bigger floor and more aggressive light decay

This commit is contained in:
tresabhi committed 2026-07-11 17:38:11 -05:00
1 parent 86504e685e
commit 1413475679
2 files changed
+4 -4

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@@ -23,8 +23,8 @@ const THETA_OFFSET = degToRad(180 - 45);
const LIGHT_DISTANCE = 20;
const LIGHT_HEIGHT_0 = 4;
const LIGHT_HEIGHT_1 = 6;
const INTENSITY_0 = 6;
const INTENSITY_1 = 3;
const INTENSITY_0 = 6 * 9;
const INTENSITY_1 = 3 * 9;
const HEMISPHERE_INTENSITY = 2;
export const transitionEvent = new Quicklime<number>(0);
@@ -93,7 +93,7 @@ export function Lighting() {
intensity={intensity}
penumbra={1}
castShadow={highGraphics}
decay={0}
decay={1}
color="#ffffff"
angle={0}
/>
@@ -3,7 +3,7 @@ import { Quicklime, type QuicklimeEvent } from "quicklime";
import { useEffect, useRef } from "react";
import { Mesh, MeshStandardMaterial } from "three";
const SIZE = 14;
const SIZE = 2 ** 4;
export const screenshotReadyEvent = new Quicklime(false);