feat: begenning or equipment

This commit is contained in:
TrèsAbhi committed 2024-02-09 18:25:23 -06:00
1 parent 543e963d1d
commit 01dc3137d8
7 files changed
+42 -6

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@@ -1,7 +1,7 @@
import { Flex, Heading, Text } from '@radix-ui/themes';
import { use } from 'react';
import { ModuleButton } from '../../../../../../../components/ModuleButton';
import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkrieg/checkConsumableInclusivity';
import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkrieg/checkConsumableProvisionInclusivity';
import { consumableDefinitions } from '../../../../../../../core/blitzkrieg/consumableDefinitions';
import { useDuel } from '../../../../../../../stores/duel';
import {
@@ -1,7 +1,7 @@
import { Flex, Heading, Text } from '@radix-ui/themes';
import { use } from 'react';
import { ModuleButton } from '../../../../../../../components/ModuleButton';
import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkrieg/checkConsumableInclusivity';
import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkrieg/checkConsumableProvisionInclusivity';
import { provisionDefinitions } from '../../../../../../../core/blitzkrieg/provisionDefinitions';
import { useDuel } from '../../../../../../../stores/duel';
import {
@@ -9,6 +9,7 @@ import {
SHELL_NAMES,
} from '../../../../../../core/blitzkrieg/tankDefinitions';
import { unionBoundingBox } from '../../../../../../core/blitzkrieg/unionBoundingBox';
import { useEquipment } from '../../../../../../core/blitzkrieg/useEquipmentEquipped';
import { useDuel } from '../../../../../../stores/duel';
import { Info } from './components/Info';
@@ -40,6 +41,7 @@ export function Characteristics() {
stockTrack.weight +
stockTurret.weight +
stockGun.weight;
const hasRammer = useEquipment(100);
return (
<Flex direction="column" gap="4" style={{ width: '100%' }}>
@@ -79,7 +81,7 @@ export function Characteristics() {
<Heading size="5">Fire</Heading>
<Info name="Gun type">{GUN_TYPE_NAMES[gun.type]}</Info>
<Info name="Damage per minute" unit="hp / min">
{resolveDpm(gun, shell).toFixed(0)}
{resolveDpm(gun, shell, hasRammer).toFixed(0)}
</Info>
{gun.type === 'autoReloader' && (
<>
@@ -136,7 +138,7 @@ export function Characteristics() {
))
) : (
<Info name="Reload" unit="s">
{gun.reload.toFixed(2)}
{(gun.reload * (hasRammer ? 0.93 : 1)).toFixed(2)}
</Info>
)}
<Info name="Caliber" unit="mm">
@@ -25,3 +25,5 @@ export interface EquipmentDefinitions {
export const equipmentDefinitions = fetchCdonLz4<EquipmentDefinitions>(
asset('definitions/equipment.cdon.lz4'),
);
equipmentDefinitions.then(console.log);
+6 -2
View File
@@ -1,8 +1,12 @@
import { GunDefinition, ShellDefinition } from './tankDefinitions';
export function resolveDpm(gun: GunDefinition, shell: ShellDefinition) {
export function resolveDpm(
gun: GunDefinition,
shell: ShellDefinition,
hasRammer = false,
) {
if (gun.type === 'regular') {
return (shell.damage.armor / gun.reload) * 60;
return (shell.damage.armor / ((hasRammer ? 0.93 : 1) * gun.reload)) * 60;
} else if (gun.type === 'autoLoader') {
return (
((shell.damage.armor * gun.count) /
@@ -0,0 +1,28 @@
import { use, useMemo } from 'react';
import { useDuel } from '../../stores/duel';
import { useTankopediaTemporary } from '../../stores/tankopedia';
import { equipmentDefinitions } from './equipmentDefinitions';
export function useEquipment(id: number) {
const awaitedEquipmentDefinitions = use(equipmentDefinitions);
const protagonist = useDuel((state) => state.protagonist!);
const equipmentRows =
awaitedEquipmentDefinitions.presets[protagonist.tank.equipment];
const equipmentMatrix = useTankopediaTemporary(
(state) => state.equipmentMatrix,
);
const value = useMemo(
() =>
equipmentRows.some((equipmentRow, rowIndex) => {
return equipmentRow.some((equipment, columnIndex) => {
const choice = equipmentMatrix[rowIndex][columnIndex];
if (choice === 0) return false;
const equipped = equipment[choice === -1 ? 0 : 1];
return equipped === id;
});
}),
[equipmentMatrix, protagonist.tank],
);
return value;
}