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fix: armor highlghting in equalizer
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@@ -144,10 +144,6 @@ export function PrimaryArmorSceneComponent({
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Duel.state.antagonist.tank.equipment_preset,
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equipment,
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);
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const equalize =
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(Duel.state.equalize
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? Duel.state.antagonist.tank.equalizer?.penetration
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: undefined) ?? 1;
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material.uniforms.penetration.value =
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penetration *
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@@ -156,8 +152,7 @@ export function PrimaryArmorSceneComponent({
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Duel.state.equalize,
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shell.type,
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Duel.state.antagonist.tank.equalizer,
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) *
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equalize;
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);
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if (!noInvalidate) invalidate();
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}
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@@ -5,4 +5,3 @@ import ToolLayout from "../../layouts/ToolLayout.astro";
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---
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<ToolLayout locale={locales.default} tool={tools.api} />
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