphaIndices = this.bc3AlphaIndices();
|
||||
const colorInterpolations = this.bc2ColorInterpolations();
|
||||
const colorIndices = this.bc1ColorIndices();
|
||||
this.iteratePixels(
|
||||
header.width,
|
||||
blockPosX,
|
||||
blockPosY,
|
||||
({ index, bufferIndex }) => {
|
||||
const colorKey = colorKeys[index];
|
||||
const alphaKey = alphaKeys[index];
|
||||
const color = colorInterpolations[colorKey].map((standard) =>
|
||||
Math.round(255 * standard),
|
||||
);
|
||||
const alpha = alphaInterpolations[alphaKey] * 255;
|
||||
|
||||
colorIndices.forEach((colorIndex, colorIndexIndex) => {
|
||||
const alphaIndex = alphaIndices[colorIndexIndex];
|
||||
let pixelPosX = colorIndexIndex % 4;
|
||||
let pixelPosY = Math.floor(colorIndexIndex / 4);
|
||||
let x = blockPosX + pixelPosX;
|
||||
let y = blockPosY + pixelPosY;
|
||||
|
||||
const bufferIndex = 4 * (y * header.width + x);
|
||||
const color = colorInterpolations[colorIndex].map((standard) =>
|
||||
Math.round(255 * standard),
|
||||
data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = alpha;
|
||||
},
|
||||
);
|
||||
const alpha = alphaInterpolations[alphaIndex] * 255;
|
||||
|
||||
data[bufferIndex] = color[0];
|
||||
data[bufferIndex + 1] = color[1];
|
||||
data[bufferIndex + 2] = color[2];
|
||||
data[bufferIndex + 3] = alpha;
|
||||
});
|
||||
});
|
||||
|
||||
return {
|
||||
width: header.width,
|
||||
height: header.height,
|
||||
channels: 4 as const,
|
||||
data,
|
||||
};
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
default:
|
||||
@@ -337,207 +531,4 @@ export class DdsStream extends WindowsStream {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bc3AlphaIndices() {
|
||||
const buffer = this.consume(6);
|
||||
const h = (buffer[0] & 0b11100000) >>> 5;
|
||||
const g = (buffer[0] & 0b11100) >>> 2;
|
||||
const f = ((buffer[0] & 0b11) << 1) | ((buffer[1] & 0b10000000) >>> 7);
|
||||
const e = (buffer[1] & 0b1110000) >>> 4;
|
||||
const d = (buffer[1] & 0b1110) >>> 1;
|
||||
const c = ((buffer[1] & 0b1) << 2) | ((buffer[2] & 0b11000000) >>> 6);
|
||||
const b = (buffer[2] & 0b111000) >>> 3;
|
||||
const a = buffer[2] & 0b111;
|
||||
const p = (buffer[1] & 0b11100000) >>> 5;
|
||||
const o = (buffer[1] & 0b11100) >>> 2;
|
||||
const n = ((buffer[1] & 0b11) << 1) | ((buffer[2] & 0b10000000) >>> 7);
|
||||
const m = (buffer[2] & 0b1110000) >>> 4;
|
||||
const l = (buffer[2] & 0b1110) >>> 1;
|
||||
const k = ((buffer[2] & 0b1) << 2) | ((buffer[3] & 0b11000000) >>> 6);
|
||||
const j = (buffer[3] & 0b111000) >>> 3;
|
||||
const i = buffer[3] & 0b111;
|
||||
|
||||
return [a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p];
|
||||
}
|
||||
|
||||
bc3AlphaInterpolations() {
|
||||
const a0 = this.bc3Alpha();
|
||||
const a1 = this.bc3Alpha();
|
||||
const full = a0 > a1;
|
||||
const a2 = full ? (6 * a0 + a1) / 7 : (4 * a0 + a1) / 5;
|
||||
const a3 = full ? (5 * a0 + 2 * a1) / 7 : (3 * a0 + 2 * a1) / 5;
|
||||
const a4 = full ? (4 * a0 + 3 * a1) / 7 : (2 * a0 + 3 * a1) / 5;
|
||||
const a5 = full ? (3 * a0 + 4 * a1) / 7 : (1 * a0 + 4 * a1) / 5;
|
||||
const a6 = full ? (2 * a0 + 5 * a1) / 7 : 0;
|
||||
const a7 = full ? (1 * a0 + 6 * a1) / 7 : 255;
|
||||
|
||||
return {
|
||||
[0b000]: a0,
|
||||
[0b001]: a1,
|
||||
[0b010]: a2,
|
||||
[0b011]: a3,
|
||||
[0b100]: a4,
|
||||
[0b101]: a5,
|
||||
[0b110]: a6,
|
||||
[0b111]: a7,
|
||||
} as Record<number, number>;
|
||||
}
|
||||
|
||||
bc3Alpha() {
|
||||
return this.uint8() / 0xff;
|
||||
}
|
||||
|
||||
bc2Alphas() {
|
||||
const alphaBuffer = this.consume(8);
|
||||
|
||||
return times(16, (index) => {
|
||||
const bufferIndex = Math.floor(index / 2);
|
||||
const buffer = alphaBuffer[bufferIndex];
|
||||
const alpha = index % 2 ? buffer & 0b1111 : (buffer & 0b11110000) >>> 4;
|
||||
return alpha / 0xf;
|
||||
});
|
||||
}
|
||||
|
||||
assetFactor4(width: number, height: number) {
|
||||
if (width % 4 !== 0 || height % 4 !== 0) {
|
||||
throw new RangeError('Width and height must be divisible by 4');
|
||||
}
|
||||
}
|
||||
|
||||
bc2Color() {
|
||||
const buffer = this.consume(2);
|
||||
|
||||
return [
|
||||
((buffer[1] & 0b11111000) >>> 3) / 0x1f,
|
||||
(((buffer[1] & 0b111) << 3) | ((buffer[0] & 0b11100000) >>> 5)) / 0x3f,
|
||||
(buffer[0] & 0b11111) / 0x1f,
|
||||
];
|
||||
}
|
||||
|
||||
bc1Color() {
|
||||
return [...this.bc2Color(), 1];
|
||||
}
|
||||
|
||||
bc1ColorInt() {
|
||||
return this.read(2).readUInt16LE();
|
||||
}
|
||||
|
||||
bc2ColorInterpolations() {
|
||||
const color0 = this.bc1Color();
|
||||
const color1 = this.bc1Color();
|
||||
const color2 = color0.map(
|
||||
(channel0, index) => (2 * channel0 + color1[index]) / 3,
|
||||
);
|
||||
const color3 = color0.map(
|
||||
(channel0, index) => (channel0 + 2 * color1[index]) / 3,
|
||||
);
|
||||
|
||||
return {
|
||||
[0b00]: color0,
|
||||
[0b01]: color1,
|
||||
[0b10]: color2,
|
||||
[0b11]: color3,
|
||||
} as Record<number, number[]>;
|
||||
}
|
||||
|
||||
bc1ColorInterpolations() {
|
||||
const int0 = this.bc1ColorInt();
|
||||
const color0 = this.bc1Color();
|
||||
const int1 = this.bc1ColorInt();
|
||||
const color1 = this.bc1Color();
|
||||
const alpha = int0 < int1;
|
||||
const color2 = alpha
|
||||
? color0.map((channel0, index) => (channel0 + color1[index]) / 2)
|
||||
: color0.map((channel0, index) => (2 * channel0 + color1[index]) / 3);
|
||||
const color3 = alpha
|
||||
? [0, 0, 0, 0]
|
||||
: color0.map((channel0, index) => (channel0 + 2 * color1[index]) / 3);
|
||||
|
||||
return {
|
||||
[0b00]: color0,
|
||||
[0b01]: color1,
|
||||
[0b10]: color2,
|
||||
[0b11]: color3,
|
||||
} as Record<number, number[]>;
|
||||
}
|
||||
|
||||
bc1ColorIndices() {
|
||||
const buffer = this.consume(4);
|
||||
const d = (buffer[0] & 0b11000000) >>> 6;
|
||||
const c = (buffer[0] & 0b110000) >>> 4;
|
||||
const b = (buffer[0] & 0b1100) >>> 2;
|
||||
const a = buffer[0] & 0b11;
|
||||
const h = (buffer[1] & 0b11000000) >>> 6;
|
||||
const g = (buffer[1] & 0b110000) >>> 4;
|
||||
const f = (buffer[1] & 0b1100) >>> 2;
|
||||
const e = buffer[1] & 0b11;
|
||||
const l = (buffer[2] & 0b11000000) >>> 6;
|
||||
const k = (buffer[2] & 0b110000) >>> 4;
|
||||
const j = (buffer[2] & 0b1100) >>> 2;
|
||||
const i = buffer[2] & 0b11;
|
||||
const p = (buffer[3] & 0b11000000) >>> 6;
|
||||
const o = (buffer[3] & 0b110000) >>> 4;
|
||||
const n = (buffer[3] & 0b1100) >>> 2;
|
||||
const m = buffer[3] & 0b11;
|
||||
|
||||
return [a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p];
|
||||
}
|
||||
|
||||
magicNumber() {
|
||||
const magic = this.dword();
|
||||
|
||||
if (magic !== 0x20534444) {
|
||||
throw new Error(`Invalid DDS magic number: 0x${magic.toString(16)}`);
|
||||
}
|
||||
|
||||
return magic;
|
||||
}
|
||||
|
||||
header() {
|
||||
return {
|
||||
size: this.dword(),
|
||||
flags: this.dword() as DdsdFlags,
|
||||
height: this.dword(),
|
||||
width: this.dword(),
|
||||
pitchOrLinearSize: this.dword(),
|
||||
depth: this.dword(),
|
||||
mipMapCount: this.dword(),
|
||||
reserved1: times(11, () => this.dword()),
|
||||
pf: this.pixelFormat(),
|
||||
caps: this.dword() as DdsCaps,
|
||||
caps2: this.dword() as DdsCaps2,
|
||||
caps3: this.dword(),
|
||||
caps4: this.dword(),
|
||||
reserved2: times(1, () => this.dword()),
|
||||
};
|
||||
}
|
||||
|
||||
pixelFormat() {
|
||||
return {
|
||||
size: this.dword(),
|
||||
flags: this.dword() as DdpfFlags,
|
||||
fourCC: this.ascii(4),
|
||||
rgbBitCount: this.dword(),
|
||||
rBitMask: this.dword(),
|
||||
gBitMask: this.dword(),
|
||||
bBitMask: this.dword(),
|
||||
aBitMask: this.dword(),
|
||||
};
|
||||
}
|
||||
|
||||
headerDxt10() {
|
||||
return {
|
||||
dxgiFormat: this.dword() as DxgiFormat,
|
||||
resourceDimension: this.dword() as DdsDimension,
|
||||
miscFlag: this.dword(),
|
||||
arraySize: this.dword(),
|
||||
miscFlags2: this.dword(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
new DdsStream(
|
||||
await readDVPLFile(
|
||||
'C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data/3d/Tanks/GB/images_pbr/Chieftain_Mk6_BC.dx11.dds.dvpl',
|
||||
),
|
||||
).dds();
|
||||
Reference in new issue
Block a user