fix: armor highlghting in equalizer

This commit is contained in:
TrèsAbhi committed 2026-04-04 20:10:40 -05:00
1 parent c8ce26d6a7
commit 2df9979f08
2 files changed
+1 -7

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@@ -144,10 +144,6 @@ export function PrimaryArmorSceneComponent({
Duel.state.antagonist.tank.equipment_preset, Duel.state.antagonist.tank.equipment_preset,
equipment, equipment,
); );
const equalize =
(Duel.state.equalize
? Duel.state.antagonist.tank.equalizer?.penetration
: undefined) ?? 1;
material.uniforms.penetration.value = material.uniforms.penetration.value =
penetration * penetration *
@@ -156,8 +152,7 @@ export function PrimaryArmorSceneComponent({
Duel.state.equalize, Duel.state.equalize,
shell.type, shell.type,
Duel.state.antagonist.tank.equalizer, Duel.state.antagonist.tank.equalizer,
) * );
equalize;
if (!noInvalidate) invalidate(); if (!noInvalidate) invalidate();
} }
@@ -5,4 +5,3 @@ import ToolLayout from "../../layouts/ToolLayout.astro";
--- ---
<ToolLayout locale={locales.default} tool={tools.api} /> <ToolLayout locale={locales.default} tool={tools.api} />