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https://github.com/blitzkit/blitzkit.git
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feat: sort options
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5 files changed
+655
-76
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@@ -3,6 +3,7 @@ import { use } from 'react';
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import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
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import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
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import { normalizeBoundingBox } from '../../../../../../core/blitzkrieg/normalizeBoundingBox';
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import { resolveDpm } from '../../../../../../core/blitzkrieg/resolveDpm';
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import {
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GUN_TYPE_NAMES,
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SHELL_NAMES,
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@@ -40,23 +41,6 @@ export function Characteristics() {
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stockTurret.weight +
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stockGun.weight;
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let dpm: number;
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if (gun.type === 'regular') {
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dpm = (shell.damage.armor / gun.reload) * 60;
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} else if (gun.type === 'autoLoader') {
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dpm =
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((shell.damage.armor * gun.count) /
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(gun.reload + (gun.count - 1) * gun.interClip)) *
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60;
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} else {
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dpm =
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((shell.damage.armor * gun.count) /
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(gun.reload.reduce((a, b) => a + b, 0) +
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(gun.count - 1) * gun.interClip)) *
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60;
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}
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return (
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<Flex direction="column" gap="4" style={{ width: '100%' }}>
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<Flex direction="column" gap="2">
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@@ -95,7 +79,7 @@ export function Characteristics() {
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<Heading size="5">Fire</Heading>
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<Info name="Gun type">{GUN_TYPE_NAMES[gun.type]}</Info>
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<Info name="Damage per minute" unit="hp / min">
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{dpm.toFixed(0)}
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{resolveDpm(gun, shell).toFixed(0)}
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</Info>
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{gun.type === 'autoReloader' && (
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<>
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@@ -206,10 +190,10 @@ export function Characteristics() {
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</Info>
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<Info name="Gun flexibility" unit="°" />
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<Info indent name="Depression">
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{gunModelDefinition.pitch.max}
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{gunModelDefinition.pitch.max.toFixed(1)}
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</Info>
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<Info indent name="Elevation">
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{-gunModelDefinition.pitch.min}
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{(-gunModelDefinition.pitch.min).toFixed(1)}
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</Info>
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{gunModelDefinition.pitch.front && (
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<>
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@@ -242,10 +226,13 @@ export function Characteristics() {
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<Heading size="5">Maneuverability</Heading>
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<Info name="Speed" unit="km/hr" />
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<Info indent name="Forwards">
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{tank.speed.forwards}
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{tank.speed.forwards.toFixed(0)}
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</Info>
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<Info indent name="Average">
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{tank.speed.backwards}
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<Info indent name="Backwards">
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{tank.speed.backwards.toFixed(0)}
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</Info>
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<Info name="Power" unit="hp">
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{engine.power}
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</Info>
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<Info name="Power to weight ratio" unit="hp/mt" />
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<Info indent name="On hard terrain">
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@@ -16,7 +16,12 @@ import {
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import { go } from 'fuzzysort';
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import { use, useEffect, useMemo, useRef, useState } from 'react';
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import { TankType, TreeType } from '../../../../../components/Tanks';
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import { resolveNearPenetration } from '../../../../../core/blitz/resolveNearPenetration';
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import { asset } from '../../../../../core/blitzkrieg/asset';
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import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
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import { normalizeBoundingBox } from '../../../../../core/blitzkrieg/normalizeBoundingBox';
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import { resolveDpm } from '../../../../../core/blitzkrieg/resolveDpm';
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import { resolveReload } from '../../../../../core/blitzkrieg/resolveReload';
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import {
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NATIONS,
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TANK_ICONS,
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@@ -27,9 +32,9 @@ import {
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tanksDefinitionsArray,
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} from '../../../../../core/blitzkrieg/tankDefinitions';
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import { tankIcon } from '../../../../../core/blitzkrieg/tankIcon';
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import { unionBoundingBox } from '../../../../../core/blitzkrieg/unionBoundingBox';
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import { theme } from '../../../../../stitches.config';
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import mutateTankopediaPersistent, {
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TankopediaSortBy,
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TankopediaSortDirection,
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useTankopediaPersistent,
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} from '../../../../../stores/tankopedia';
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@@ -52,6 +57,7 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
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const filters = useTankopediaPersistent((state) => state.filters);
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const sort = useTankopediaPersistent((state) => state.sort);
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const awaitedTanks = use(tanksDefinitionsArray);
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const awaitedModelDefinitions = use(modelDefinitions);
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const defaultSortedTanks = useMemo(
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() =>
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awaitedTanks
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@@ -68,43 +74,296 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
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[],
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);
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const input = useRef<HTMLInputElement>(null);
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const searchableTanks = useMemo(
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() =>
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defaultSortedTanks
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.filter(
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(tank) =>
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(filters.tiers.length === 0
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? true
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: filters.tiers.includes(tank.tier)) &&
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(filters.types.length === 0
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? true
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: filters.types.includes(tank.type)) &&
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(filters.treeTypes.length === 0
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? true
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: filters.treeTypes.includes(tank.treeType)) &&
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(filters.nations.length === 0
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? true
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: filters.nations.includes(tank.nation)) &&
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(filters.test === 'include'
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? true
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: filters.test === 'exclude'
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? !tank.testing
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: tank.testing),
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)
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.sort((a, b) => {
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let diff = 0;
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const searchableTanks = useMemo(() => {
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const filtered = defaultSortedTanks.filter(
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(tank) =>
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(filters.tiers.length === 0
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? true
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: filters.tiers.includes(tank.tier)) &&
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(filters.types.length === 0
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? true
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: filters.types.includes(tank.type)) &&
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(filters.treeTypes.length === 0
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? true
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: filters.treeTypes.includes(tank.treeType)) &&
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(filters.nations.length === 0
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? true
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: filters.nations.includes(tank.nation)) &&
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(filters.test === 'include'
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? true
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: filters.test === 'exclude'
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? !tank.testing
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: tank.testing),
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);
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let sorted: TankDefinition[] = [];
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if (sort.by === 'tier') {
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diff = a.tier - b.tier;
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}
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if (sort.by === 'name') {
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diff = a.name.localeCompare(b.name);
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}
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// .sort((a, b) => {
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// let diff = 0;
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return sort.direction === 'ascending' ? diff : -diff;
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}),
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[filters, sort],
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);
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// if (sort.by === 'meta.tier') {
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// diff = a.tier - b.tier;
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// }
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// if (sort.by === 'meta.name') {
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// diff = a.name?.localeCompare(b.name);
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// }
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// return sort.direction === 'ascending' ? diff : -diff;
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// });
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switch (sort.by) {
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case 'meta.tier':
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sorted = filtered.sort((a, b) => a.tier - b.tier);
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break;
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case 'meta.name':
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sorted = filtered.sort((a, b) => a.name?.localeCompare(b.name));
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break;
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case 'survivability.health': {
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sorted = filtered.sort((a, b) => {
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const aHealth = a.health + a.turrets.at(-1)!.health;
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const bHealth = b.health + b.turrets.at(-1)!.health;
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return aHealth - bHealth;
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});
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break;
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}
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case 'survivability.viewRange':
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sorted = filtered.sort(
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(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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);
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break;
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case 'survivability.camouflageStill':
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sorted = filtered.sort(
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(a, b) => a.camouflage.still - b.camouflage.still,
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);
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break;
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case 'survivability.camouflageMoving':
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sorted = filtered.sort(
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(a, b) => a.camouflage.moving - b.camouflage.moving,
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);
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break;
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case 'survivability.camouflageShooting':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
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b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
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);
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break;
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case 'survivability.size':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.boundingBox,
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bTurretModelDefinition.boundingBox,
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),
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);
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const aVolume = aSize[0] * aSize[1] * aSize[2];
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const bVolume = bSize[0] * bSize[1] * bSize[2];
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return aVolume - bVolume;
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});
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break;
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case 'fire.dpm':
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sorted = filtered.sort(
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(a, b) =>
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resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
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) -
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resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
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),
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);
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break;
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case 'fire.reload':
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sorted = filtered.sort(
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(a, b) =>
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resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
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resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
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);
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break;
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case 'fire.caliber':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
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);
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break;
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case 'fire.standardPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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),
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);
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break;
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case 'fire.premiumPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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(
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a.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
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a.turrets.at(-1)!.guns.at(-1)!.shells[0]
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).penetration,
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) -
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resolveNearPenetration(
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(
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b.turrets.at(-1)!.guns.at(-1)!.shells[1] ??
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b.turrets.at(-1)!.guns.at(-1)!.shells[0]
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).penetration,
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),
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);
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break;
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case 'fire.damage':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
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);
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break;
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case 'fire.shellVelocity':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
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);
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break;
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case 'fire.aimTime':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.aimTime -
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b.turrets.at(-1)!.guns.at(-1)!.aimTime,
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);
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break;
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case 'fire.dispersionStill':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
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b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
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);
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break;
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case 'fire.dispersionMoving':
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sorted = filtered.sort(
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(a, b) =>
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a.tracks.at(-1)!.dispersion.move - b.tracks.at(-1)!.dispersion.move,
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);
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break;
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case 'fire.gunDepression':
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sorted = filtered.sort(
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(a, b) =>
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awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
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a.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.max -
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awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
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b.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.max,
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);
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break;
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case 'fire.gunElevation':
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sorted = filtered.sort(
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(a, b) =>
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// reversed because of negative values
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awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
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b.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.min -
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awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
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a.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.min,
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);
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break;
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case 'maneuverability.forwardsSpeed':
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sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
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break;
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case 'maneuverability.backwardsSpeed':
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sorted = filtered.sort((a, b) => a.speed.backwards - b.speed.backwards);
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break;
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case 'maneuverability.power':
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sorted = filtered.sort(
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(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
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);
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break;
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case 'maneuverability.powerToWeight':
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sorted = filtered.sort(
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(a, b) =>
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a.engines.at(-1)!.power /
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(a.weight +
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight) -
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b.engines.at(-1)!.power /
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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case 'maneuverability.weight':
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sorted = filtered.sort(
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(a, b) =>
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a.weight +
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight -
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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);
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break;
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case 'maneuverability.traverseSpeed':
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sorted = filtered.sort(
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(a, b) =>
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a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
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);
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break;
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}
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return sort.direction === 'ascending' ? sorted : sorted.reverse();
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}, [filters, sort]);
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const [searchResults, setSearchedList] = useState(searchableTanks);
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const page = useTankopediaPersistent((state) => state.filters.page);
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const chunkSize =
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@@ -118,6 +377,9 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
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const firstChunk = searchResultsPageSlice.slice(0, chunkSize);
|
||||
const secondChunk = searchResultsPageSlice.slice(chunkSize);
|
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|
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useEffect(() => {
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setSearchedList(searchableTanks);
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}, [searchableTanks]);
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useEffect(() => {
|
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mutateTankopediaPersistent((draft) => {
|
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draft.filters.page = Math.min(
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@@ -166,21 +428,292 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
|
||||
</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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<DropdownMenu.Label>By</DropdownMenu.Label>
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<DropdownMenu.RadioGroup
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value={sort.by}
|
||||
onValueChange={(value) =>
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = value as TankopediaSortBy;
|
||||
})
|
||||
}
|
||||
>
|
||||
<DropdownMenu.RadioItem value="tier">
|
||||
Tier
|
||||
</DropdownMenu.RadioItem>
|
||||
<DropdownMenu.RadioItem value="name">
|
||||
Name
|
||||
</DropdownMenu.RadioItem>
|
||||
</DropdownMenu.RadioGroup>
|
||||
|
||||
<DropdownMenu.Sub>
|
||||
<DropdownMenu.SubTrigger>Meta</DropdownMenu.SubTrigger>
|
||||
<DropdownMenu.SubContent>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'meta.tier'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'meta.tier';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Tier
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'meta.name'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'meta.name';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Name
|
||||
</DropdownMenu.CheckboxItem>
|
||||
</DropdownMenu.SubContent>
|
||||
</DropdownMenu.Sub>
|
||||
|
||||
<DropdownMenu.Sub>
|
||||
<DropdownMenu.SubTrigger>Survivability</DropdownMenu.SubTrigger>
|
||||
<DropdownMenu.SubContent>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.health'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.health';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Health
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.viewRange'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.viewRange';
|
||||
});
|
||||
}}
|
||||
>
|
||||
View range
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.camouflageStill'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.camouflageStill';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Camouflage
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.camouflageMoving'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.camouflageMoving';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Camouflage moving
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.camouflageShooting'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.camouflageShooting';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Camouflage shooting
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'survivability.size'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'survivability.size';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Size
|
||||
</DropdownMenu.CheckboxItem>
|
||||
</DropdownMenu.SubContent>
|
||||
</DropdownMenu.Sub>
|
||||
|
||||
<DropdownMenu.Sub>
|
||||
<DropdownMenu.SubTrigger>Fire</DropdownMenu.SubTrigger>
|
||||
<DropdownMenu.SubContent>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.dpm'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.dpm';
|
||||
});
|
||||
}}
|
||||
>
|
||||
DPM
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.reload'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.reload';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Reload
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.caliber'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.caliber';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Caliber
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.standardPenetration'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.standardPenetration';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Standard penetration
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.premiumPenetration'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.premiumPenetration';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Premium penetration
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.damage'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.damage';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Damage
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.shellVelocity'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.shellVelocity';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Shell velocity
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.aimTime'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.aimTime';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Aim time
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.dispersionStill'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.dispersionStill';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Dispersion still
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.dispersionMoving'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.dispersionMoving';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Dispersion moving
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.gunDepression'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.gunDepression';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Gun depression
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'fire.gunElevation'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'fire.gunElevation';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Gun elevation
|
||||
</DropdownMenu.CheckboxItem>
|
||||
</DropdownMenu.SubContent>
|
||||
</DropdownMenu.Sub>
|
||||
|
||||
<DropdownMenu.Sub>
|
||||
<DropdownMenu.SubTrigger>
|
||||
Maneuverability
|
||||
</DropdownMenu.SubTrigger>
|
||||
<DropdownMenu.SubContent>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.forwardsSpeed'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.forwardsSpeed';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Forwards speed
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.backwardsSpeed'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.backwardsSpeed';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Backwards speed
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.power'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.power';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Power
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.powerToWeight'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.powerToWeight';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Power to weight
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.weight'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.weight';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Weight
|
||||
</DropdownMenu.CheckboxItem>
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={sort.by === 'maneuverability.traverseSpeed'}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.sort.by = 'maneuverability.traverseSpeed';
|
||||
});
|
||||
}}
|
||||
>
|
||||
Traverse speed
|
||||
</DropdownMenu.CheckboxItem>
|
||||
</DropdownMenu.SubContent>
|
||||
</DropdownMenu.Sub>
|
||||
|
||||
<DropdownMenu.Separator />
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
import { GunDefinition, ShellDefinition } from './tankDefinitions';
|
||||
|
||||
export function resolveDpm(gun: GunDefinition, shell: ShellDefinition) {
|
||||
if (gun.type === 'regular') {
|
||||
return (shell.damage.armor / gun.reload) * 60;
|
||||
} else if (gun.type === 'autoLoader') {
|
||||
return (
|
||||
((shell.damage.armor * gun.count) /
|
||||
(gun.reload + (gun.count - 1) * gun.interClip)) *
|
||||
60
|
||||
);
|
||||
} else {
|
||||
return (
|
||||
((shell.damage.armor * gun.count) /
|
||||
(gun.reload.reduce((a, b) => a + b, 0) +
|
||||
(gun.count - 1) * gun.interClip)) *
|
||||
60
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import { GunDefinition } from './tankDefinitions';
|
||||
|
||||
export function resolveReload(gun: GunDefinition) {
|
||||
if (gun.type === 'regular') {
|
||||
return gun.reload;
|
||||
} else if (gun.type === 'autoLoader') {
|
||||
return gun.reload + (gun.count - 1) * gun.interClip;
|
||||
} else {
|
||||
return (
|
||||
gun.reload.reduce((a, b) => a + b, 0) + (gun.count - 1) * gun.interClip
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,33 @@ import {
|
||||
TurretDefinition,
|
||||
} from '../core/blitzkrieg/tankDefinitions';
|
||||
|
||||
export type TankopediaSortBy = 'tier' | 'name';
|
||||
export type TankopediaSortBy =
|
||||
| 'meta.tier'
|
||||
| 'meta.name'
|
||||
| 'survivability.health'
|
||||
| 'survivability.viewRange'
|
||||
| 'survivability.camouflageStill'
|
||||
| 'survivability.camouflageMoving'
|
||||
| 'survivability.camouflageShooting'
|
||||
| 'survivability.size'
|
||||
| 'fire.dpm'
|
||||
| 'fire.reload'
|
||||
| 'fire.caliber'
|
||||
| 'fire.standardPenetration'
|
||||
| 'fire.premiumPenetration'
|
||||
| 'fire.damage'
|
||||
| 'fire.shellVelocity'
|
||||
| 'fire.aimTime'
|
||||
| 'fire.dispersionStill'
|
||||
| 'fire.dispersionMoving'
|
||||
| 'fire.gunDepression'
|
||||
| 'fire.gunElevation'
|
||||
| 'maneuverability.forwardsSpeed'
|
||||
| 'maneuverability.backwardsSpeed'
|
||||
| 'maneuverability.power'
|
||||
| 'maneuverability.powerToWeight'
|
||||
| 'maneuverability.weight'
|
||||
| 'maneuverability.traverseSpeed';
|
||||
export type TankopediaSortDirection = 'ascending' | 'descending';
|
||||
export type TankopediaTestTankDisplay = 'include' | 'exclude' | 'only';
|
||||
export type TankopediaMode = 'model' | 'armor';
|
||||
@@ -116,7 +142,7 @@ export const useTankopediaPersistent = create<TankopediaPersistent>()(
|
||||
},
|
||||
},
|
||||
sort: {
|
||||
by: 'tier',
|
||||
by: 'meta.tier',
|
||||
direction: 'descending',
|
||||
},
|
||||
filters: {
|
||||
|
||||
Reference in new issue
Block a user