Merge branch 'preview'

This commit is contained in:
tresabhi committed 2025-05-19 12:47:32 -05:00
commit 2c66e79daf
8 files changed
+34 -40

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@@ -5,11 +5,15 @@ const WINDOWS_APPS = 'C:/Program Files/WindowsApps';
const wotbPackageRegex = /7458BE2C\..+_\d+(\.\d+)+_x64__.+/;
const isDepot = argv.includes('--depot');
const isManual = argv.includes('--manual');
let data: string;
let compressed: boolean;
if (isDepot) {
if (isManual) {
data = '../../temp/game/Data';
compressed = true;
} else if (isDepot) {
const [installationVersion] = await readdir(`../../depots/444202`);
data = `../../depots/444202/${installationVersion}/Data`;
compressed = true;
+15 -17
View File
@@ -28,26 +28,24 @@ export async function tankModels() {
console.log(`Building models for ${nation}`);
await Promise.all(
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
if (tankKey.includes('tutorial_bot')) return;
for (const [tankKey, tank] of Object.entries(tanks.root)) {
if (tankKey.includes('tutorial_bot')) return;
const id = toUniqueId(nation, tank.id);
const id = toUniqueId(nation, tank.id);
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const model = await extractModel(
DATA,
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ''),
);
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const model = await extractModel(
DATA,
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ''),
);
changes.push({
path: `3d/tanks/models/${id}.glb`,
content: Buffer.from(await nodeIO.writeBinary(model)),
});
}),
);
changes.push({
path: `3d/tanks/models/${id}.glb`,
content: Buffer.from(await nodeIO.writeBinary(model)),
});
}
await commitAssets(`tank models ${nation}`, changes);
}
+2 -2
View File
@@ -46,13 +46,13 @@ export function readDVPL(buffer: Buffer) {
source.length,
0,
);
if (decompressedSize !== footerData.oSize) {
throw new RangeError(
`Decompressed DVPL size mismatch (${decompressedSize} vs ${footerData.oSize})`,
);
}
return Buffer.from(destination);
} else {
throw new SyntaxError('Unknown DVPL format');
@@ -1,11 +1,10 @@
import { readFile } from 'fs/promises';
import { DATA_COMPRESSED } from '../../buildAssets/constants';
import { readDVPL } from './readDVPL';
export async function readDVPLFile(file: string) {
if (DATA_COMPRESSED && !file.endsWith('.dvpl')) {
return readDVPL(await readFile(`${file}.dvpl`));
}
const path = `${file}${file.endsWith('.dvpl') ? '' : '.dvpl'}`;
const content = await readFile(path);
const dvpl = readDVPL(content);
return readFile(file);
return dvpl;
}
@@ -10,7 +10,7 @@ export async function readTexture(path: string, mutation?: TextureMutation) {
const resolvedTexturePath = isDds
? ddsTexturePath
: ddsTexturePath.replace('.dds', '.pvr');
const decompressedDvpl = await readDVPLFile(resolvedTexturePath);
const decompressedDvpl = await readDVPLFile(`${resolvedTexturePath}.dvpl`);
const raw = isDds
? await new DdsReadStream(decompressedDvpl.buffer as ArrayBuffer).dds()
@@ -75,4 +75,5 @@ export async function readTexture(path: string, mutation?: TextureMutation) {
default:
return await sharp(raw.data, { raw }).jpeg().toBuffer();
}
}
@@ -23,7 +23,9 @@ export function AesonPlug() {
<Flex py="3" px="5" direction="column" justify="center">
<Heading size="5">Preview brought to you by WoT Blitz News</Heading>
<Text color="gray">What the hell do I put here haha</Text>
<Text color="gray">
Join the Discord for the absolute latest news
</Text>
</Flex>
</Flex>
</Link>
+3 -7
View File
@@ -130,15 +130,13 @@ const strings = getStrings(locale);
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }}>
<Flex direction="column" justify="between" align="end">
<Text size="2" color="gray">BlitzKit</Text>
{
PUBLIC_ASSET_BRANCH !== 'opentest' && (
PUBLIC_ASSET_BRANCH !== 'preview' && (
<Text size="2" color="gray">
WoTB
</Text>
)
}
<Text size="2" color="gray">CDN</Text>
</Flex>
@@ -146,15 +144,13 @@ const strings = getStrings(locale);
<Code size="2" color="gray">
{packageJson.version}
</Code>
{
PUBLIC_ASSET_BRANCH !== 'opentest' && (
PUBLIC_ASSET_BRANCH !== 'preview' && (
<Code size="2" color="gray">
{gameDefinitions.version}
</Code>
)
}
<Code size="2" color="gray">
{PUBLIC_ASSET_BRANCH}
</Code>
@@ -168,7 +164,7 @@ const strings = getStrings(locale);
</Code>
{
PUBLIC_ASSET_BRANCH !== 'opentest' && (
PUBLIC_ASSET_BRANCH !== 'preview' && (
<>
<Text size="2" color="gray">
WoTB
@@ -102,12 +102,6 @@ export const getStaticPaths = (() => {
<Flex maxWidth="80rem" flexGrow="1" gap="4" direction="column">
<ToolCard tool={tankopediaTool} />
{
(PUBLIC_ASSET_BRANCH === 'main' || MODE === 'development') && (
<HomePageHotTanks {locale} />
)
}
<Flex gap="4" direction={{ initial: 'column', sm: 'row' }}>
{/* <ToolCard tool={playerStatsTool} /> */}
<ToolCard tool={compareTool} />