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feat: revert subtler advanced highlighting coloring
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3ad6088565
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@@ -37,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
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vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
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if (advancedHighlighting && couldHaveRicochet) {
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return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
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return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
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}
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return vec3(0.0, 1.0, 0.0);
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@@ -107,7 +107,7 @@ void main() {
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vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
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if (advancedHighlighting && didRicochet) {
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baseColor = vec3(1.0, baseColor.g, 0.5);
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baseColor = vec3(1.0, baseColor.g, 1.0);
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}
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if (greenPenetration || advancedHighlighting) {
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