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dispose models on unload
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@@ -1,23 +1,19 @@
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import { asset } from '@blitzkit/core';
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import { type ObjectMap, useLoader } from '@react-three/fiber';
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import { type GLTF, GLTFLoader } from 'three-stdlib';
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const cache: Record<
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number,
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{ gltf: GLTF & ObjectMap; hasDynamicArmor: boolean }
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> = {};
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import { asset } from "@blitzkit/core";
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import { useLoader } from "@react-three/fiber";
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import { GLTFLoader } from "three-stdlib";
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import { useDispose } from "./useDispose";
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export function useArmor(id: number) {
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const gltf = useLoader(GLTFLoader, asset(`3d/tanks/armor/${id}.glb`));
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const path = asset(`3d/tanks/armor/${id}.glb`);
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const gltf = useLoader(GLTFLoader, path);
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if (!cache[id]) {
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cache[id] = {
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gltf,
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hasDynamicArmor: Object.values(gltf.nodes).some(
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(node) =>
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node.name.includes('state_00') || node.name.includes('state_01'),
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),
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};
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}
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return cache[id];
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useDispose(gltf, path);
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return {
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gltf,
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hasDynamicArmor: Object.values(gltf.nodes).some(
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(node) =>
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node.name.includes("state_00") || node.name.includes("state_01"),
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),
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};
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}
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@@ -0,0 +1,67 @@
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import { useLoader } from "@react-three/fiber";
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import { useEffect } from "react";
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import { Cache } from "three";
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import { GLTFLoader } from "three-stdlib";
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export function useDispose(gltf: any, path: string) {
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useEffect(() => {
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return () => {
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const disposedGeometries = new Set<string>();
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const disposedMaterials = new Set<string>();
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const disposedTextures = new Set<string>();
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gltf.scene.traverse((obj: any) => {
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if (obj.geometry) {
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const geometry = obj.geometry;
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if (!disposedGeometries.has(geometry.uuid)) {
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disposedGeometries.add(geometry.uuid);
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geometry.dispose();
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}
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}
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if (obj.material) {
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const materials = Array.isArray(obj.material)
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? obj.material
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: [obj.material];
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for (const material of materials) {
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if (!disposedMaterials.has(material.uuid)) {
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disposedMaterials.add(material.uuid);
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for (const key in material) {
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const value = material[key];
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if (
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value &&
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value.isTexture &&
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!disposedTextures.has(value.uuid)
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) {
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disposedTextures.add(value.uuid);
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}
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}
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for (const key in material) {
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const value = material[key];
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if (value && value.isTexture) {
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value.source.data.close();
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value.dispose();
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}
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}
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material.dispose();
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}
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}
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}
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if (obj.skeleton) {
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obj.skeleton.dispose?.();
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}
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});
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useLoader.clear(GLTFLoader, path);
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Cache.remove(path);
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};
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}, [gltf, path]);
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}
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@@ -1,10 +1,14 @@
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import { asset } from "@blitzkit/core";
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import { type ObjectMap, useLoader } from "@react-three/fiber";
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import { useLoader } from "@react-three/fiber";
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import { Mesh, MeshStandardMaterial } from "three";
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import { type GLTF, GLTFLoader } from "three-stdlib";
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import { GLTFLoader } from "three-stdlib";
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import { useDispose } from "./useDispose";
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export function useModel(id: number) {
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const gltf = useLoader(GLTFLoader, asset(`3d/tanks/models/${id}.glb`));
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const path = asset(`3d/tanks/models/${id}.glb`);
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const gltf = useLoader(GLTFLoader, path);
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useDispose(gltf, path);
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return {
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gltf,
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@@ -12,7 +16,7 @@ export function useModel(id: number) {
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(node) =>
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node instanceof Mesh &&
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node.material instanceof MeshStandardMaterial &&
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node.material.roughnessMap !== null
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node.material.roughnessMap !== null,
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),
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};
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}
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