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blitzkit/packages/website/src/components/TankSearch/index.tsx
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import {
TANK_CLASSES,
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fetchGameDefinitions,
fetchModelDefinitions,
fetchTankDefinitions,
fetchTankNames,
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
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type TankDefinition,
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} from '@blitzkit/core';
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import { useStore } from '@nanostores/react';
import { Callout, Flex, Link, Text, type FlexProps } from '@radix-ui/themes';
import fuzzysort from 'fuzzysort';
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import { times } from 'lodash-es';
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import { Fragment, memo, useEffect, useMemo, useState } from 'react';
import { filterTank } from '../../core/blitzkit/filterTank';
import { resolveReload } from '../../core/blitzkit/resolveReload';
import { useAdExempt } from '../../hooks/useAdExempt';
import { $tankFilters } from '../../stores/tankFilters';
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import {
SORT_NAMES,
SORT_UNITS,
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} from '../../stores/tankopediaPersistent/constants';
import { $tankopediaSort } from '../../stores/tankopediaSort';
import { AdMidSectionResponsive } from '../AdMidSectionResponsive';
import { ExperimentIcon } from '../ExperimentIcon';
import { FilterControl } from './components/FilterControl';
import { NoResults } from './components/NoResults';
import { SearchBar } from './components/SearchBar';
import { SkeletonTankCard } from './components/SkeletonTankCard';
import { TankCard } from './components/TankCard';
import { TankCardWrapper } from './components/TankCardWrapper';
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import { treeTypeOrder } from './constants';
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type TankSearchProps = Omit<FlexProps, 'onSelect'> & {
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compact?: boolean;
onSelect?: (tank: TankDefinition) => void;
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onSelectAll?: (tanks: TankDefinition[]) => void;
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};
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const PREVIEW_COUNT = 25;
const DEFAULT_LOADED_CARDS = 75;
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const gameDefinitions = await fetchGameDefinitions();
const modelDefinitions = await fetchModelDefinitions();
const tankDefinitions = await fetchTankDefinitions();
const tankNames = await fetchTankNames();
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export const TankSearch = memo<TankSearchProps>(
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({ compact, onSelect, onSelectAll, ...props }) => {
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const awaitedTanksDefinitionsArray = Object.values(tankDefinitions.tanks);
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const exempt = useAdExempt();
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const tankFilters = useStore($tankFilters);
const tankopediaSort = useStore($tankopediaSort);
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const tanksFiltered = useMemo(() => {
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if (tankFilters.search === undefined) {
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const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
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filterTank(tankFilters, tank),
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);
let sorted: TankDefinition[];
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switch (tankopediaSort.by) {
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case 'meta.none':
sorted = filtered
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.sort((a, b) => b.tier - a.tier)
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.sort(
(a, b) =>
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treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
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)
.sort(
(a, b) =>
TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
)
.sort(
(a, b) =>
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gameDefinitions.nations.indexOf(b.nation) -
gameDefinitions.nations.indexOf(a.nation),
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)
.sort((a, b) => a.tier - b.tier);
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break;
case 'survivability.health': {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return aHealth - bHealth;
});
break;
}
case 'survivability.viewRange':
sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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);
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
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(a, b) => a.camouflageStill - b.camouflageStill,
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);
break;
case 'survivability.camouflageMoving':
sorted = filtered.sort(
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(a, b) => a.camouflageMoving - b.camouflageMoving,
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);
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
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(a, b) =>
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a.camouflageStill *
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.camouflageLoss -
b.camouflageStill *
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.camouflageLoss,
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);
break;
case 'survivability.volume':
sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
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const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
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const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
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return aVolume - bVolume;
});
break;
case 'survivability.length':
sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
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const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
),
);
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const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
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return aLength - bLength;
});
break;
case 'fire.dpm':
sorted = filtered.sort(
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(a, b) =>
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resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0],
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) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0],
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),
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);
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break;
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case 'fire.dpmPremium':
sorted = filtered.sort(
(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
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? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.shells[1],
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)
: 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
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? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.shells[1],
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)
: 0),
);
break;
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case 'fire.reload':
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
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);
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break;
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.caliber -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.caliber,
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);
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break;
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case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.penetration.near -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.penetration.near,
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);
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break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
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?.penetration.near ?? 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
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?.penetration.near ?? 0),
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);
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break;
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case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.armorDamage -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.armorDamage,
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);
break;
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case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.velocity -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
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.velocity,
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);
break;
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case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.aimTime,
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);
break;
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case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.dispersionBase -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
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.dispersionBase,
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);
break;
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case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
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a.tracks.at(-1)!.dispersionMove -
b.tracks.at(-1)!.dispersionMove,
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);
break;
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case 'fire.gunDepression':
sorted = filtered.sort(
(a, b) =>
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modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
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.pitch.max +
(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
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.pitch.max -
(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
0),
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);
break;
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case 'fire.gunElevation':
sorted = filtered.sort(
(a, b) =>
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modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
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.pitch.min +
(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
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.pitch.min -
(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
0),
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);
break;
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case 'maneuverability.forwardsSpeed':
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sorted = filtered.sort((a, b) => a.speedForwards - b.speedForwards);
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break;
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case 'maneuverability.backwardsSpeed':
sorted = filtered.sort(
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(a, b) => a.speedBackwards - b.speedBackwards,
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);
break;
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case 'maneuverability.power':
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
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case 'maneuverability.powerToWeight':
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight) -
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b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight),
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);
break;
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case 'maneuverability.weight':
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight -
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(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight),
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);
break;
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case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
);
break;
}
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return tankopediaSort.direction === 'ascending'
? sorted
: sorted.reverse();
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} else {
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const searchedRaw = fuzzysort.go(tankFilters.search, tankNames, {
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keys: ['searchableName', 'searchableNameDeburr', 'camouflages'],
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});
const searchedTanks = searchedRaw.map(
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(result) => tankDefinitions.tanks[result.obj.id],
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);
return searchedTanks;
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}
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}, [tankFilters, tankopediaSort]);
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const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_CARDS);
const tanks = tanksFiltered.slice(0, loadedRows);
useEffect(() => {
setLoadedRows(DEFAULT_LOADED_CARDS);
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}, [tankFilters, tankopediaSort]);
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return (
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<Flex direction="column" gap="4" flexGrow="1" {...props}>
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<SearchBar topResult={tanks?.[0]} onSelect={onSelect} />
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{!tankFilters.search && !tankFilters.searching && (
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<FilterControl compact={compact} />
)}
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<Flex mt="2" gap="1" align="center" justify="center" direction="column">
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<Flex gap="2">
<Text color="gray">
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{tanksFiltered.length} tank
{tanksFiltered.length === 1 ? '' : 's'}
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</Text>
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{onSelectAll && (
<Link
underline="always"
href="#"
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onClick={() => onSelectAll(tanksFiltered)}
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>
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Select all
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</Link>
)}
</Flex>
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{tankopediaSort.by !== 'meta.none' && (
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<Text color="gray">
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Sorting by {SORT_NAMES[tankopediaSort.by]}
{SORT_UNITS[tankopediaSort.by] === undefined
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? ''
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: ` (${SORT_UNITS[tankopediaSort.by]})`}
, {tankopediaSort.direction}
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</Text>
)}
</Flex>
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{tankFilters.testing === 'only' && (
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<Flex justify="center" mt="4">
<Callout.Root color="amber">
<Callout.Icon>
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
</Callout.Icon>
<Callout.Text>
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Tanks in testing are subject to change and may not represent the
final product.
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</Callout.Text>
</Callout.Root>
</Flex>
)}
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{!tankFilters.searching && (
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<>
{tanks.length > 0 && (
<TankCardWrapper>
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{tanks.map((tank, index) => (
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<Fragment key={tank.id}>
<TankCard onSelect={onSelect} tank={tank} />
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{!exempt &&
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!compact &&
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(index + 16) % 32 === 0 &&
index !== tanks.length - 1 && (
<AdMidSectionResponsive gridColumn="1 / -1" />
)}
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</Fragment>
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))}
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{times(
Math.min(PREVIEW_COUNT, tanksFiltered.length - loadedRows),
(index) => {
return (
<SkeletonTankCard
key={index}
onIntersection={() => {
setLoadedRows((state) =>
Math.min(state + 2, tanksFiltered.length),
);
}}
/>
);
},
)}
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</TankCardWrapper>
)}
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{tanks.length === 0 && <NoResults type="search" />}
</>
)}
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{tankFilters.searching && (
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<TankCardWrapper>
{times(Math.round(10 + 10 * Math.random()), (index) => (
<SkeletonTankCard key={index} />
))}
</TankCardWrapper>
)}
</Flex>
);
},
);