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equipment icons
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@@ -31,7 +31,7 @@ jobs:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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chunk: [pages, api]
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chunk: [pages, api, media]
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steps:
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- name: Checkout
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@@ -22,7 +22,7 @@ public partial class GameInterface
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public HashSet<string> files;
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public string[] tanksDirectoryNations;
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public GameInterface(string directory, string map)
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public GameInterface(string directory, string map, string temp)
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{
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provider = new(directory, map);
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@@ -39,8 +39,8 @@ public partial class GameInterface
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.Distinct(),
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];
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string oodlePath = "temp/oodle.so";
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OodleHelper.DownloadOodleDll(ref oodlePath);
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string oodlePath = $"{temp}/oodle.so";
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OodleHelper.DownloadOodleDll(ref oodlePath!);
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OodleHelper.Initialize(oodlePath);
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}
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@@ -157,27 +157,9 @@ public partial class GameInterface
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return [];
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}
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var path = $"{candidate}.{Path.GetFileNameWithoutExtension(candidate)}";
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var pda = provider.PDA(candidate);
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var icon = pda.Get<FSoftObjectPath>("Icon");
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if (provider.TryLoadPackageObject<UPrimaryDataAsset>(path, out var pda))
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{
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var icon = pda.Get<FSoftObjectPath>("Icon");
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var uTexture = icon.Load<UTexture2D>();
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var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
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if (cTexture is null)
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{
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Console.WriteLine($"Could not extract icon for {path}");
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return [];
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}
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var bitmap = cTexture.ToSkBitmap();
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var data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
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return data.ToArray();
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}
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Console.WriteLine($"Could not load {path} as pda");
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return [];
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return provider.Image(icon);
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}
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}
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@@ -1,10 +1,15 @@
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using System.Runtime.InteropServices;
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using CUE4Parse_Conversion.Textures;
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using CUE4Parse.Compression;
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using CUE4Parse.FileProvider;
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using CUE4Parse.MappingsProvider;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Exceptions;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse.Utils;
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using SkiaSharp;
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namespace BlitzKit.Game.Models;
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@@ -23,4 +28,32 @@ public class BlitzFileProvider : DefaultFileProvider
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Initialize();
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Mount();
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}
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public UPrimaryDataAsset PDA(string path)
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{
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var name = Path.GetFileNameWithoutExtension(path);
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var combined = $"{path}.{name}";
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return LoadPackageObject<UPrimaryDataAsset>(combined);
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}
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public byte[] Image(FSoftObjectPath path)
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{
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var uTexture = path.Load<UTexture2D>();
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return Image(uTexture);
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}
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private readonly SKEncodedImageFormat imageFormat = SKEncodedImageFormat.Webp;
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private readonly int imageQuality = 80;
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public byte[] Image(UTexture2D uTexture)
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{
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var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
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ArgumentNullException.ThrowIfNull(cTexture);
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var bitmap = cTexture.ToSkBitmap();
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var data = bitmap.Encode(imageFormat, imageQuality);
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return data.ToArray();
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}
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}
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@@ -12,7 +12,6 @@ import {
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import { chunk } from "lodash-es";
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import { useMemo } from "react";
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import { equipmentColumns } from "../../config/equipment";
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import { catImages } from "../../config/images";
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import {
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alternativeLines,
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isAlternativeLine,
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@@ -148,6 +147,10 @@ function EquipmentOption({
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columnIndex,
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}: EquipmentOptionProps) {
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const equipmentIndex = rowIndex * equipmentColumns + columnIndex;
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const tank = useProtagonist();
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const equipment = useEquipment(tank.tank!);
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const slot = equipment.preset.slots[equipmentIndex];
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const id = slot.options_catalog_i_ds[optionIndex];
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const isSelected = Tankopedia.use(
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(state) =>
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@@ -172,7 +175,7 @@ function EquipmentOption({
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});
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}}
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>
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<img src={catImages.squareTransparent} />
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<img src={`/media/equipment/${id}.webp`} />
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</Button>
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);
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}
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@@ -6,7 +6,11 @@ let _game: GameInterface | null = null;
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if (!clientUnmounted) {
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const { GameInterface } = await import("@blitzkit/game");
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_game = new GameInterface(assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT));
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_game = new GameInterface(
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assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT),
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assertSecret(import.meta.env.WOTB_USMAP),
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"../../temp",
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);
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}
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export const game = _game;
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@@ -0,0 +1,7 @@
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import type { GetStaticPaths } from "astro";
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import { isChunkEnabled } from "../../astro/isChunkEnabled";
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export const getStaticPaths = (() => {
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if (!isChunkEnabled("media")) return [];
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return [{ params: { media: "media" } }];
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}) satisfies GetStaticPaths;
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@@ -0,0 +1,40 @@
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import type { APIContext } from "astro";
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import { api } from "../../../api/dynamic";
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import { notFoundResponse } from "../../../api/responses";
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import { mixStaticPaths } from "../../../astro/mixStaticPaths";
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import { game } from "../../../game/game";
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import { getStaticPaths as _getStaticPaths } from "../_index";
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export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
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return api.metadata
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.group("EquipmentEntity")
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.map(({ id }) => ({ params: { id } }));
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});
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const HACK_nameMap: Record<string, string> = {
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SystemsFineTuning: "SystemFineTuning",
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};
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export function GET({ params }: APIContext<never, { id: string }>) {
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const item = api.metadata.item(params.id);
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const assetDiscovery = item.BlitzStaticAssetsDiscovery();
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const names = assetDiscovery.required_tags!.tags.map(
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(tag) => tag.value.split(".").at(-1)!,
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);
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for (const name of names) {
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if (name in HACK_nameMap) {
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names.push(HACK_nameMap[name]);
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}
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}
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const icon = game!.equipmentIcon(names);
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if (icon.length === 0) {
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return notFoundResponse;
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}
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const array = new Uint8Array(icon);
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return new Response(array);
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}
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