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make mount truely syncronous
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@@ -1,10 +1,10 @@
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using BlitzKit.Game.Synchronous;
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using CUE4Parse.FileProvider;
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using CUE4Parse.MappingsProvider;
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using CUE4Parse.UE4.Versions;
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namespace BlitzKit.Game.Models;
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public class BlitzFileProvider : SynchronousFileProvider
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public class BlitzFileProvider : DefaultFileProvider
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{
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public BlitzFileProvider(string directory)
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: base(
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