mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
feat: quick controls
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45938c875f
commit
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6 files changed
+288
-273
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+4
-4
@@ -46,9 +46,9 @@
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"devDependencies": {
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"@types/bun": "latest",
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"@types/lodash-es": "^4.17.12",
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"@types/node": "^22.5.4",
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"prettier": "^3.3.3",
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"prisma": "^6.0.0",
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"typescript": "^5.5.4"
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"@types/node": "^22.14.1",
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"prettier": "^3.5.3",
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"prisma": "^6.6.0",
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"typescript": "^5.8.3"
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}
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}
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@@ -13,8 +13,8 @@ export function MissingShellIcon(props: ComponentProps<'svg'>) {
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<path
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d="M39.5461 16.5714L47.4286 24.4539M16.1429 37.5714L26.4286 47.8571M56 10.3802L53.6198 8C32.2378 20.0846 22.0873 28.6952 8 48.0661C8.13223 48.595 8.63471 50.2876 11.1736 52.8264C13.7124 55.3653 15.405 55.8678 15.9339 56C35.3048 41.9127 43.9154 31.7622 56 10.3802Z"
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stroke="currentColor"
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stroke-width="4"
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stroke-linecap="round"
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strokeWidth="4"
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strokeLinecap="round"
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stroke-linejoin="round"
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/>
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</svg>
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+17
-8
@@ -5,14 +5,17 @@ import { Suspense } from 'react';
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import { useLocale } from '../../../../../../hooks/useLocale';
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import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
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import { TankopediaPersistent } from '../../../../../../stores/tankopediaPersistent';
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import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
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import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
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import type { ThicknessRange } from '../../../../../Armor/components/StaticArmor';
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import { DynamicArmorSwitcher } from './DynamicArmorSwitcher';
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interface ThicknessesProps {
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type ThicknessesProps = MaybeSkeletonComponentProps & {
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thicknessRange: ThicknessRange;
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}
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};
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export function Thicknesses({ thicknessRange }: ThicknessesProps) {
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export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
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const display = TankopediaEphemeral.use((state) => state.display);
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const showExternalModules = TankopediaPersistent.use(
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(state) => state.showExternalModules,
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);
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@@ -31,10 +34,14 @@ export function Thicknesses({ thicknessRange }: ThicknessesProps) {
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return (
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<Flex
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position="absolute"
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right="0"
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right={display === TankopediaDisplay.StaticArmor ? '0' : '-6rem'}
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top="50%"
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mr="4"
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style={{ transform: 'translateY(-50%)', userSelect: 'none' }}
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style={{
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transform: 'translateY(-50%)',
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userSelect: 'none',
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transitionDuration: '200ms',
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}}
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direction="column"
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gap="5"
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align="end"
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@@ -190,9 +197,11 @@ export function Thicknesses({ thicknessRange }: ThicknessesProps) {
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</Button>
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</Flex>
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<Suspense>
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<DynamicArmorSwitcher />
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</Suspense>
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{!skeleton && (
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<Suspense>
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<DynamicArmorSwitcher />
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</Suspense>
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)}
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</Flex>
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);
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}
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+257
-255
@@ -42,6 +42,7 @@ import {
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} from '../../../../../stores/tankopediaEphemeral';
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import { TankopediaPersistent } from '../../../../../stores/tankopediaPersistent';
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import { TankopediaDisplay } from '../../../../../stores/tankopediaPersistent/constants';
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import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
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import type { ThicknessRange } from '../../../../Armor/components/StaticArmor';
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import { ModuleButton } from '../../../../ModuleButtons/ModuleButton';
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import { SmallTankIcon } from '../../../../SmallTankIcon';
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@@ -51,12 +52,12 @@ import { DynamicArmorSwitcher } from './components/DynamicArmorSwitcher';
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import { QuickInputs } from './components/QuickInputs';
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import { Thicknesses } from './components/Thicknesses';
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interface OptionsProps {
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type OptionsProps = MaybeSkeletonComponentProps & {
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thicknessRange: ThicknessRange;
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canvas: RefObject<HTMLCanvasElement>;
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}
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};
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export function Options({ thicknessRange, canvas }: OptionsProps) {
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export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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const hasCustomShell = TankopediaEphemeral.use(
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(state) => state.customShell !== undefined,
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);
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@@ -111,216 +112,212 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
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/>
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)}
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{display === TankopediaDisplay.StaticArmor && (
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<Thicknesses thicknessRange={thicknessRange} />
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)}
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<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
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{display === TankopediaDisplay.DynamicArmor && (
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<Flex
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gap="2"
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direction="column"
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top="50%"
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right="3"
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style={{ position: 'absolute', transform: 'translateY(-50%)' }}
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align="end"
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>
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{!hasCustomShell && (
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<Text color="gray" size={{ initial: '1', sm: '2' }}>
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{literals(strings.common.units.mm, [
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(
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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antagonistShell.type,
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) * antagonistShell.penetration.near
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).toFixed(0),
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])}
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</Text>
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)}
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{antagonistUniqueGuns.length > 1 && (
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<Popover.Root>
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<Popover.Trigger>
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<IconButton
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radius="full"
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variant="soft"
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color="gray"
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size={{ initial: '2', sm: '3' }}
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style={{ position: 'relative' }}
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>
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<Text
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size="1"
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color="gray"
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style={{
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position: 'absolute',
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right: 0,
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bottom: 0,
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}}
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mr="2"
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mb="1"
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>
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{
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TIER_ROMAN_NUMERALS[
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antagonistGun.gun_type!.value.base.tier
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]
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}
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</Text>
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<Flex
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gap="2"
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direction="column"
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top="50%"
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right={display === TankopediaDisplay.DynamicArmor ? '3' : '-3rem'}
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style={{
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position: 'absolute',
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transform: 'translateY(-50%)',
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transitionDuration: '200ms',
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}}
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align="end"
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>
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{!hasCustomShell && (
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<Text color="gray" size={{ initial: '1', sm: '2' }}>
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{literals(strings.common.units.mm, [
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(
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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antagonistShell.type,
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) * antagonistShell.penetration.near
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).toFixed(0),
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])}
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</Text>
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)}
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<img
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alt="Antagonist Gun"
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src={asset('icons/modules/gun.webp')}
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style={{
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width: '65%',
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height: '65%',
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objectFit: 'contain',
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}}
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/>
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</IconButton>
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</Popover.Trigger>
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<Popover.Content side="left" align="center">
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<Flex gap="2">
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{[...antagonistUniqueGuns]
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.reverse()
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.map(({ gun, turret }) => (
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<ModuleButton
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module="gun"
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key={gun.gun_type!.value.base.id}
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onClick={() =>
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mutateDuel((draft) => {
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draft.antagonist.turret = turret;
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draft.antagonist.gun = gun;
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draft.antagonist.shell =
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gun.gun_type!.value.base.shells[0];
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})
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}
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selected={
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gun.gun_type!.value.base.id ===
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antagonistGun.gun_type!.value.base.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
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}
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secondaryDiscriminator={
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<Text style={{ fontSize: '0.75em' }}>
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{literals(strings.common.units.mm, [
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gun.gun_type!.value.base.shells[0].caliber.toFixed(
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0,
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),
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])}
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</Text>
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}
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/>
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))}
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</Flex>
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</Popover.Content>
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</Popover.Root>
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)}
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<Flex
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direction="column"
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style={{
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borderRadius: 'var(--radius-full)',
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}}
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overflow="hidden"
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>
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{antagonistGun.gun_type!.value.base.shells.map((thisShell) => (
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{antagonistUniqueGuns.length > 1 && (
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<Popover.Root>
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<Popover.Trigger>
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<IconButton
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color={
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thisShell.id === antagonistShell.id && !hasCustomShell
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? undefined
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: 'gray'
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}
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radius="full"
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variant="soft"
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key={thisShell.id}
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color="gray"
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size={{ initial: '2', sm: '3' }}
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radius="none"
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist.shell = thisShell;
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});
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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draft.customShell = undefined;
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});
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}}
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style={{ position: 'relative' }}
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>
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<img
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alt={unwrap(thisShell.name)}
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src={asset(`icons/shells/${thisShell.icon}.webp`)}
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<Text
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size="1"
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color="gray"
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style={{
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width: '50%',
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height: '50%',
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position: 'absolute',
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right: 0,
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bottom: 0,
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}}
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mr="2"
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mb="1"
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>
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{TIER_ROMAN_NUMERALS[antagonistGun.gun_type!.value.base.tier]}
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</Text>
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<img
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alt="Antagonist Gun"
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src={asset('icons/modules/gun.webp')}
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style={{
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width: '65%',
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height: '65%',
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objectFit: 'contain',
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}}
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/>
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</IconButton>
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))}
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</Popover.Trigger>
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<CustomShellButton />
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</Flex>
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<Popover.Content side="left" align="center">
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<Flex gap="2">
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{[...antagonistUniqueGuns].reverse().map(({ gun, turret }) => (
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<ModuleButton
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module="gun"
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key={gun.gun_type!.value.base.id}
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onClick={() =>
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mutateDuel((draft) => {
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draft.antagonist.turret = turret;
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draft.antagonist.gun = gun;
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draft.antagonist.shell =
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gun.gun_type!.value.base.shells[0];
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})
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}
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selected={
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gun.gun_type!.value.base.id ===
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antagonistGun.gun_type!.value.base.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
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}
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secondaryDiscriminator={
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<Text style={{ fontSize: '0.75em' }}>
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{literals(strings.common.units.mm, [
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gun.gun_type!.value.base.shells[0].caliber.toFixed(0),
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])}
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</Text>
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}
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/>
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))}
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</Flex>
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</Popover.Content>
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</Popover.Root>
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)}
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<Flex
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direction="column"
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style={{
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pointerEvents: 'auto',
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borderRadius: 'var(--radius-full)',
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<Flex
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direction="column"
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style={{
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borderRadius: 'var(--radius-full)',
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}}
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overflow="hidden"
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>
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{antagonistGun.gun_type!.value.base.shells.map((thisShell) => (
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<IconButton
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color={
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thisShell.id === antagonistShell.id && !hasCustomShell
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? undefined
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: 'gray'
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}
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variant="soft"
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key={thisShell.id}
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size={{ initial: '2', sm: '3' }}
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radius="none"
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist.shell = thisShell;
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});
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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draft.customShell = undefined;
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});
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}}
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>
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<img
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alt={unwrap(thisShell.name)}
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src={asset(`icons/shells/${thisShell.icon}.webp`)}
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style={{
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width: '50%',
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height: '50%',
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}}
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/>
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</IconButton>
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))}
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<CustomShellButton />
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</Flex>
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<Flex
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direction="column"
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style={{
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pointerEvents: 'auto',
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borderRadius: 'var(--radius-full)',
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}}
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overflow="hidden"
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>
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<IconButton
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color={hasCalibratedShells ? undefined : 'gray'}
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variant="soft"
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size={{ initial: '2', sm: '3' }}
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radius="none"
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist.equipmentMatrix[0][0] = hasCalibratedShells
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? 0
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: 1;
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});
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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});
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}}
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overflow="hidden"
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>
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<IconButton
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color={hasCalibratedShells ? undefined : 'gray'}
|
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variant="soft"
|
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size={{ initial: '2', sm: '3' }}
|
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radius="none"
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onClick={() => {
|
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mutateDuel((draft) => {
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draft.antagonist.equipmentMatrix[0][0] = hasCalibratedShells
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? 0
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: 1;
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});
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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});
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<img
|
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alt="Calibrated Shells"
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src={asset('icons/equipment/103.webp')}
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style={{
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width: '50%',
|
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height: '50%',
|
||||
}}
|
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>
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<img
|
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alt="Calibrated Shells"
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src={asset('icons/equipment/103.webp')}
|
||||
style={{
|
||||
width: '50%',
|
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height: '50%',
|
||||
}}
|
||||
/>
|
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</IconButton>
|
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<IconButton
|
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color={hasEnhancedArmor ? undefined : 'gray'}
|
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variant="soft"
|
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size={{ initial: '2', sm: '3' }}
|
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radius="none"
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
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draft.protagonist.equipmentMatrix[1][1] = hasEnhancedArmor
|
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? 0
|
||||
: -1;
|
||||
});
|
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mutateTankopediaEphemeral((draft) => {
|
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draft.shot = undefined;
|
||||
});
|
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/>
|
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</IconButton>
|
||||
<IconButton
|
||||
color={hasEnhancedArmor ? undefined : 'gray'}
|
||||
variant="soft"
|
||||
size={{ initial: '2', sm: '3' }}
|
||||
radius="none"
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
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draft.protagonist.equipmentMatrix[1][1] = hasEnhancedArmor
|
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? 0
|
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: -1;
|
||||
});
|
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mutateTankopediaEphemeral((draft) => {
|
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draft.shot = undefined;
|
||||
});
|
||||
}}
|
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>
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<img
|
||||
alt="Enhanced Armor"
|
||||
src={asset('icons/equipment/110.webp')}
|
||||
style={{
|
||||
width: '50%',
|
||||
height: '50%',
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt="Enhanced Armor"
|
||||
src={asset('icons/equipment/110.webp')}
|
||||
style={{
|
||||
width: '50%',
|
||||
height: '50%',
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
</Flex>
|
||||
/>
|
||||
</IconButton>
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
<Suspense>
|
||||
<DynamicArmorSwitcher />
|
||||
</Suspense>
|
||||
</Flex>
|
||||
)}
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
<Flex
|
||||
direction="column"
|
||||
@@ -330,72 +327,77 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
|
||||
left="50%"
|
||||
style={{ transform: 'translateX(-50%)' }}
|
||||
>
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
<>
|
||||
<Flex
|
||||
align="center"
|
||||
gap="2"
|
||||
mb="1"
|
||||
style={{ cursor: 'pointer' }}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.advancedHighlighting = !draft.advancedHighlighting;
|
||||
});
|
||||
}}
|
||||
<Flex
|
||||
direction="column"
|
||||
align="center"
|
||||
style={{ transitionDuration: '200ms' }}
|
||||
position="relative"
|
||||
bottom={display === TankopediaDisplay.DynamicArmor ? '0' : '-7rem'}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
gap="2"
|
||||
mb="1"
|
||||
style={{ cursor: 'pointer' }}
|
||||
onClick={() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.advancedHighlighting = !draft.advancedHighlighting;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<Checkbox checked={advancedHighlighting} />
|
||||
<Text color="gray" size="2">
|
||||
{strings.website.tools.tankopedia.sandbox.dynamic.advanced}
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2">
|
||||
<Text color="gray" size="2">
|
||||
{strings.website.tools.tankopedia.sandbox.dynamic.shooter}
|
||||
</Text>
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorOpen}
|
||||
>
|
||||
<Checkbox checked={advancedHighlighting} />
|
||||
<Text color="gray" size="2">
|
||||
{strings.website.tools.tankopedia.sandbox.dynamic.advanced}
|
||||
</Text>
|
||||
</Flex>
|
||||
<Dialog.Trigger>
|
||||
<Button variant="ghost">
|
||||
<Flex gap="2" align="center">
|
||||
<SmallTankIcon id={antagonistTank.id} size={16} />
|
||||
{unwrap(antagonistTank.name)}
|
||||
</Flex>
|
||||
</Button>
|
||||
</Dialog.Trigger>
|
||||
|
||||
<Flex align="center" gap="2">
|
||||
<Text color="gray" size="2">
|
||||
{strings.website.tools.tankopedia.sandbox.dynamic.shooter}
|
||||
</Text>
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorOpen}
|
||||
>
|
||||
<Dialog.Trigger>
|
||||
<Button variant="ghost">
|
||||
<Flex gap="2" align="center">
|
||||
<SmallTankIcon id={antagonistTank.id} size={16} />
|
||||
{unwrap(antagonistTank.name)}
|
||||
</Flex>
|
||||
</Button>
|
||||
</Dialog.Trigger>
|
||||
<Dialog.Content>
|
||||
<Dialog.Title align="center">Select tank</Dialog.Title>
|
||||
|
||||
<Dialog.Content>
|
||||
<Dialog.Title align="center">Select tank</Dialog.Title>
|
||||
<Tabs.Root
|
||||
value={tab}
|
||||
onValueChange={setTab}
|
||||
style={{ position: 'relative' }}
|
||||
>
|
||||
<TankSearch
|
||||
compact
|
||||
onSelect={(tank) => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist.tank = tank;
|
||||
draft.antagonist.engine = tank.engines.at(-1)!;
|
||||
draft.antagonist.track = tank.tracks.at(-1)!;
|
||||
draft.antagonist.turret = tank.turrets.at(-1)!;
|
||||
draft.antagonist.gun =
|
||||
draft.antagonist.turret.guns.at(-1)!;
|
||||
draft.antagonist.shell =
|
||||
draft.antagonist.gun.gun_type!.value.base.shells[0];
|
||||
});
|
||||
setAntagonistSelectorOpen(false);
|
||||
}}
|
||||
/>
|
||||
</Tabs.Root>
|
||||
</Dialog.Content>
|
||||
</Dialog.Root>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Tabs.Root
|
||||
value={tab}
|
||||
onValueChange={setTab}
|
||||
style={{ position: 'relative' }}
|
||||
>
|
||||
<TankSearch
|
||||
compact
|
||||
onSelect={(tank) => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist.tank = tank;
|
||||
draft.antagonist.engine = tank.engines.at(-1)!;
|
||||
draft.antagonist.track = tank.tracks.at(-1)!;
|
||||
draft.antagonist.turret = tank.turrets.at(-1)!;
|
||||
draft.antagonist.gun =
|
||||
draft.antagonist.turret.guns.at(-1)!;
|
||||
draft.antagonist.shell =
|
||||
draft.antagonist.gun.gun_type!.value.base.shells[0];
|
||||
});
|
||||
setAntagonistSelectorOpen(false);
|
||||
}}
|
||||
/>
|
||||
</Tabs.Root>
|
||||
</Dialog.Content>
|
||||
</Dialog.Root>
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
<Flex gap="3" align="center" mt="2">
|
||||
<SegmentedControl.Root
|
||||
value={`${display}`}
|
||||
|
||||
@@ -101,7 +101,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
style={{ transform: 'translateY(-50%)', transitionDuration: '200ms' }}
|
||||
direction="column"
|
||||
align={{ initial: 'center', md: 'start' }}
|
||||
gap={disturbed ? '0' : '2'}
|
||||
gap={disturbed ? '0' : { initial: '0', md: '2' }}
|
||||
>
|
||||
<Flex align="center" gap="3">
|
||||
<Heading
|
||||
@@ -139,7 +139,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
weight="light"
|
||||
ml={{
|
||||
initial: '0',
|
||||
md: '8',
|
||||
md: disturbed ? 'var(--font-size-7)' : 'var(--font-size-8)',
|
||||
lg: disturbed ? 'var(--font-size-8)' : 'var(--font-size-9)',
|
||||
}}
|
||||
style={{ transitionDuration: '200ms' }}
|
||||
@@ -161,7 +161,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
width="100%"
|
||||
height="100%"
|
||||
position="relative"
|
||||
left={disturbed ? '0' : '12.5%'}
|
||||
left={disturbed ? '0' : { initial: '0', md: '12.5%' }}
|
||||
style={{ transitionDuration: '200ms' }}
|
||||
>
|
||||
{skeleton && <TankSandboxLoader id={protagonist.id} />}
|
||||
@@ -171,7 +171,11 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Suspense>
|
||||
</Box>
|
||||
|
||||
<Options canvas={canvas} thicknessRange={thicknessRange} />
|
||||
<Options
|
||||
skeleton={skeleton}
|
||||
canvas={canvas}
|
||||
thicknessRange={thicknessRange}
|
||||
/>
|
||||
</Box>
|
||||
</Box>
|
||||
</Flex>
|
||||
|
||||
Reference in new issue
Block a user