texture discovery

This commit is contained in:
tresabhi committed 2026-06-09 12:43:14 -05:00
1 parent 62b629fe3a
commit a348e005f7
6 files changed
+117 -9

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+1 -1
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@@ -37,7 +37,7 @@ jobs:
runs-on: ubuntu-latest
strategy:
matrix:
chunk: [pages, api, media, models]
chunk: [pages, api, media, models, textures]
steps:
- name: Free disk space
+76
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@@ -1,11 +1,13 @@
using System.Text.RegularExpressions;
using BlitzKit.Game.Models;
using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion.Textures;
using CUE4Parse_Conversion.UEFormat.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Assets.Objects;
@@ -31,6 +33,80 @@ public partial class GameInterface
files = [.. provider.Files.Keys];
}
readonly Dictionary<string, string> texturePaths = new();
public void DiscoverTextures(string[] tankTags)
{
Console.WriteLine("Discovering textures...");
var options = new ExporterOptions() { TextureFormat = ETextureFormat.Jpeg };
foreach (var tag in tankTags)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
foreach (var group in tankPartPrefixes.Values)
{
var dataTable = pda.Get<UDataTable>(group);
foreach (var row in dataTable.RowMap.Values)
{
var visualData = row.Get<UObject>("VisualData");
var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
foreach (var property in meshSettings.Properties)
{
if (meshSettings.TryGet<UStaticMesh>(property.Name.Text, out var mesh))
{
mesh.TryConvert(out var convertedMesh);
var lod0 = convertedMesh.LODs.Find(lod => !lod.SkipLod);
if (lod0 == null || lod0.Sections == null)
{
continue;
}
foreach (var section in lod0.Sections.Value)
{
if (section.Material == null)
{
continue;
}
var materialInterface = section.Material.Load<UMaterialInterface>();
if (materialInterface == null)
{
continue;
}
var materialData = new MaterialData() { Parameters = new() };
materialInterface.GetParams(materialData.Parameters, options.MaterialFormat);
foreach (var parameterTexture in materialData.Parameters.Textures)
{
if (MonoGltf.knownChannels.TryGetValue(parameterTexture.Key, out var channel))
{
var path = parameterTexture.Value.GetPathName();
var name = Path.GetFileNameWithoutExtension(path);
texturePaths[name] = path;
}
}
}
}
}
}
}
}
Console.WriteLine($"Discovered {texturePaths.Count} textures");
}
public List<string> Textures => [.. texturePaths.Keys];
public HashSet<string> Files => files;
public byte[] TankBigIcon(string tag)
+8 -8
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@@ -32,7 +32,7 @@ public class MonoGltf
{
readonly SceneBuilder scene = new();
readonly Dictionary<string, KnownChannel> knownChannels = new()
public static readonly Dictionary<string, KnownChannel> knownChannels = new()
{
{ "BaseColor", KnownChannel.BaseColor },
{ "Normal", KnownChannel.Normal },
@@ -46,14 +46,14 @@ public class MonoGltf
var options = new ExporterOptions() { TextureFormat = ETextureFormat.Jpeg };
staticMesh.TryConvert(out var convertedMesh);
var lod =
var lod0 =
convertedMesh.LODs.Find(lod => !lod.SkipLod) ?? throw new Exception("Failed to find lod0");
var emptyMaterial = new MaterialBuilder("empty_material");
var materialMap = new Dictionary<string, MaterialBuilder>();
int sectionIndex = 0;
foreach (var section in lod.Sections.Value)
foreach (var section in lod0.Sections.Value)
{
var meshBuilder = new ConfiguredMeshBuilder();
MaterialBuilder materialBuilder;
@@ -100,15 +100,15 @@ public class MonoGltf
var wedgeIndex = new int[3];
for (var k = 0; k < wedgeIndex.Length; k++)
{
wedgeIndex[k] = (int)lod.Indices.Value[section.FirstIndex + faceIndex * 3 + k];
wedgeIndex[k] = (int)lod0.Indices.Value[section.FirstIndex + faceIndex * 3 + k];
}
var vertex1 = lod.Verts[wedgeIndex[0]];
var vertex2 = lod.Verts[wedgeIndex[1]];
var vertex3 = lod.Verts[wedgeIndex[2]];
var vertex1 = lod0.Verts[wedgeIndex[0]];
var vertex2 = lod0.Verts[wedgeIndex[1]];
var vertex3 = lod0.Verts[wedgeIndex[2]];
var (v1, v2, v3) = PrepareTris(vertex1, vertex2, vertex3);
var (c1, c2, c3) = PrepareUVsAndTexCoords(lod, vertex1, vertex2, vertex3, wedgeIndex);
var (c1, c2, c3) = PrepareUVsAndTexCoords(lod0, vertex1, vertex2, vertex3, wedgeIndex);
primitive.AddTriangle((v1, c1), (v2, c2), (v3, c3));
}
+13
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@@ -1,6 +1,8 @@
import { assertSecret } from "@blitzkit/core";
import type { GameInterface } from "@blitzkit/game";
import { clientUnmounted } from "./unmounted";
import { api } from "../api/dynamic";
import { assertDiscoveryTag } from "./assertDiscoveryTag";
let _game: GameInterface | null = null;
@@ -12,6 +14,17 @@ if (!clientUnmounted && import.meta.env.SSR) {
assertSecret(import.meta.env.WOTB_USMAP),
"../../temp",
);
const tankTags: string[] = [];
for (const item of api.metadata.group("TankEntity")) {
const assetDiscovery = item.BlitzStaticAssetsDiscovery();
const tag = assertDiscoveryTag(assetDiscovery);
tankTags.push(tag);
}
_game.discoverTextures(tankTags);
}
export const game = _game;
@@ -0,0 +1,12 @@
import type { APIContext } from "astro";
import { mixStaticPaths } from "../../astro/mixStaticPaths";
import { game } from "../../game/game";
import { getStaticPaths as _getStaticPaths } from "./_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
return game!.textures.map((name) => ({ params: { name } }));
});
export function GET({ params }: APIContext<never, { name: string }>) {
return Response.json(params);
}
@@ -0,0 +1,7 @@
import type { GetStaticPaths } from "astro";
import { isChunkEnabled } from "../../astro/isChunkEnabled";
export const getStaticPaths = (() => {
if (!isChunkEnabled("textures")) return [];
return [{ params: { textures: "textures" } }];
}) satisfies GetStaticPaths;