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feat: start of atts
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@@ -1,331 +1,397 @@
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// import { TankAttributeChange_AttributeName } from "@protos/blitz_static_tank_upgrade_single_stage";
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import { TankAttributeChange_AttributeName } from "@protos/blitz_static_tank_upgrade_single_stage";
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export enum CharacteristicsGroup {
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Firepower,
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Maneuverability,
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Survivability,
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Miscellaneous,
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Firepower = "firepower",
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Maneuverability = "maneuverability",
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Survivability = "survivability",
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Miscellaneous = "miscellaneous",
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}
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// type CharacteristicsOrder = {
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// group: CharacteristicsGroup;
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// characteristics: {
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// name: string;
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// value(
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// get: (name: TankAttributeChange_AttributeName) => number
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// ): number | string | null;
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// }[];
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// }[];
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// export const characteristicsOrder: CharacteristicsOrder = [
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// {
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// group: CharacteristicsGroup.Firepower,
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// characteristics: [
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// {
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// name: "gun_type",
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// value(get) {
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// const isPump = get(
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// TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP
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// );
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// if (isPump === 1) return "auto_reloader";
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// const clipSize = get(
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// TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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// );
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// if (clipSize === 1) return "regular";
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// return "auto_loader";
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// },
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// },
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// {
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// name: "dpm",
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// value(get) {
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// return -1;
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// },
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// },
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// {
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// name: "clipping_potential",
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// value(get) {
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// const clipSize = get(
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// TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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// );
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// if (clipSize === 1) return null;
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// // const damage
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// return -1;
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// },
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// },
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// ],
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// },
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// ];
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// type _CharacteristicsOrder = {
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// group: CharacteristicsGroup;
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// attributes: {
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// name: TankAttributeChange_AttributeName;
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// }[];
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// }[];
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// export const _characteristicsOrder: _CharacteristicsOrder = [
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// {
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// group: CharacteristicsGroup.Firepower,
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// attributes: [
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RELOAD_TIME,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_ANGLE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AIMING_TIME,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_MOVEMENT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_ROTATION,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_TURRET_ROTATION,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_AFTER_SHOT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_WHILE_GUN_DAMAGED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_DOWN,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_UP,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_YAW_LIMIT_LEFT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_YAW_LIMIT_RIGHT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_RATE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_SLOTS,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BURST_SIZE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BURST_RATE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RELOAD_SPEED_SCALE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_ARMOR_DAMAGE_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_SPEED_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_POWER_LOSS_REDUCTION,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENGINE_HIT_CHANCE_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CREW_HIT_CHANCE_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AMMO_BAY_EXPLOSION_CHANCE_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_LARGE_CALIBER_HE_PIERCING_FACTOR,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_AP,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_APCR,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_HC,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_HE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TRACER_SHELLS_ENABLED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ROTATION_RELOAD_SPEED_SCALE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ARMOR_DAMAGE_HE_SHELLS,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULE_DAMAGE_HE_SHELLS,
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// },
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// ],
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// },
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// {
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// group: CharacteristicsGroup.Maneuverability,
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// attributes: [
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_GUN_ROTATION_SPEED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TURRET_ROTATION_SPEED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_HULL_ROTATION_SPEED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENGINE_POWER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BRAKE_FORCE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MASS,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FORWARD_MAX_SPEED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BACKWARD_MAX_SPEED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_SIDE_FRICTION,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_FORWARD_FRICTION,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RESERVE_TRACK_BACKWARD_SPEED,
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// },
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// ],
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// },
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// {
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// group: CharacteristicsGroup.Survivability,
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// attributes: [
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MAX_HEALTH,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_HEALTH_BURN_PER_SEC,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CIRCULAR_VISION_RADIUS,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_MOVING,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_STILL,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_FIRE_PENALTY,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_FACTOR_AT_SHOT,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FIRE_START_CHANCE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AVERAGE_THICKNESS,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_COOLDOWN_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_DURATION_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_RECHARGE_SPEED_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RAMMING_DAMAGE_RESISTANCE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_LARGE_CALIBER_HE_SHELLS_DAMAGE_RESISTANCE,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENHANCED_TRACKS_ENABLED,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ARMOR_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULE_REGEN_PER_SEC_MULTIPLIER,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULES_DAMAGED_DEBUFF_EFFICIENCY,
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// },
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MAX_FIRE_DURATION,
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// },
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// ],
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// },
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// {
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// group: CharacteristicsGroup.Miscellaneous,
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// attributes: [
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// {
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// name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CREW_XP_MULTIPLIER,
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// },
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// ],
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// },
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// ];
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// if (import.meta.env.DEV) {
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// for (const name of Object.values(TankAttributeChange_AttributeName).filter(
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// (value) => typeof value === "number"
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// )) {
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// if (name === TankAttributeChange_AttributeName.ATTRIBUTE_NAME_UNSPECIFIED) {
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// continue;
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// }
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// const isImplemented = _characteristicsOrder.some((group) =>
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// group.attributes.some((attribute) => attribute.name === name)
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// );
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// if (!isImplemented) {
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// throw new Error(`Attribute ${name} is not implemented`);
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// }
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// }
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// }
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type Characteristics = Record<
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string,
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{
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render: (
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characteristic: (name: Characteristic) => number,
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attribute: (name: TankAttributeChange_AttributeName) => number
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) => number | string | null;
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}
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>;
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export const characteristics = {
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gun_type: {
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render(_, attribute) {
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const isPump = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP
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);
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if (isPump === 1) return "auto_reloader";
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const clipSize = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
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if (clipSize === 1) return "regular";
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return "auto_loader";
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},
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},
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dpm: {
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render(characteristic, attribute) {
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const damage = characteristic("damage");
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return 1;
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},
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},
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} satisfies Characteristics;
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export type Characteristic = keyof typeof characteristics;
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type CharacteristicsOrder = {
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group: CharacteristicsGroup;
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characteristics: {
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name: string;
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value(
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get: (name: TankAttributeChange_AttributeName) => number
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): number | string | null;
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}[];
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characteristics: Characteristic[];
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}[];
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export const characteristicsOrder: CharacteristicsOrder = [
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{
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group: CharacteristicsGroup.Firepower,
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characteristics: [
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{
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name: "gun_type",
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value(get) {
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const isPump = get(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP
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);
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if (isPump === 1) return "auto_reloader";
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const clipSize = get(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
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if (clipSize === 1) return "regular";
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||||
|
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return "auto_loader";
|
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},
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},
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{
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name: "dpm",
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value(get) {
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return -1;
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},
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},
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{
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name: "clipping_potential",
|
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|
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value(get) {
|
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const clipSize = get(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
|
||||
|
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if (clipSize === 1) return null;
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||||
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// const damage
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return -1;
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},
|
||||
},
|
||||
],
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characteristics: ["gun_type", "dpm"],
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},
|
||||
];
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||||
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type _CharacteristicsOrder = {
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group: CharacteristicsGroup;
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||||
|
||||
attributes: {
|
||||
name: TankAttributeChange_AttributeName;
|
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}[];
|
||||
}[];
|
||||
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||||
export const _characteristicsOrder: _CharacteristicsOrder = [
|
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{
|
||||
group: CharacteristicsGroup.Firepower,
|
||||
|
||||
attributes: [
|
||||
{
|
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name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RELOAD_TIME,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_ANGLE,
|
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},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AIMING_TIME,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_MOVEMENT,
|
||||
},
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||||
{
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||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_ROTATION,
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||||
},
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||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_TURRET_ROTATION,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_AFTER_SHOT,
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||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_WHILE_GUN_DAMAGED,
|
||||
},
|
||||
{
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||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_DOWN,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_UP,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_YAW_LIMIT_LEFT,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_YAW_LIMIT_RIGHT,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_RATE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_SLOTS,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BURST_SIZE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BURST_RATE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RELOAD_SPEED_SCALE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_ARMOR_DAMAGE_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_SPEED_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_POWER_LOSS_REDUCTION,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENGINE_HIT_CHANCE_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CREW_HIT_CHANCE_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AMMO_BAY_EXPLOSION_CHANCE_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_LARGE_CALIBER_HE_PIERCING_FACTOR,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_AP,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_APCR,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_HC,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_SHELLS_PIERCING_MULTIPLIER_HE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TRACER_SHELLS_ENABLED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ROTATION_RELOAD_SPEED_SCALE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ARMOR_DAMAGE_HE_SHELLS,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULE_DAMAGE_HE_SHELLS,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
{
|
||||
group: CharacteristicsGroup.Maneuverability,
|
||||
|
||||
attributes: [
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_GUN_ROTATION_SPEED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TURRET_ROTATION_SPEED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_HULL_ROTATION_SPEED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENGINE_POWER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BRAKE_FORCE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MASS,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FORWARD_MAX_SPEED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BACKWARD_MAX_SPEED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_SIDE_FRICTION,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_FORWARD_FRICTION,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RESERVE_TRACK_BACKWARD_SPEED,
|
||||
},
|
||||
],
|
||||
characteristics: [],
|
||||
},
|
||||
|
||||
{
|
||||
group: CharacteristicsGroup.Survivability,
|
||||
|
||||
attributes: [
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MAX_HEALTH,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_HEALTH_BURN_PER_SEC,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CIRCULAR_VISION_RADIUS,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_MOVING,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_STILL,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_FIRE_PENALTY,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONCEALMENT_FACTOR_AT_SHOT,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FIRE_START_CHANCE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_AVERAGE_THICKNESS,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_COOLDOWN_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_DURATION_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CONSUMABLE_RECHARGE_SPEED_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_RAMMING_DAMAGE_RESISTANCE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_LARGE_CALIBER_HE_SHELLS_DAMAGE_RESISTANCE,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENHANCED_TRACKS_ENABLED,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ARMOR_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULE_REGEN_PER_SEC_MULTIPLIER,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MODULES_DAMAGED_DEBUFF_EFFICIENCY,
|
||||
},
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MAX_FIRE_DURATION,
|
||||
},
|
||||
],
|
||||
characteristics: [],
|
||||
},
|
||||
|
||||
{
|
||||
group: CharacteristicsGroup.Miscellaneous,
|
||||
|
||||
attributes: [
|
||||
{
|
||||
name: TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CREW_XP_MULTIPLIER,
|
||||
},
|
||||
],
|
||||
characteristics: [],
|
||||
},
|
||||
];
|
||||
|
||||
if (import.meta.env.DEV) {
|
||||
for (const name of Object.values(TankAttributeChange_AttributeName).filter(
|
||||
(value) => typeof value === "number"
|
||||
)) {
|
||||
if (name === TankAttributeChange_AttributeName.ATTRIBUTE_NAME_UNSPECIFIED) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const isImplemented = _characteristicsOrder.some((group) =>
|
||||
group.attributes.some((attribute) => attribute.name === name)
|
||||
);
|
||||
|
||||
if (!isImplemented) {
|
||||
throw new Error(`Attribute ${name} is not implemented`);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,13 +5,13 @@ import {
|
||||
} from "@protos/blitz_static_tank_upgrade_single_stage";
|
||||
import { times } from "lodash-es";
|
||||
|
||||
export type AggregateAttributes = Partial<
|
||||
export type AggregatedAttributes = Partial<
|
||||
Record<TankAttributeChange_AttributeName, number>
|
||||
>;
|
||||
|
||||
function patch(
|
||||
changes: TankAttributeChange[],
|
||||
attributes: AggregateAttributes
|
||||
attributes: AggregatedAttributes
|
||||
) {
|
||||
for (const { attribute_name, value, modifier } of changes) {
|
||||
switch (modifier) {
|
||||
@@ -45,7 +45,7 @@ export function aggregateAttributes(
|
||||
stages: TankAttributeChange[][],
|
||||
stage: number
|
||||
) {
|
||||
const attributes: AggregateAttributes = {};
|
||||
const attributes: AggregatedAttributes = {};
|
||||
|
||||
patch(base, attributes);
|
||||
times(stage, (index) => patch(stages[index], attributes));
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
import { TankAttributeChange_AttributeName } from "@protos/blitz_static_tank_upgrade_single_stage";
|
||||
import { times } from "lodash-es";
|
||||
import { Suspense, useMemo } from "react";
|
||||
import {
|
||||
CharacteristicsGroup,
|
||||
_characteristicsOrder,
|
||||
} from "../../../constants/characteristics";
|
||||
import { api } from "../../../core/api/dynamic";
|
||||
import { aggregateAttributes } from "../../../core/blitz/aggregateAttributes";
|
||||
import { useAwait } from "../../../hooks/useAwait";
|
||||
@@ -35,6 +30,7 @@ function Content({ id }: { id: string }) {
|
||||
|
||||
return (
|
||||
<>
|
||||
<pre children={JSON.stringify(tank, null, 2)} />
|
||||
<h1>{tank.name?.value}</h1>
|
||||
|
||||
<h2>Characteristics</h2>
|
||||
@@ -53,7 +49,7 @@ function Content({ id }: { id: string }) {
|
||||
))}
|
||||
</div>
|
||||
|
||||
{_characteristicsOrder.map((group) => (
|
||||
{/* {_characteristicsOrder.map((group) => (
|
||||
<>
|
||||
<h2>{CharacteristicsGroup[group.group]}</h2>
|
||||
|
||||
@@ -67,7 +63,7 @@ function Content({ id }: { id: string }) {
|
||||
)
|
||||
)}
|
||||
</>
|
||||
))}
|
||||
))} */}
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user