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fix: remove shot when swithcing shells
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@@ -134,7 +134,7 @@ export function ShotDisplay() {
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)}
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mm
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{layer.type === 'gap' && isExplosive(shell.type)
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? ` (${Math.round(Math.min(100, 0.5 * layer.gap * 100))}% pen. loss)`
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? ` (-${Math.round(Math.min(100, 0.5 * layer.gap * 100))}% penetration)`
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: ''}
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</Text>
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</Flex>
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