feat: advanced mode

This commit is contained in:
tresabhi committed 2024-12-15 18:13:23 -06:00
1 parent bc9c9ad4e7
commit 318a71bd32
5 files changed
+98 -52

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@@ -49,6 +49,7 @@ export function PrimaryArmorSceneComponent({
damage: { value: null },
explosionRadius: { value: null },
greenPenetration: { value: null },
advancedHighlighting: { value: null },
opaque: { value: null },
inverseProjectionMatrix: { value: null },
@@ -90,6 +91,9 @@ export function PrimaryArmorSceneComponent({
function handleGreenPenetrationChange(greenPenetration: boolean) {
material.uniforms.greenPenetration.value = greenPenetration;
}
function handleAdvancedHighlightingChange(advancedHighlighting: boolean) {
material.uniforms.advancedHighlighting.value = advancedHighlighting;
}
function handleOpaqueChange(opaque: boolean) {
material.uniforms.opaque.value = opaque;
}
@@ -133,12 +137,13 @@ export function PrimaryArmorSceneComponent({
if (!noInvalidate) invalidate();
}
const initialState = tankopediaPersistentStore.getState();
handleShellChange();
handleGreenPenetrationChange(
tankopediaPersistentStore.getState().greenPenetration,
);
handleOpaqueChange(tankopediaPersistentStore.getState().opaque);
handleWireframeChange(tankopediaPersistentStore.getState().wireframe);
handleGreenPenetrationChange(initialState.greenPenetration);
handleAdvancedHighlightingChange(initialState.advancedHighlighting);
handleOpaqueChange(initialState.opaque);
handleWireframeChange(initialState.wireframe);
handleProtagonistEquipmentChange(
duelStore.getState().protagonist.equipmentMatrix,
);
@@ -156,6 +161,10 @@ export function PrimaryArmorSceneComponent({
(state) => state.greenPenetration,
handleGreenPenetrationChange,
),
tankopediaPersistentStore.subscribe(
(state) => state.advancedHighlighting,
handleAdvancedHighlightingChange,
),
tankopediaPersistentStore.subscribe(
(state) => state.opaque,
handleOpaqueChange,
@@ -12,6 +12,7 @@ uniform bool canSplash;
uniform float damage;
uniform float explosionRadius;
uniform bool greenPenetration;
uniform bool advancedHighlighting;
uniform bool opaque;
uniform mat4 inverseProjectionMatrix;
@@ -27,16 +28,18 @@ float depthToDistance(float depth) {
void main() {
float penetrationChance = -1.0;
float splashChance = -1.0;
bool didRicochet = false;
vec2 screenCoordinates = gl_FragCoord.xy / resolution;
float angle = acos(dot(vNormal, -vViewPosition) / length(vViewPosition));
vec4 spacedArmorBufferFragment = texture2D(spacedArmorBuffer, screenCoordinates);
bool isUnderSpacedArmor = spacedArmorBufferFragment.a != 0.0;
bool threeCalibersRule = caliber > thickness * 3.0 || isUnderSpacedArmor;
if (!threeCalibersRule && angle >= ricochet) {
penetrationChance = 0.0;
didRicochet = true;
} else {
bool twoCalibersRule = caliber > thickness * 2.0 && thickness > 0.0;
float finalNormalization = twoCalibersRule ? ((1.4 * normalization * caliber) / (2.0 * thickness)) : normalization;
@@ -82,11 +85,22 @@ void main() {
float alpha = opaque ? 1.0 : 0.5;
vec3 color = vec3(1.0, splashChance * 0.392, 0.0);
if (greenPenetration) {
if (advancedHighlighting && didRicochet) {
color = vec3(1.0, color.g, 1.0);
}
if (greenPenetration || advancedHighlighting) {
// non-trigonometric red-green mixing: https://www.desmos.com/calculator/ceo1oq7l67
float falling = -pow(penetrationChance, 2.0) + 1.0;
float gaining = -pow(penetrationChance - 1.0, 2.0) + 1.0;
gl_FragColor = vec4(falling * color + gaining * vec3(0.0, 1.0, 0.0), alpha);
vec3 penetrationColor = vec3(0.0, 1.0, 0.0);
if (advancedHighlighting && threeCalibersRule) {
penetrationColor = vec3(0.0, 1.0, 1.0);
}
gl_FragColor = vec4(falling * color + gaining * penetrationColor, alpha);
} else {
gl_FragColor = vec4(color, (1.0 - penetrationChance) * alpha);
}
@@ -17,6 +17,7 @@ import {
import {
Box,
Button,
Checkbox,
Dialog,
DropdownMenu,
Flex,
@@ -68,6 +69,9 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
const greenPenetration = TankopediaPersistent.use(
(state) => state.greenPenetration,
);
const advancedHighlighting = TankopediaPersistent.use(
(state) => state.advancedHighlighting,
);
const wireframe = TankopediaPersistent.use((state) => state.wireframe);
const opaque = TankopediaPersistent.use((state) => state.opaque);
const fullScreenAvailable = useFullscreenAvailability();
@@ -325,53 +329,71 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
style={{ transform: 'translateX(-50%)' }}
>
{display === TankopediaDisplay.DynamicArmor && (
<Flex align="center" gap="2">
<Text color="gray" size="2">
Shooter:
</Text>
<Dialog.Root
open={antagonistSelectorOpen}
onOpenChange={setAntagonistSelectorOpen}
<>
<Flex
align="center"
gap="2"
mb="1"
style={{ cursor: 'pointer' }}
onClick={() => {
mutateTankopediaPersistent((draft) => {
draft.advancedHighlighting = !draft.advancedHighlighting;
});
}}
>
<Dialog.Trigger>
<Button variant="ghost">
<Flex gap="2" align="center">
<SmallTankIcon id={antagonistTank.id} size={16} />
{antagonistTank.name}
</Flex>
</Button>
</Dialog.Trigger>
<Checkbox checked={advancedHighlighting} />
<Text color="gray" size="2">
Advanced highlighting
</Text>
</Flex>
<Dialog.Content>
<Dialog.Title align="center">Select tank</Dialog.Title>
<Flex align="center" gap="2">
<Text color="gray" size="2">
Shooter:
</Text>
<Dialog.Root
open={antagonistSelectorOpen}
onOpenChange={setAntagonistSelectorOpen}
>
<Dialog.Trigger>
<Button variant="ghost">
<Flex gap="2" align="center">
<SmallTankIcon id={antagonistTank.id} size={16} />
{antagonistTank.name}
</Flex>
</Button>
</Dialog.Trigger>
<Tabs.Root
value={tab}
onValueChange={setTab}
style={{ position: 'relative' }}
>
<TankSearch
compact
onSelect={(tank) => {
mutateDuel((draft) => {
draft.antagonist.tank = tank;
draft.antagonist.engine = tank.engines.at(-1)!;
draft.antagonist.track = tank.tracks.at(-1)!;
draft.antagonist.turret = tank.turrets.at(-1)!;
draft.antagonist.gun =
draft.antagonist.turret.guns.at(-1)!;
draft.antagonist.shell =
draft.antagonist.gun.gun_type!.value.base.shells[0];
});
setAntagonistSelectorOpen(false);
}}
/>
</Tabs.Root>
</Dialog.Content>
</Dialog.Root>
</Flex>
<Dialog.Content>
<Dialog.Title align="center">Select tank</Dialog.Title>
<Tabs.Root
value={tab}
onValueChange={setTab}
style={{ position: 'relative' }}
>
<TankSearch
compact
onSelect={(tank) => {
mutateDuel((draft) => {
draft.antagonist.tank = tank;
draft.antagonist.engine = tank.engines.at(-1)!;
draft.antagonist.track = tank.tracks.at(-1)!;
draft.antagonist.turret = tank.turrets.at(-1)!;
draft.antagonist.gun =
draft.antagonist.turret.guns.at(-1)!;
draft.antagonist.shell =
draft.antagonist.gun.gun_type!.value.base.shells[0];
});
setAntagonistSelectorOpen(false);
}}
/>
</Tabs.Root>
</Dialog.Content>
</Dialog.Root>
</Flex>
</>
)}
<Flex gap="3" align="center" mt="2">
<SegmentedControl.Root
value={`${display}`}
@@ -352,7 +352,6 @@ export function Controls({ naked }: ControlsProps) {
ref={orbitControls}
enabled={tankopediaEphemeralStore.getState().controlsEnabled}
enableDamping={false}
maxPolarAngle={degToRad(100)}
autoRotate={autoRotate}
autoRotateSpeed={1 / 4}
/>
@@ -12,6 +12,7 @@ export type TankopediaTestTankDisplay = 'include' | 'exclude' | 'only';
export interface TankopediaPersistentStore {
wireframe: boolean;
opaque: boolean;
advancedHighlighting: boolean;
environment: (typeof ENVIRONMENTS)[number];
showGrid: boolean;
greenPenetration: boolean;
@@ -33,6 +34,7 @@ export const TankopediaPersistent = createContextualStore(() =>
subscribeWithSelector<TankopediaPersistentStore>(() => ({
wireframe: false,
opaque: false,
advancedHighlighting: false,
environment: ENVIRONMENTS[0],
showGrid: true,
greenPenetration: false,