feat: transition to protobug

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TrèsAbhi committed 2024-09-29 20:56:52 -05:00
1 parent 45dc99e1ce
commit 370ef2df65
16 files changed
+105 -387

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export * from './generated';
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syntax = "proto3";
package blitzkit;
message AverageDefinitions {
map<uint32, AverageDefinitionsEntry> averages = 1;
Samples samples = 2;
uint64 time = 3;
}
message AverageDefinitionsEntry {
AverageDefinitionsAllStats mu = 1;
AverageDefinitionsAllStats sigma = 2;
AverageDefinitionsAllStats r = 3;
Samples samples = 4;
}
message AverageDefinitionsAllStats {
float battles = 1;
float capture_points = 2;
float damage_dealt = 3;
float damage_received = 4;
float dropped_capture_points = 5;
float frags = 6;
float frags8p = 7;
float hits = 8;
float losses = 9;
float max_frags = 10;
float max_xp = 11;
float shots = 12;
float spotted = 13;
float survived_battles = 14;
float win_and_survived = 15;
float wins = 16;
float xp = 17;
float battle_life_time = 18;
}
message Samples {
uint32 d_1 = 1;
uint32 d_7 = 2;
uint32 d_30 = 3;
uint32 d_60 = 4;
uint32 d_90 = 5;
uint32 d_120 = 6;
uint32 total = 7;
}
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syntax = "proto3";
package blitzkit;
message Reviews {
map<uint32, Review> reviews = 1;
}
message Review {
float last_updated = 1;
repeated Video videos = 2;
}
message Video {
string id = 1;
string author = 2;
}
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syntax = "proto3";
package blitzkit;
message TankDefinitions {
map<uint32, TankDefinition> tanks = 1;
}
message TankDefinition {
uint32 id = 1;
map<uint32, uint32> roles = 2;
optional string description = 3;
bool fixed_camouflage = 4;
repeated int32 camouflages = 5;
repeated int32 ancestors = 6;
repeated int32 successors = 7;
repeated Crew crew = 8;
uint32 health = 9;
string nation = 10;
string name = 11;
optional string name_full = 12;
TankType type = 13;
uint32 max_consumables = 14;
uint32 max_provisions = 15;
Tier tier = 16;
TankClass class = 17;
bool testing = 18;
bool deprecated = 19;
repeated TurretDefinition turrets = 20;
repeated EngineDefinition engines = 21;
repeated TrackDefinition tracks = 22;
TankPrice price = 23;
optional uint32 xp = 24;
float speed_forwards = 25;
float speed_backwards = 26;
float camouflage_still = 27;
float camouflage_moving = 28;
float camouflage_onFire = 29;
string equipment_preset = 30;
uint32 weight = 31;
}
enum TankPriceType {
TANK_PRICE_TYPE_UNSPECIFIED = 0;
TANK_PRICE_TYPE_CREDITS = 1;
TANK_PRICE_TYPE_GOLD = 2;
}
message TankPrice {
TankPriceType type = 1;
uint32 value = 2;
}
message TrackDefinition {
uint32 id = 1;
Tier tier = 2;
string name = 3;
uint32 weight = 4;
float traverse_speed = 5;
optional uint32 xp = 6;
float dispersion_move = 7;
float dispersion_traverse = 8;
float resistance_hard = 9;
float resistance_medium = 10;
float resistance_soft = 11;
repeated Unlock unlocks = 12;
}
message EngineDefinition {
uint32 id = 1;
string name = 2;
optional uint32 xp = 3;
Tier tier = 4;
optional float fire_chance = 5;
uint32 power = 6;
uint32 weight = 7;
repeated Unlock unlocks = 8;
}
message TurretDefinition {
uint32 id = 1;
uint32 health = 2;
uint32 view_range = 3;
float traverse_speed = 4;
optional uint32 xp = 5;
string name = 6;
uint32 tier = 7;
uint32 weight = 8;
repeated GunDefinition guns = 9;
repeated Unlock unlocks = 10;
}
message GunDefinition {
oneof gun_type {
GunDefinitionRegular regular = 1;
GunDefinitionAutoLoader auto_loader = 2;
GunDefinitionAutoReloader auto_reloader = 3;
}
}
message GunDefinitionRegular {
GunDefinitionBase gun = 1;
GunDefinitionRegularProperties regular = 2;
}
message GunDefinitionRegularProperties {
float reload = 1;
}
message GunDefinitionAutoLoader {
GunDefinitionBase gun = 1;
GunDefinitionAutoLoaderProperties auto_loader = 2;
}
message GunDefinitionAutoLoaderProperties {
float clip_reload = 1;
float intra_clip = 2;
float shell_count = 3;
}
message GunDefinitionAutoReloader {
GunDefinitionBase gun = 1;
GunDefinitionAutoReloaderProperties auto_reloader = 2;
}
message GunDefinitionAutoReloaderProperties {
repeated float shell_reloads = 1;
float intra_clip = 2;
float shell_count = 3;
}
message GunDefinitionBase {
uint32 id = 1;
float rotation_speed = 2;
optional uint32 xp = 3;
uint32 weight = 4;
string name = 5;
uint32 tier = 6;
repeated ShellDefinition shells = 7;
float camouflage_loss = 8;
float aim_time = 9;
float dispersion_base = 10;
float dispersion_traverse = 11;
float dispersion_shot = 12;
float dispersion_damaged = 13;
repeated Unlock unlocks = 14;
}
message ShellDefinition {
uint32 id = 1;
string name = 2;
uint32 velocity = 3;
uint32 armor_damage = 4;
uint32 module_damage = 5;
uint32 caliber = 6;
string icon = 7;
ShellPenetration penetration = 8;
ShellType type = 9;
uint32 normalization = 10;
uint32 ricochet = 11;
uint32 explosion_radius = 12;
}
enum ShellType {
SHELL_TYPE_UNSPECIFIED = 0;
SHELL_TYPE_AP = 1;
SHELL_TYPE_APCR = 2;
SHELL_TYPE_HEAT = 3;
SHELL_TYPE_HE = 4;
}
message ShellPenetration {
uint32 near = 1;
uint32 far = 2;
}
message Unlock {
int32 id = 1;
ModuleType type = 2;
UnlockCost cost = 3;
}
message UnlockCost {
string type = 1;
int32 value = 2;
}
enum ModuleType {
MODULE_TYPE_UNSPECIFIED = 0;
MODULE_TYPE_VEHICLE = 1;
MODULE_TYPE_ENGINE = 2;
MODULE_TYPE_TRACKS = 3;
MODULE_TYPE_TURRET = 4;
MODULE_TYPE_GUN = 5;
}
enum TankClass {
TANK_CLASS_UNSPECIFIED = 0;
TANK_CLASS_LIGHT = 1;
TANK_CLASS_MEDIUM = 2;
TANK_CLASS_HEAVY = 3;
TANK_CLASS_TANK_DESTROYER = 4;
}
enum Tier {
TIER_UNSPECIFIED = 0;
TIER_I = 1;
TIER_II = 2;
TIER_III = 3;
TIER_IV = 4;
TIER_V = 5;
TIER_VI = 6;
TIER_VII = 7;
TIER_VIII = 8;
TIER_IX = 9;
TIER_X = 10;
}
enum TankType {
TANK_TYPE_UNSPECIFIED = 0;
TANK_TYPE_RESEARCHABLE = 1;
TANK_TYPE_PREMIUM = 2;
TANK_TYPE_COLLECTOR = 3;
}
message Crew {
CrewType type = 1;
uint32 count = 2;
repeated CrewType substitute = 3;
}
enum CrewType {
CREW_TYPE_UNSPECIFIED = 0;
CREW_TYPE_COMMANDER = 1;
CREW_TYPE_RADIOMAN = 2;
CREW_TYPE_GUNNER = 3;
CREW_TYPE_DRIVER = 4;
CREW_TYPE_LOADER = 5;
}