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feat: sorting by he shell penetratoin
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@@ -790,6 +790,7 @@
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"fire.caliber": "caliber",
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"fire.standardPenetration": "standard penetration",
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"fire.premiumPenetration": "premium penetration",
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"fire.tertiaryPenetration": "tertiary penetration",
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"fire.damage": "damage",
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"fire.moduleDamage": "module damage",
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"fire.shellVelocity": "shell velocity",
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@@ -27,6 +27,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
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const gun = turret.guns.at(-1)!;
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const shell0 = gun.gun_type!.value.base.shells[0];
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const shell1 = gun.gun_type!.value.base.shells[1];
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const shell2 = gun.gun_type!.value.base.shells[2];
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const tracks = tank.tracks.at(-1)!;
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const engine = tank.engines.at(-1)!;
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const tankModelDefinition = modelDefinitions.models[tank.id];
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@@ -57,6 +58,8 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
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return shell0.penetration.near.toFixed(0);
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case 'fire.premiumPenetration':
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return shell1 ? shell1.penetration.near.toFixed(0) : '--';
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case 'fire.tertiaryPenetration':
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return shell1 ? shell2.penetration.near.toFixed(0) : '--';
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case 'fire.shellVelocity':
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return shell0.velocity.toFixed(0);
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case 'fire.shellCapacity':
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@@ -63,6 +63,7 @@ export function Sort() {
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<Item by="fire.caliber" />
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<Item by="fire.standardPenetration" />
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<Item by="fire.premiumPenetration" />
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<Item by="fire.tertiaryPenetration" />
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<Item by="fire.damage" />
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<Item by="fire.moduleDamage" />
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<Item by="fire.shellVelocity" />
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@@ -238,6 +238,16 @@ export const TankSearch = memo<TankSearchProps>(
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);
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break;
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case 'fire.tertiaryPenetration':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
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?.penetration.near ?? 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
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?.penetration.near ?? 0),
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);
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break;
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case 'fire.damage':
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sorted = filtered.sort(
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(a, b) =>
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@@ -14,6 +14,7 @@ export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
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'fire.gunDepression': '°',
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'fire.gunElevation': '°',
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'fire.premiumPenetration': 'mm',
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'fire.tertiaryPenetration': 'mm',
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'fire.reload': 's',
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'fire.shellVelocity': 'm/s',
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'fire.shellRange': 'm',
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