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commit
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+14
-18
@@ -1,4 +1,4 @@
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import { TankAttributeChange } from "@protos/game/proto/legacy/auto_items";
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import type { TankCatalogComponent } from "@blitzkit/closed/protos/game/proto/legacy/blitz_static_tank_component";
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import { StandardSinglePrice } from "@protos/game/proto/legacy/blitz_static_standard_single_price";
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import { PenetrationGroup } from "@protos/game/proto/legacy/blitz_static_tank_penetration_group";
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import {
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@@ -7,13 +7,14 @@ import {
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ShellUpgrade,
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ShellUpgradeSingleChange,
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StageParameters,
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TankAttributeChange,
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TankAttributeChange_AttributeName,
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TankAttributeChange_Modifier,
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VisualChanges,
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} from "@protos/game/proto/legacy/blitz_static_tank_upgrade_single_stage";
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function patch(stage0: StageParameters, stage1: StageParameters) {
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if (stage1.stage_number !== ++stage0.stage_number) {
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if (stage1.number !== ++stage0.number) {
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throw new Error("Change stage number must be 1 greater than base");
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}
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@@ -181,26 +182,21 @@ function patch(stage0: StageParameters, stage1: StageParameters) {
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}
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}
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export function aggregateStageParameters(
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base: StageParameters,
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stages: StageParameters[],
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export function aggregateParameters(
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tank: TankCatalogComponent,
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upgrades: Record<string, number>,
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) {
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const stage0 = StageParameters.create({ ...base, stage_number: 0 });
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const stage0 = StageParameters.create({});
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/**
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* Bug in Reforged: base stats are stage 1, so is the first upgrade. Manually
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* setting it to stage 0 below and if the bug's been fixed, throw an error
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* in dev mode to allow clean up in the future. Also, update the initial
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* stage number to -1.
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*/
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for (const line of tank.upgrade_lines) {
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const stage = upgrades[line.name];
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if (base.stage_number === 0 && import.meta.env.DEV) {
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throw new Error(
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"Base stats are now stage 0. In-game bug fixed, please remove hack.",
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);
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stage0.number = 0;
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for (let i = 0; i < stage; i++) {
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patch(stage0, line.stages[i]);
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}
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}
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stages.forEach((stage) => patch(stage0, stage));
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return stage0;
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}
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@@ -3,7 +3,7 @@ import {
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ShellUpgradeSingleChange_AttributeName,
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TankAttributeChange_AttributeName,
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} from "@protos/game/proto/legacy/blitz_static_tank_upgrade_single_stage";
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import { aggregateStageParameters } from "./aggregateStageParameters";
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import { aggregateStageParameters } from "./aggregateParameters";
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import {
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characteristics,
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type CharacteristicName,
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@@ -1,15 +1,15 @@
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import { times } from "lodash-es";
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import { Suspense, useMemo } from "react";
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import { TankopediaCharacteristic } from "../../../../components/TankopediaCharacteristic";
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import { TankopediaToy } from "../../../../components/TankopediaToy";
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import { Grade } from "@blitzkit/closed/protos/game/proto/legacy/blitz_static_standard_grades_enum";
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import {
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StageParameters_StageType,
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TankAttributeChange_AttributeName,
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} from "@blitzkit/closed/protos/game/proto/legacy/blitz_static_tank_upgrade_single_stage";
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import { Suspense } from "react";
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import { api } from "../../../../core/api/dynamic";
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import { characteristicsOrder } from "../../../../core/tankopedia/characteristicsOrder";
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import { computeCharacteristics } from "../../../../core/tankopedia/computeCharacteristics";
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import { TerrainHardness } from "../../../../core/tankopedia/tankState";
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import { aggregateParameters } from "../../../../core/tankopedia/aggregateParameters";
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import { useAwait } from "../../../../hooks/useAwait";
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import { useGameStrings } from "../../../../hooks/useGameStrings";
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import { LocaleProvider } from "../../../../hooks/useLocale";
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import { Tankopedia, TankopediaCompare } from "../../../../stores/tankopedia";
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import { Tankopedia } from "../../../../stores/tankopedia";
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interface PageProps {
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id: string;
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@@ -43,21 +43,44 @@ function Content() {
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`tank-${protagonist.id}`,
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);
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const parameters = aggregateParameters(
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protagonistTank.tank!,
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protagonist.upgrades,
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);
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return (
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<>
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<h1>{protagonist.id}</h1>
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<br />
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<h2>upgrades</h2>
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{protagonistTank.tank!.upgrade_lines.map((line) => {
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return (
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<>
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<h2>
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<h3>
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{line.name} ({protagonist.upgrades[line.name]})
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</h2>
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</h3>
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<div style={{ display: "flex", flexWrap: "wrap", gap: 8 }}>
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<div
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style={{
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display: "flex",
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flexDirection: "column",
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alignItems: "flex-start",
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gap: 8,
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}}
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>
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{line.stages.map((stage, index) => {
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if (stage.custom_picture) {
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throw new Error("Custom picture not supported");
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}
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if (stage.required_upgrades.length > 0) {
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console.log(stage.required_upgrades);
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throw new Error("Required upgrades not supported");
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}
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return (
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<button
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key={stage.tech_name}
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@@ -67,7 +90,9 @@ function Content() {
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});
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}}
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>
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{protagonist.upgrades[line.name] === index && "✓"}{" "}
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{protagonist.upgrades[line.name] === index && "✓"}
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{Grade[stage.grade]}
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{StageParameters_StageType[stage.stage_type]}
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{tankEntityGameStrings[stage.display_name]}
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</button>
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);
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@@ -76,230 +101,243 @@ function Content() {
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</>
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);
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})}
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<h2>parameters</h2>
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<h3>attributes</h3>
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{parameters.attributes.map((attribute) => {
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return (
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<span>
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{TankAttributeChange_AttributeName[attribute.attribute_name]}:{" "}
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{attribute.value}
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</span>
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);
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})}
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</>
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);
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const compare = Tankopedia.use((state) => state.compare);
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const characteristics = useMemo(
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() => computeCharacteristics(id, tank, protagonist),
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[protagonist],
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);
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// const otherCharacteristics = useMemo(
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// () =>
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// tankList.list
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// .filter((tank) => tank.id !== id)
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// .map(({ id }) => {
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// const state = { ...protagonist };
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// const tank = otherTanks.tanks[id];
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// return computeCharacteristics(
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// id,
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// tank.tank!,
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// tank.compensation!,
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// state
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// );
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// }),
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// [protagonist]
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// const compare = Tankopedia.use((state) => state.compare);
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// const characteristics = useMemo(
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// () => computeCharacteristics(id, tank, protagonist),
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// [protagonist],
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// );
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// // const otherCharacteristics = useMemo(
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// // () =>
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// // tankList.list
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// // .filter((tank) => tank.id !== id)
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// // .map(({ id }) => {
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// // const state = { ...protagonist };
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// // const tank = otherTanks.tanks[id];
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return (
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<>
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<h1>{id}</h1>
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// // return computeCharacteristics(
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// // id,
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// // tank.tank!,
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// // tank.compensation!,
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// // state
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// // );
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// // }),
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// // [protagonist]
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// // );
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<div style={{ display: "flex", flexWrap: "wrap", gap: "1rem" }}>
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{tank.tank?.feature_screens?.tags.map((tag) => (
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<span>{tag.value}</span>
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))}
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</div>
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// return (
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// <>
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// <h1>{id}</h1>
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<br />
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// <div style={{ display: "flex", flexWrap: "wrap", gap: "1rem" }}>
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// {tank.tank?.feature_screens?.tags.map((tag) => (
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// <span>{tag.value}</span>
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// ))}
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// </div>
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<div style={{ display: "flex", flexWrap: "wrap" }}>
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{times(tank.tank!.upgrade_stages.length + 1, (index) => (
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<button
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key={index}
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onClick={() => {
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Tankopedia.mutate((draft) => {
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draft.protagonist.stage = index;
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});
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}}
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>
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Stage {index} {index === protagonist.stage && "(selected)"}
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</button>
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))}
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</div>
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// <br />
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<br />
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// <div style={{ display: "flex", flexWrap: "wrap" }}>
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// {times(tank.tank!.upgrade_stages.length + 1, (index) => (
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// <button
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// key={index}
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// onClick={() => {
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// Tankopedia.mutate((draft) => {
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// draft.protagonist.stage = index;
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// });
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// }}
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// >
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// Stage {index} {index === protagonist.stage && "(selected)"}
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// </button>
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// ))}
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// </div>
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<div style={{ display: "flex", flexWrap: "wrap" }}>
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{characteristics.parameters.shells_upgrades.map((shell) => (
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<button
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key={shell.shell_id}
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onClick={() => {
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Tankopedia.mutate((draft) => {
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draft.protagonist.shell = shell.shell_id;
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});
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}}
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>
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Shell {shell.shell_id}{" "}
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{shell.shell_id === protagonist.shell && "(selected)"}
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</button>
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))}
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</div>
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// <br />
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<br />
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// <div style={{ display: "flex", flexWrap: "wrap" }}>
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// {characteristics.parameters.shells_upgrades.map((shell) => (
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// <button
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// key={shell.shell_id}
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// onClick={() => {
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// Tankopedia.mutate((draft) => {
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// draft.protagonist.shell = shell.shell_id;
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// });
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// }}
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// >
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// Shell {shell.shell_id}{" "}
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// {shell.shell_id === protagonist.shell && "(selected)"}
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// </button>
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// ))}
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// </div>
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<div>
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<span>speed (0 - {characteristics.characteristics.speed_forward})</span>
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<input
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type="range"
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min={0}
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max={characteristics.characteristics.speed_forward as number}
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value={protagonist.speed}
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onChange={(event) => {
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Tankopedia.mutate((draft) => {
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draft.protagonist.speed = event.target.valueAsNumber;
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});
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}}
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/>
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</div>
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// <br />
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<br />
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// <div>
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// <span>speed (0 - {characteristics.characteristics.speed_forward})</span>
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// <input
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// type="range"
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// min={0}
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// max={characteristics.characteristics.speed_forward as number}
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// value={protagonist.speed}
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// onChange={(event) => {
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// Tankopedia.mutate((draft) => {
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// draft.protagonist.speed = event.target.valueAsNumber;
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// });
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// }}
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// />
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// </div>
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<div>
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<span>isHullTraversing</span>
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<input
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type="checkbox"
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value={`${protagonist.isHullTraversing}`}
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onChange={(event) => {
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Tankopedia.mutate((draft) => {
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draft.protagonist.isHullTraversing = event.target.checked;
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});
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}}
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/>
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</div>
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// <br />
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<br />
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// <div>
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// <span>isHullTraversing</span>
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// <input
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// type="checkbox"
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// value={`${protagonist.isHullTraversing}`}
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// onChange={(event) => {
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// Tankopedia.mutate((draft) => {
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// draft.protagonist.isHullTraversing = event.target.checked;
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// });
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// }}
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// />
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// </div>
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<div>
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<span>isTurretTraversing</span>
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<input
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type="checkbox"
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value={`${protagonist.isTurretTraversing}`}
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onChange={(event) => {
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Tankopedia.mutate((draft) => {
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draft.protagonist.isTurretTraversing = event.target.checked;
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});
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}}
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/>
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</div>
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// <br />
|
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<br />
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// <div>
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// <span>isTurretTraversing</span>
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// <input
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// type="checkbox"
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// value={`${protagonist.isTurretTraversing}`}
|
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// onChange={(event) => {
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// Tankopedia.mutate((draft) => {
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// draft.protagonist.isTurretTraversing = event.target.checked;
|
||||
// });
|
||||
// }}
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||||
// />
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// </div>
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<div>
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<span>isShooting</span>
|
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<input
|
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type="checkbox"
|
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value={`${protagonist.isShooting}`}
|
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onChange={(event) => {
|
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Tankopedia.mutate((draft) => {
|
||||
draft.protagonist.isShooting = event.target.checked;
|
||||
});
|
||||
}}
|
||||
/>
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</div>
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// <br />
|
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|
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<br />
|
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// <div>
|
||||
// <span>isShooting</span>
|
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// <input
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// type="checkbox"
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// value={`${protagonist.isShooting}`}
|
||||
// onChange={(event) => {
|
||||
// Tankopedia.mutate((draft) => {
|
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// draft.protagonist.isShooting = event.target.checked;
|
||||
// });
|
||||
// }}
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||||
// />
|
||||
// </div>
|
||||
|
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<div>
|
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<span>isGunDamaged</span>
|
||||
<input
|
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type="checkbox"
|
||||
value={`${protagonist.isGunDamaged}`}
|
||||
onChange={(event) => {
|
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Tankopedia.mutate((draft) => {
|
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draft.protagonist.isGunDamaged = event.target.checked;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
// <br />
|
||||
|
||||
<br />
|
||||
// <div>
|
||||
// <span>isGunDamaged</span>
|
||||
// <input
|
||||
// type="checkbox"
|
||||
// value={`${protagonist.isGunDamaged}`}
|
||||
// onChange={(event) => {
|
||||
// Tankopedia.mutate((draft) => {
|
||||
// draft.protagonist.isGunDamaged = event.target.checked;
|
||||
// });
|
||||
// }}
|
||||
// />
|
||||
// </div>
|
||||
|
||||
<div style={{ display: "flex", flexWrap: "wrap" }}>
|
||||
{Object.values(TerrainHardness).map(
|
||||
(hardness) =>
|
||||
typeof hardness === "number" && (
|
||||
<button
|
||||
key={hardness}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.protagonist.terrainHardness = hardness;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{TerrainHardness[hardness]}{" "}
|
||||
{hardness === protagonist.terrainHardness && "(selected)"}
|
||||
</button>
|
||||
),
|
||||
)}
|
||||
</div>
|
||||
// <br />
|
||||
|
||||
<br />
|
||||
// <div style={{ display: "flex", flexWrap: "wrap" }}>
|
||||
// {Object.values(TerrainHardness).map(
|
||||
// (hardness) =>
|
||||
// typeof hardness === "number" && (
|
||||
// <button
|
||||
// key={hardness}
|
||||
// onClick={() => {
|
||||
// Tankopedia.mutate((draft) => {
|
||||
// draft.protagonist.terrainHardness = hardness;
|
||||
// });
|
||||
// }}
|
||||
// >
|
||||
// {TerrainHardness[hardness]}{" "}
|
||||
// {hardness === protagonist.terrainHardness && "(selected)"}
|
||||
// </button>
|
||||
// ),
|
||||
// )}
|
||||
// </div>
|
||||
|
||||
<div>
|
||||
<span>isCaughtOnFire</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
value={`${protagonist.isCaughtOnFire}`}
|
||||
onChange={(event) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.protagonist.isCaughtOnFire = event.target.checked;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
// <br />
|
||||
|
||||
<br />
|
||||
// <div>
|
||||
// <span>isCaughtOnFire</span>
|
||||
// <input
|
||||
// type="checkbox"
|
||||
// value={`${protagonist.isCaughtOnFire}`}
|
||||
// onChange={(event) => {
|
||||
// Tankopedia.mutate((draft) => {
|
||||
// draft.protagonist.isCaughtOnFire = event.target.checked;
|
||||
// });
|
||||
// }}
|
||||
// />
|
||||
// </div>
|
||||
|
||||
<div style={{ display: "flex", flexWrap: "wrap" }}>
|
||||
{Object.values(TankopediaCompare).map(
|
||||
(c) =>
|
||||
typeof c === "number" && (
|
||||
<button
|
||||
key={c}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.compare = c;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{TankopediaCompare[c]} {c === compare && "(selected)"}
|
||||
</button>
|
||||
),
|
||||
)}
|
||||
</div>
|
||||
// <br />
|
||||
|
||||
<br />
|
||||
// <div style={{ display: "flex", flexWrap: "wrap" }}>
|
||||
// {Object.values(TankopediaCompare).map(
|
||||
// (c) =>
|
||||
// typeof c === "number" && (
|
||||
// <button
|
||||
// key={c}
|
||||
// onClick={() => {
|
||||
// Tankopedia.mutate((draft) => {
|
||||
// draft.compare = c;
|
||||
// });
|
||||
// }}
|
||||
// >
|
||||
// {TankopediaCompare[c]} {c === compare && "(selected)"}
|
||||
// </button>
|
||||
// ),
|
||||
// )}
|
||||
// </div>
|
||||
|
||||
{characteristicsOrder.map(({ group, order }) => (
|
||||
<>
|
||||
<h2 key={group}>{group}</h2>
|
||||
// <br />
|
||||
|
||||
{order.map((config) =>
|
||||
"toy" in config ? (
|
||||
<TankopediaToy key={`toy-${config.toy}`} toy={config.toy} />
|
||||
) : (
|
||||
<TankopediaCharacteristic
|
||||
key={`characteristic-${config.name}`}
|
||||
characteristic={characteristics.characteristics[config.name]}
|
||||
others={[]}
|
||||
config={config}
|
||||
/>
|
||||
),
|
||||
)}
|
||||
</>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
// {characteristicsOrder.map(({ group, order }) => (
|
||||
// <>
|
||||
// <h2 key={group}>{group}</h2>
|
||||
|
||||
// {order.map((config) =>
|
||||
// "toy" in config ? (
|
||||
// <TankopediaToy key={`toy-${config.toy}`} toy={config.toy} />
|
||||
// ) : (
|
||||
// <TankopediaCharacteristic
|
||||
// key={`characteristic-${config.name}`}
|
||||
// characteristic={characteristics.characteristics[config.name]}
|
||||
// others={[]}
|
||||
// config={config}
|
||||
// />
|
||||
// ),
|
||||
// )}
|
||||
// </>
|
||||
// ))}
|
||||
// </>
|
||||
// );
|
||||
}
|
||||
Reference in new issue
Block a user