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textures load!!!
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@@ -107,6 +107,13 @@ public partial class GameInterface
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public List<string> Textures => [.. texturePaths.Keys];
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public byte[] Texture(string name)
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{
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var path = texturePaths[name];
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var texture = provider.LoadPackageObject<UTexture2D>(path);
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return provider.Image(texture);
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}
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public HashSet<string> Files => files;
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public byte[] TankBigIcon(string tag)
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