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feat: rest of the stats
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73294af296
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+35
-9
@@ -16,6 +16,10 @@ export function Characteristics() {
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const { tank, turret, gun, engine, track } = useDuel(
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(state) => state.protagonist!,
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);
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const stockEngine = tank.engines[0];
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const stockTrack = tank.tracks[0];
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const stockTurret = tank.turrets[0];
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const stockGun = stockTurret.guns[0];
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const shell = gun.shells[0];
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const tankModelDefinition = awaitedModelDefinitions[tank.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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@@ -28,6 +32,13 @@ export function Characteristics() {
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);
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const weight =
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tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
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const weightMt = weight / 1000;
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const stockWeight =
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tank.weight +
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stockEngine.weight +
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stockTrack.weight +
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stockTurret.weight +
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stockGun.weight;
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let dpm: number;
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@@ -236,28 +247,43 @@ export function Characteristics() {
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<Info indent name="Average">
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{tank.speed.backwards}
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</Info>
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<Info name="Power to weight ratio" unit="hp/kg" />
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<Info name="Power to weight ratio" unit="hp/mt" />
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<Info indent name="On hard terrain">
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TODO
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{(engine.power / weightMt / track.resistance.hard).toFixed(1)}
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</Info>
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<Info indent name="On medium terrain">
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TODO
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{(engine.power / weightMt / track.resistance.medium).toFixed(1)}
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</Info>
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<Info indent name="On soft terrain">
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TODO
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{(engine.power / weightMt / track.resistance.soft).toFixed(1)}
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</Info>
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<Info name="Weight" unit="mt">
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{(weight / 1000).toFixed(1)}
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{weightMt.toFixed(1)}
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</Info>
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<Info name="Traverse speed" unit="°/s" />
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<Info name="Effective traverse speed" unit="°/s" />
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<Info indent name="On hard terrain">
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TODO
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{(
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(engine.power / stockEngine.power) *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.hard) *
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(stockWeight / weight)
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).toFixed(1)}
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</Info>
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<Info indent name="On medium terrain">
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TODO
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{(
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(engine.power / stockEngine.power) *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.medium) *
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(stockWeight / weight)
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).toFixed(1)}
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</Info>
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<Info indent name="On soft terrain">
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TODO
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{(
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(engine.power / stockEngine.power) *
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track.traverseSpeed *
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(track.resistance.hard / track.resistance.soft) *
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(stockWeight / weight)
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).toFixed(1)}
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</Info>
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</Flex>
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</Flex>
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