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clipping potential
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@@ -387,8 +387,16 @@ export const characteristics = {
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return tank.compensation!.compensation?.currency_reward?.amount ?? null;
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},
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clipping_potential() {
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return -Infinity;
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clipping_potential({ characteristic }) {
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const gunType = characteristic("gun_type")!;
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if (gunType === GunType.Regular) return null;
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const damage = characteristic("damage") as number;
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const clipSize = characteristic("clip_size") as number;
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const clipPotential = damage * clipSize;
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return clipPotential;
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},
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burst_size() {
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@@ -124,7 +124,7 @@ export const characteristicsOrder: CharacteristicsGroup[] = [
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group: "clip",
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render: CharacteristicsGroupRender.Statistical,
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order: [
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{ name: "clipping_potential" },
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{ name: "clipping_potential", localize: true, units: "hp" },
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{ name: "clip_size" },
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{ name: "optimal_shell" },
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{ name: "intra_clip", decimals: 2, units: "s" },
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