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https://github.com/blitzkit/blitzkit.git
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angles
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@@ -1,7 +1,6 @@
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import {
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BlitzCrewType,
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ChassisDefinitionsList,
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EngineDefinitionsList,
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GunDefinitionsList,
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TankParameters,
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toUniqueId,
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@@ -17,7 +16,7 @@ import { ServerBlitzKitAPI2 } from "./2_camouflages";
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export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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private vector3TupleToBlitzkit(tuple: Vector3Tuple) {
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return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
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return { x: tuple[0], y: tuple[1], z: -tuple[2] } satisfies Vector3;
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}
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private assignArmor(
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@@ -50,9 +49,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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const gunList = await this.vfs.xml<{
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root: GunDefinitionsList;
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}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
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const enginesList = await this.vfs.xml<{
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root: EngineDefinitionsList;
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}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
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const chassisList = await this.vfs.xml<{
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root: ChassisDefinitionsList;
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}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
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@@ -1,6 +1,5 @@
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import { memo, useRef } from "react";
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import { Group } from "three";
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import { correctZYTuple } from "../core/blitz/correctZYTuple";
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import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
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import { resolveArmor } from "../core/blitzkit/resolveThickness";
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import { useArmor } from "../hooks/useArmor";
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@@ -8,6 +7,7 @@ import { useConsumable } from "../hooks/useConsumable";
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import { DuelModule, useDuel } from "../hooks/useDuel";
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import { useDuelModel } from "../hooks/useDuelModel";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { toThreeVector } from "../three/toThreeVector";
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import { PrimaryArmorSceneComponent } from "./PrimaryArmorSceneComponent";
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export const PrimaryArmorScene = memo(() => {
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@@ -23,9 +23,9 @@ export const PrimaryArmorScene = memo(() => {
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const hullOrigin = toThreeVector(trackModelDefinition.origin);
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const turretOrigin = toThreeVector(tankModelDefinition.turret_origin);
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const gunOrigin = toThreeVector(turretModelDefinition.gun_origin);
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const isDynamicArmorActive = useConsumable("protagonist", 73);
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useTankTransform(track, turret, turretContainer, gunContainer);
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@@ -1,6 +1,5 @@
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import { memo, useRef } from "react";
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import { Group, Plane, Scene, Vector3 } from "three";
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import { correctZYTuple } from "../core/blitz/correctZYTuple";
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import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
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import { resolveArmor } from "../core/blitzkit/resolveThickness";
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import { useArmor } from "../hooks/useArmor";
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@@ -9,6 +8,7 @@ import { DuelModule, useDuel } from "../hooks/useDuel";
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import { useDuelModel } from "../hooks/useDuelModel";
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import { useModel } from "../hooks/useModel";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { toThreeVector } from "../three/toThreeVector";
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import { SpacedArmorSceneComponent } from "./SpacedArmorSceneComponent";
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export enum ArmorType {
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@@ -36,9 +36,9 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const hullOrigin = toThreeVector(trackModelDefinition.origin);
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const turretOrigin = toThreeVector(tankModelDefinition.turret_origin);
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const gunOrigin = toThreeVector(turretModelDefinition.gun_origin);
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const maskOrigin =
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gunModelDefinition.mask === undefined
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? undefined
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@@ -2,7 +2,6 @@ import { useThree, type ThreeEvent } from "@react-three/fiber";
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import { memo, useRef } from "react";
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import { Group, Plane, Vector2, Vector3 } from "three";
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import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
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import { correctZYTuple } from "../core/blitz/correctZYTuple";
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import { modelTransformEvent } from "../core/blitzkit/modelTransform";
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import { nameToArmorId } from "../core/blitzkit/nameToArmorId";
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import { resolveArmor } from "../core/blitzkit/resolveThickness";
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@@ -16,6 +15,7 @@ import { useModel } from "../hooks/useModel";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { Tankopedia } from "../stores/tankopedia";
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import { TankopediaPersistent } from "../stores/tankopediaPersistent";
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import { toThreeVector } from "../three/toThreeVector";
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import { ArmorType } from "./SpacedArmorScene";
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import { StaticArmorSceneComponent } from "./StaticArmorSceneComponent";
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@@ -44,9 +44,9 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const hullOrigin = toThreeVector(trackModelDefinition.origin);
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const turretOrigin = toThreeVector(tankModelDefinition.turret_origin);
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const gunOrigin = toThreeVector(turretModelDefinition.gun_origin);
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const canvas = useThree((state) => state.gl.domElement);
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const maskOrigin =
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@@ -22,6 +22,7 @@ export function TankModel() {
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const turretContainer = useRef<Group>(null!);
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const gunContainer = useRef<Group>(null!);
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const tankModelDefinition = useDuelModel("protagonist");
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[protagonist.turret];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun];
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const { gltf } = useModel(protagonist.tank);
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@@ -31,6 +32,18 @@ export function TankModel() {
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return (
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<>
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{/* <mesh
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scale={0.1}
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position={[
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trackModelDefinition.origin!.x + tankModelDefinition.turret_origin!.x,
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trackModelDefinition.origin!.y + tankModelDefinition.turret_origin!.y,
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trackModelDefinition.origin!.z + tankModelDefinition.turret_origin!.z,
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]}
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>
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<sphereGeometry />
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<meshBasicMaterial color="red" depthTest={false} />
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</mesh> */}
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{nodes.map((node) => {
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const isHull = node.name === "hull";
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const isWheel = node.name.startsWith("chassis_wheel_");
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@@ -129,7 +142,7 @@ export function TankModel() {
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window.addEventListener("pointerup", handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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const protagonist = useDuel("protagonist", DuelModule.Tank);
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const protagonist = getDuel("protagonist", DuelModule.Tank);
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const hasImprovedVerticalStabilizer = hasEquipment(
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122,
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+4
-4
@@ -1,12 +1,12 @@
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import { useRef } from "react";
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import { Group, ShaderMaterial, UniformsLib, UniformsUtils } from "three";
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import { correctZYTuple } from "../../../../../../../core/blitz/correctZYTuple";
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import { jsxTree } from "../../../../../../../core/blitzkit/jsxTree";
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import { useArmor } from "../../../../../../../hooks/useArmor";
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import { useModel } from "../../../../../../../hooks/useModel";
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import { useTankModelDefinition } from "../../../../../../../hooks/useTankModelDefinition";
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import { useTankTransform } from "../../../../../../../hooks/useTankTransform";
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import { Duel } from "../../../../../../../stores/duel";
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import { toThreeVector } from "../../../../../../../three/toThreeVector";
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import { ModelTankWrapper } from "../../../../../../ModelTankWrapper";
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import fragmentShader from "./shaders/fragment.glsl?raw";
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import vertexShader from "./shaders/vertex.glsl?raw";
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@@ -37,9 +37,9 @@ export function TransitionSkeleton() {
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const wrapper = useRef<Group>(null);
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const hullOrigin = toThreeVector(trackModelDefinition.origin);
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const turretOrigin = toThreeVector(tankModelDefinition.turret_origin);
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const gunOrigin = toThreeVector(turretModelDefinition.gun_origin);
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useTankTransform(track, turret, turretContainer, gunContainer);
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@@ -1,7 +0,0 @@
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import type { Vector3 as BlitzkitVector3 } from "@blitzkit/protos";
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import { Vector3 as THREEVector3 } from "three";
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import { rotateDavaVector } from "./rotateDavaVector";
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export function correctZYTuple(tuple: BlitzkitVector3) {
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return rotateDavaVector(new THREEVector3(tuple.x, tuple.y, -tuple.z));
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}
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@@ -5,11 +5,11 @@ import type { QuicklimeEvent } from "quicklime";
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import { type RefObject, useEffect } from "react";
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import { Euler, Group, Vector3 } from "three";
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import { degToRad } from "three/src/math/MathUtils.js";
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import { correctZYTuple } from "../core/blitz/correctZYTuple";
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import {
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modelTransformEvent,
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type ModelTransformEventData,
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} from "../core/blitzkit/modelTransform";
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import { toThreeVector } from "../three/toThreeVector";
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import { useDuelModel } from "./useDuelModel";
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export function useTankTransform(
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@@ -23,9 +23,9 @@ export function useTankTransform(
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useEffect(() => {
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const trackModelDefinition = tankModelDefinition.tracks[track.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin!);
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const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin!);
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const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin!);
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const hullOrigin = toThreeVector(trackModelDefinition.origin);
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const turretOrigin = toThreeVector(tankModelDefinition.turret_origin);
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const gunOrigin = toThreeVector(turretModelDefinition.gun_origin);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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@@ -54,14 +54,12 @@ export function useTankTransform(
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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.applyAxisAngle(J_HAT, yaw);
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turretRotation.set(0, yaw, 0);
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if (tankModelDefinition.initial_turret_rotation) {
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const initialPitch = -degToRad(
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@@ -76,11 +74,11 @@ export function useTankTransform(
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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.applyAxisAngle(J_HAT, initialYaw)
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.applyAxisAngle(K_HAT, initialRoll);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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turretRotation.y += initialYaw;
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turretRotation.z += initialRoll;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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@@ -0,0 +1,6 @@
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import type { Vector3 as BlitzKitVector } from "@blitzkit/protos";
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import { Vector3 } from "three";
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export function toThreeVector(vector?: BlitzKitVector) {
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return new Vector3(vector!.x, vector!.y, vector!.z);
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}
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