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add debug
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@@ -31,6 +31,9 @@ env:
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STEAM_OS: windows
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STEAM_FINGERPRINT: Manifest_UFSFiles_Win64.txt
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# debug
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DOTNET_EnableDiagnostics: 1
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jobs:
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build:
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name: Build chunk ${{ matrix.chunk }}
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@@ -75,11 +78,9 @@ jobs:
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- name: Download Steam game
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run: scripts/download_game.sh
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- run: |
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dotnet --info
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dotnet --list-runtimes
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bun --version
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node --version
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- name: Enable core dumps
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run: |
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ulimit -c unlimited
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- name: Build
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run: bun run build-website
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@@ -7,14 +7,20 @@ import { assertDiscoveryTag } from "./assertDiscoveryTag";
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let _game: GameInterface | null = null;
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if (!clientUnmounted && import.meta.env.SSR) {
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console.log("Pre-import");
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const { GameInterface } = await import("@blitzkit/game");
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console.log("Pre-creation");
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_game = new GameInterface(
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assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT),
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assertSecret(import.meta.env.WOTB_USMAP),
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"../../temp",
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);
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console.log("Pre-tags");
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const tankTags: string[] = [];
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for (const item of api.metadata.group("TankEntity")) {
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@@ -24,7 +30,11 @@ if (!clientUnmounted && import.meta.env.SSR) {
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tankTags.push(tag);
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}
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console.log("Pre-discovery");
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_game.discoverTextures(tankTags);
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console.log("Post-discovery");
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}
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export const game = _game;
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