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fix: remove shot after module change
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291b93b7d7
commit
26ae7bcbdf
2 files changed
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@@ -150,6 +150,9 @@ export function AntagonistBar() {
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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selected={antagonist.turret.id === turret.id}
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discriminator={
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@@ -2,6 +2,7 @@ import { Flex, Heading } from '@radix-ui/themes';
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import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
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import { TIER_ROMAN_NUMERALS } from '../../../../../../../core/blitzkrieg/tankDefinitions';
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import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
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import { mutateTankopediaTemporary } from '../../../../../../../stores/tankopedia';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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export function Modules() {
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@@ -29,6 +30,9 @@ export function Modules() {
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draft.protagonist!.gun = turret.guns.at(-1)!;
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draft.protagonist!.shell = turret.guns.at(-1)!.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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/>
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);
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