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https://github.com/blitzkit/blitzkit.git
synced 2026-10-22 03:07:04 +02:00
feat: dir api
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8 files changed
+115
-43
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@@ -0,0 +1,7 @@
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`Blitz/Config/DefaultGameplayTags.ini` seems to have an exhaustive list of all maps, tanks, sets, game modes, legendary camouflages, consumables, skills, quick commands, UI components, etc.
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`Blitz/Config/DefaultGame.ini` seems to have all locales under the name of "Cultures"
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`Blitz/Config/DefaultDlc.ini` contains DLC info; essentially extra `pak` containers
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`Blitz/Content/TanksStuff/Common/DT_TankClasses.uasset` seems to have all tank classes
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+1
-1
@@ -38,7 +38,7 @@
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"build:ids": "cd packages/scripts && bun build:ids",
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"prunestrings": "cd packages/scripts && bun prunestrings",
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"dev:cli:unpack": "cd src/CLI && dotnet run unpack \"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest\" --no-overwrite",
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"dev:cli:buildassets": "cd src/CLI && dotnet run buildassets"
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"dev:cli:mangle": "cd src/CLI && dotnet run mangle"
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},
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"license": "MIT",
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"dependencies": {
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@@ -1,32 +0,0 @@
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using CUE4Parse.FileProvider;
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using CUE4Parse.FileProvider.Objects;
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namespace CLI.Functions
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{
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public static class AssetsBuilder
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{
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private static readonly string LOCAL_USER = "coola";
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private static readonly string LOCAL_DLC_CONTAINERS_PATH =
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$"C:/Users/{LOCAL_USER}/AppData/Local/Blitz/Saved/PersistentDownloadDir/Dlc/PakCache";
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private static readonly string LOCAL_BUNDLED_CONTAINERS_PATH =
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"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest/Blitz/Content/Paks";
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public static void Build(string[] args)
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{
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DefaultFileProvider provider = new(
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directory: new DirectoryInfo(LOCAL_DLC_CONTAINERS_PATH),
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extraDirectories: [new(LOCAL_BUNDLED_CONTAINERS_PATH)],
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searchOption: SearchOption.TopDirectoryOnly
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);
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provider.Initialize();
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provider.Mount();
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foreach (var file in provider.Files)
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{
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GameFile gameFile = file.Value;
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Console.WriteLine(gameFile.Path);
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}
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}
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}
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}
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@@ -1,9 +1,23 @@
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using CLI.Models;
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namespace CLI.Functions
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{
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public static class Mangler
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{
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public static void Mangle() {
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public static void Mangle()
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{
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BlitzProvider provider = new();
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foreach (var nation in provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories)
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{
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if (nation.Key == "TankStub")
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continue;
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foreach (var tank in nation.Value.Directories)
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{
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Console.WriteLine(tank.Key);
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}
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}
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}
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}
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}
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@@ -26,8 +26,6 @@ namespace CLI.Functions
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throw new ArgumentException("Missing required initial paks directory");
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}
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await AgnosticHelpers.Initialize();
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UnpackDepot(args[1]);
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await UnpackDLC();
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}
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@@ -0,0 +1,83 @@
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using CUE4Parse.FileProvider;
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using CUE4Parse.FileProvider.Objects;
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namespace CLI.Models
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{
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public class BlitzProvider : DefaultFileProvider
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{
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private static readonly string LOCAL_USER = "coola";
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private static readonly string LOCAL_DLC_CONTAINERS_PATH =
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$"C:/Users/{LOCAL_USER}/AppData/Local/Blitz/Saved/PersistentDownloadDir/Dlc/PakCache";
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private static readonly string LOCAL_BUNDLED_CONTAINERS_PATH =
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"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest/Blitz/Content/Paks";
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public readonly VfsDirectory RootDirectory = new();
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public BlitzProvider()
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: base(
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directory: new DirectoryInfo(LOCAL_BUNDLED_CONTAINERS_PATH),
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extraDirectories: [new(LOCAL_DLC_CONTAINERS_PATH)],
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searchOption: SearchOption.TopDirectoryOnly
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)
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{
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Initialize();
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Mount();
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foreach (var file in Files)
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{
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var gameFile = file.Value;
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var path = gameFile.Path.Split('/');
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var lastPathSegment = path.Last();
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var directory = RootDirectory;
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foreach (var segment in path)
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{
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bool isLastSegment = lastPathSegment == segment;
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if (isLastSegment)
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{
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directory.AddFile(segment, gameFile);
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}
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else if (directory.HasDirectory(segment))
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{
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directory = directory.GetDirectory(segment);
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}
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else
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{
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VfsDirectory newDirectory = new();
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directory.AddDirectory(segment, newDirectory);
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directory = newDirectory;
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}
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}
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}
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}
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}
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public class VfsDirectory
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{
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public Dictionary<string, VfsDirectory> Directories = [];
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public Dictionary<string, GameFile> Files = [];
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public void AddFile(string name, GameFile file) => Files.TryAdd(name, file);
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public bool HasDirectory(string name) => Directories.ContainsKey(name);
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public VfsDirectory GetDirectory(string name)
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{
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var segments = name.Split('/');
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var directory = this;
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foreach (var segment in segments)
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{
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directory = directory.GetImmediateDirectory(segment);
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}
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return directory;
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}
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private VfsDirectory GetImmediateDirectory(string name) => Directories[name];
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public void AddDirectory(string name, VfsDirectory directory) =>
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Directories.Add(name, directory);
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}
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}
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+3
-6
@@ -1,4 +1,5 @@
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using CLI.Functions;
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using CLI.Utils;
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namespace CLI
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{
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@@ -6,6 +7,8 @@ namespace CLI
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{
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static async Task Main(string[] args)
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{
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await AgnosticHelpers.Initialize();
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switch (args[0])
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{
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case "unpack":
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@@ -20,12 +23,6 @@ namespace CLI
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break;
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}
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case "buildassets":
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{
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AssetsBuilder.Build(args);
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break;
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}
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default:
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{
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throw new ArgumentException("Invalid command");
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@@ -14,6 +14,11 @@ namespace CLI.Utils
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public static async Task Initialize()
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{
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if (!Directory.Exists(BINARY_DIR))
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{
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Directory.CreateDirectory(BINARY_DIR);
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}
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InitializeZlib();
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await InitializeOodle();
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}
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