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feat: prettier
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+47
-15
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@@ -887,6 +887,10 @@
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"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
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"visualizers": {
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"assault": {
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"title": "Assault shells"
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},
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"rotator": {
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"hull": "Hull",
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"turret": "Turret",
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+36
-14
@@ -1,15 +1,33 @@
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import type { AssaultRanges } from '@blitzkit/core';
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import { literals } from '@blitzkit/i18n';
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import { Box, Card, Flex, Text } from '@radix-ui/themes';
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import { clamp } from 'three/src/math/MathUtils.js';
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import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
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import { Var } from '../../../../../../../core/radix/var';
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import { useLocale } from '../../../../../../../hooks/useLocale';
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interface Props {
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ranges: AssaultRanges;
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stats: TankCharacteristics;
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}
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export function AssaultRangesVisualizer({ ranges }: Props) {
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export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
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const maxDistance = Math.max(
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..._ranges.ranges.map((range) => range.distance),
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);
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const ranges = _ranges.ranges.map((range) => ({
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factor: range.factor,
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distance: range.distance,
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fakeDistance: (2 / Math.PI) * Math.atan((4 * range.distance) / maxDistance),
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}));
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const sumFakeDistances = ranges.reduce(
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(total, range) => total + range.fakeDistance,
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0,
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);
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const { strings } = useLocale();
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return (
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<Card variant="classic" style={{ aspectRatio: '1 / 1' }}>
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<Card mb="6" variant="classic" style={{ aspectRatio: '1 / 1' }}>
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<Flex
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position="absolute"
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top="0"
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@@ -19,7 +37,7 @@ export function AssaultRangesVisualizer({ ranges }: Props) {
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direction="column"
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>
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<Text m="3" size="2" color="gray">
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Assault shell damage
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{strings.website.tools.tankopedia.visualizers.assault.title}
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</Text>
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<Flex
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@@ -31,8 +49,8 @@ export function AssaultRangesVisualizer({ ranges }: Props) {
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flexGrow="1"
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>
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<Flex flexGrow="1">
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<Box position="relative" width={Var('space-7')}>
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{ranges.ranges.map((range) => (
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<Box position="relative" width={Var('space-8')}>
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{ranges.map((range) => (
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<Text
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style={{
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position: 'absolute',
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@@ -44,30 +62,32 @@ export function AssaultRangesVisualizer({ ranges }: Props) {
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size="1"
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wrap="nowrap"
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>
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{Math.round(range.factor * 100)}%
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{literals(strings.common.units.hp, [
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`${Math.round(stats.damageWithoutAssault * range.factor)}`,
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])}
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</Text>
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))}
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</Box>
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<Flex flexGrow="1" align="end" position="relative">
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{ranges.ranges.map((range, index) => {
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{ranges.map((range, index) => {
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const mix = clamp(1.5 * (range.factor - 1) + 1, 0, 1) * 100;
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const color0 = `color-mix(in hsl, ${Var('tomato-9')}, ${Var('jade-9')} ${mix}%)`;
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const color1 = `color-mix(in hsl, ${Var('tomato-7')}, ${Var('jade-7')} ${mix}%)`;
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return (
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<Box
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width={`${(range.fakeDistance / sumFakeDistances) * 100}%`}
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height={`${range.factor * 100}%`}
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style={{
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height: `${range.factor * 100}%`,
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background: `linear-gradient(45deg, ${color1}, ${color0})`,
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}}
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flexGrow={`${range.distance}`}
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key={index}
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/>
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);
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})}
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{ranges.ranges.map((range, index) => (
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{ranges.map((range, index) => (
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<Box
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key={index}
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position="absolute"
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@@ -84,13 +104,13 @@ export function AssaultRangesVisualizer({ ranges }: Props) {
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</Flex>
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</Flex>
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<Flex ml="7" height={Var('space-7')}>
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{ranges.ranges.map((range, index) => (
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<Flex ml="8" height={Var('space-7')}>
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{ranges.map((range, index) => (
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<Box
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position="relative"
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key={index}
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width={`${(range.fakeDistance / sumFakeDistances) * 100}%`}
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height="100%"
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flexGrow={`${range.distance}`}
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>
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<Text
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size="1"
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@@ -103,7 +123,9 @@ export function AssaultRangesVisualizer({ ranges }: Props) {
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writingMode: 'vertical-rl',
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}}
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>
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{range.distance}m
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{literals(strings.common.units.m, [
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`${Math.round(range.distance)}`,
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])}
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</Text>
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</Box>
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))}
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+1
@@ -122,6 +122,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
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{gun.gun_type!.value.base.assault_ranges && (
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<AssaultRangesVisualizer
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stats={stats}
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ranges={gun.gun_type!.value.base.assault_ranges}
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/>
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)}
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@@ -336,7 +336,9 @@ export function tankCharacteristics(
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stockTurret.weight +
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stockGun.gun_type!.value.base.weight;
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const resolvedEnginePower = engine.power * enginePowerCoefficient;
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const damageCoefficient = armorDamageCoefficient * assaultDamageCoefficient;
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const damageCoefficientWithoutAssault = armorDamageCoefficient;
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const damageCoefficient =
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damageCoefficientWithoutAssault * assaultDamageCoefficient;
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const dpm = resolveDpm(
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gun,
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shell,
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@@ -363,6 +365,8 @@ export function tankCharacteristics(
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return current;
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}, null)!.index
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: undefined;
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const damageWithoutAssault =
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shell.armor_damage * damageCoefficientWithoutAssault;
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const damage = shell.armor_damage * damageCoefficient;
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const dpmEffective =
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gun.gun_type!.$case === 'auto_reloader'
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@@ -544,6 +548,7 @@ export function tankCharacteristics(
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caliber,
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penetration,
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damage,
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damageWithoutAssault,
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clipDamage,
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moduleDamage,
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explosionRadius,
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