feat: revert subtler advanced highlighting coloring

This commit is contained in:
TrèsAbhi committed 2025-08-29 23:10:20 -05:00
1 parent 3ad6088565
commit 26f6889012
1 file changed
+2 -2
@@ -37,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) { vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
if (advancedHighlighting && couldHaveRicochet) { if (advancedHighlighting && couldHaveRicochet) {
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0); return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
} }
return vec3(0.0, 1.0, 0.0); return vec3(0.0, 1.0, 0.0);
@@ -107,7 +107,7 @@ void main() {
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0); vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
if (advancedHighlighting && didRicochet) { if (advancedHighlighting && didRicochet) {
baseColor = vec3(1.0, baseColor.g, 0.5); baseColor = vec3(1.0, baseColor.g, 1.0);
} }
if (greenPenetration || advancedHighlighting) { if (greenPenetration || advancedHighlighting) {