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feat: dynamic dispersion
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@@ -2,6 +2,7 @@ import {
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ShellUpgrageSingleChange_AttributeName,
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TankAttributeChange_AttributeName,
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} from "@protos/blitz_static_tank_upgrade_single_stage";
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import type { TankState } from "./tankState";
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export type CharacteristicOutput = number | null;
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@@ -11,6 +12,7 @@ type Characteristic = (helpers: {
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attributeSafe: (name: TankAttributeChange_AttributeName) => number | null;
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shell: (name: ShellUpgrageSingleChange_AttributeName) => number;
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shellSafe: (name: ShellUpgrageSingleChange_AttributeName) => number | null;
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state: TankState;
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}) => CharacteristicOutput;
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export type CharacteristicName = keyof typeof characteristics;
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@@ -22,26 +24,32 @@ export enum GunType {
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}
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export const characteristics = {
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clip_size({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
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},
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gun_type({ attributeSafe, characteristic }) {
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gun_type({ attributeSafe, attribute }) {
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const isPump =
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attributeSafe(TankAttributeChange_AttributeName.ATTRIBUTE_NAME_IS_PUMP) ??
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0;
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if (isPump === 1) return GunType.AutoReloader;
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const clipSize = characteristic("clip_size")!;
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const clipSize = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
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if (clipSize === 1) return GunType.Regular;
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return GunType.AutoLoader;
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},
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clip_size({ attribute, characteristic }) {
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const gunType = characteristic("gun_type")!;
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if (gunType === GunType.Regular) return null;
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_CLIP_SIZE
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);
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},
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damage({ shell }) {
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return shell(
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ShellUpgrageSingleChange_AttributeName.ATTRIBUTE_NAME_ARMOR_DAMAGE
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@@ -106,7 +114,6 @@ export const characteristics = {
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case GunType.AutoReloader: {
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return -Infinity;
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break;
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}
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default:
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@@ -158,40 +165,47 @@ export const characteristics = {
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);
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},
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dispersion_still({ attribute }) {
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speed_forward({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FORWARD_MAX_SPEED
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);
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},
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speed_backward({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BACKWARD_MAX_SPEED
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);
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},
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dispersion({ attribute, characteristic, state }) {
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const base = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_ANGLE
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);
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},
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dispersion_moving({ attribute }) {
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return attribute(
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const movement = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_MOVEMENT
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);
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},
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dispersion_hull_traversing({ attribute }) {
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return attribute(
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const vehicleRotation = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_VEHICLE_ROTATION
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);
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},
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dispersion_turret_traversing({ attribute }) {
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return attribute(
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const turretRotation = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_TURRET_ROTATION
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);
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},
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dispersion_shooting({ attribute }) {
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return attribute(
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const afterShot = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_AFTER_SHOT
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);
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},
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dispersion_gun_damaged({ attribute }) {
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return attribute(
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const gunDamaged = attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_DISPERSION_FACTOR_WHILE_GUN_DAMAGED
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);
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const maxSpeed = characteristic("speed_forward") as number;
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return (
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(state.isGunDamaged ? gunDamaged : 1) *
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(base +
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(state.speed / maxSpeed) * movement +
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(state.isHullTraversing ? vehicleRotation : 0) +
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(state.isTurretTraversing ? turretRotation : 0) +
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(state.isShooting ? afterShot : 0))
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);
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},
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gun_depression({ attributeSafe }) {
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@@ -210,18 +224,6 @@ export const characteristics = {
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);
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},
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speed_forward({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_FORWARD_MAX_SPEED
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);
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},
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speed_backward({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_BACKWARD_MAX_SPEED
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);
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},
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engine_power({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_ENGINE_POWER
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@@ -44,16 +44,11 @@ export const characteristicsOrder: CharacteristicsOrder = [
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{ name: "shell_range", units: "m" },
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{ name: "shell_capacity" },
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{ name: "aim_time", units: "s" },
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{ name: "aim_time", decimals: 1, units: "s" },
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{ toy: "aim_time" },
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{ name: "dispersion_still", units: "m" },
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{ name: "dispersion_moving", units: "m" },
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{ name: "dispersion_hull_traversing", units: "m" },
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{ name: "dispersion_turret_traversing", units: "m" },
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{ name: "dispersion_shooting", units: "m" },
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{ name: "dispersion_gun_damaged", units: "m" },
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{ name: "dispersion", decimals: 3, units: "m" },
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{ name: "gun_depression", units: "deg" },
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{ name: "gun_elevation", units: "deg" },
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@@ -80,6 +80,7 @@ export function computeCharacteristics(
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attributeSafe,
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shell,
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shellSafe,
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state,
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});
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computed[name] = value;
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}
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@@ -2,4 +2,9 @@ export interface TankState {
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stage: number;
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shell: number;
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speed: number;
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isHullTraversing: boolean;
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isTurretTraversing: boolean;
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isShooting: boolean;
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isGunDamaged: boolean;
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}
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