mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-25 11:39:51 +01:00
fix: armor highlghting in equalizer
This commit is contained in:
1 parent
c8ce26d6a7
commit
2df9979f08
2 files changed
+1
-7
No files matched your search
+1
-6
@@ -144,10 +144,6 @@ export function PrimaryArmorSceneComponent({
|
|||||||
Duel.state.antagonist.tank.equipment_preset,
|
Duel.state.antagonist.tank.equipment_preset,
|
||||||
equipment,
|
equipment,
|
||||||
);
|
);
|
||||||
const equalize =
|
|
||||||
(Duel.state.equalize
|
|
||||||
? Duel.state.antagonist.tank.equalizer?.penetration
|
|
||||||
: undefined) ?? 1;
|
|
||||||
|
|
||||||
material.uniforms.penetration.value =
|
material.uniforms.penetration.value =
|
||||||
penetration *
|
penetration *
|
||||||
@@ -156,8 +152,7 @@ export function PrimaryArmorSceneComponent({
|
|||||||
Duel.state.equalize,
|
Duel.state.equalize,
|
||||||
shell.type,
|
shell.type,
|
||||||
Duel.state.antagonist.tank.equalizer,
|
Duel.state.antagonist.tank.equalizer,
|
||||||
) *
|
);
|
||||||
equalize;
|
|
||||||
|
|
||||||
if (!noInvalidate) invalidate();
|
if (!noInvalidate) invalidate();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,4 +5,3 @@ import ToolLayout from "../../layouts/ToolLayout.astro";
|
|||||||
---
|
---
|
||||||
|
|
||||||
<ToolLayout locale={locales.default} tool={tools.api} />
|
<ToolLayout locale={locales.default} tool={tools.api} />
|
||||||
|
|
||||||
Reference in new issue
Block a user